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sophia really likes frankenstein

@therococoprometheus / therococoprometheus.tumblr.com

If you're looking for a sign not to kill yourself, this is it. Please remember, dear reader, how much you matter to the people around you.
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awingedllama

nostalgia living stuff

*etta james softly increasing in volume* At laaast......

it's time to make all your 90s fantasies come true in the sims! thank you for your patience, and i hope you like it!!

Made with S4S and tears :)

not gonna lie, i think this is my favorite cc pack ever. super high quality and surprisingly useful for historical builds!!! even in my modern houses I find myself using at least one item from here if not more. absolutely recommend.

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Half Moon Manicures

Today I bring you a collab with the wonderful @chere-indolente, a set for darling manicures! A special thanks for her being so patient with me through my rocky schedule.

Find her part here

Download folder for mine

And now to the goodies under the cut, along with previews for your viewing!

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Half Moon Manicures

Today I bring you a collab with the wonderful @chere-indolente, a set for darling manicures! A special thanks for her being so patient with me through my rocky schedule.

Find her part here

Download folder for mine

And now to the goodies under the cut, along with previews for your viewing!

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yooniesim

I'm not sure what simblr's general opinion on this is, but peeking back in after my long hiatus, I have a lot of thoughts...

In my opinion, Patreon killed all of the momentum that ts4 simblr had pre-2020. I think we all know a lot of the bigger issues- permanent paywalls, creators doxxing and bullying, cliqueing up and sharing info- but I mean even besides that. I mean specifically early access, two to three week delays for releasing cc, the version of paywalling that most people (including myself) accepted.

It's good that creators were able to get paid for their work, especially during the pandemic. But I think, unfortunately, it had other effects too. I remember back then, being disappointed at how much was eacc, and that was only like 25% of the cc coming out, and it (almost) always was popular creators with high quality work. But slowly but surely, nearly everyone moved to patreon (which I've noticed has caused a lot of cc to be forever lost once patreons were closed/deleted) and 99% of the time it was early access or even exclusive. Many people started blogs with early access cc from the get-go, without having a presence beforehand, and those blogs seemed to be some of the most focused on blocking anyone that shared their cc. The cc varied in quality- it could be simple mesh edits that were still mostly ea, or recolors, or even just patterns sourced from other sites. It didn't matter what it was, it was just content for money, anything to pad out the month and keep patrons. Creators would do early access and then link the cc through adfly or to TSR or simsdom/simsfinds, one by one, even if it was supposed to be a pack. It wasn't bad enough to call out, but it was purposeful.

CC on tumblr became a business in a way it hadn't before, even with other paysites in sims history. And while some people are happy to donate to creators they like now and again... most people either can't or won't. Many simmers are children, and many simmers are adults with strict budgets, especially during the pandemic. And truth be told... they probably got bored. Because it's all terribly boring. CC shopping isn't fun anymore. It's the briefest serotonin seeing something interesting on your dash and then instantly flying away when you see you'll have to wait almost a month for it. And if it wasn't a creator I really liked, I forgot about it instantly after that... sometimes even if I really liked them. Motivation dropped. People stopped being excited, and stopped playing.

Nowadays, it seems even worse. Because the amount and variety of cc and creators has dropped drastically. I'm shocked to see 2-3 cc posts per day, if that, most of them paywalled. It isn't just cc posts either- used to you couldn't look in the s4cc tag for cc, it would be so crowded with non-cc sims posts, but now it's depressingly easy... and empty. Lookbooks, edits, gameplay, cc, it all seems more sparing. And you don't see the same creativity, the same fun random little items, stuff that was interesting even if it wasn't necessarily perfect. Or wild ideas or cc that would appeal to certain small niches. Because that isn't profitable, is it? When you need to create a certain amount of items per month at a certain quality to keep patrons and therefore income, you have to strategize, for good or for bad. Some people are able to do that, and while good for their business model, it limits what they can create and how much energy they can spend on each item. Some people aren't able to do it, and burn out and leave. Either way, creativity suffers. Enjoyment suffers. Creators leave from the passion being sucked out of their hobby; non-creators leave from frustration and boredom. And you're left with a handful of creators still going by their cc business playbook, month by month. But how long can those few sustain themselves?

It's natural for communities to ebb and flow, or even completely die out, but ts4 simblr had been going strong for years before this overall, even if it was in waves. In the pandemic, it should've flourished the way other many other communities did, especially gaming focused ones. But, it didn't. Instead it slowed down, more people left than the amount coming in, the engagement died down, and it seems like as a whole custom content hasn't advanced at all. Maybe it would've happened anyway, but I honestly think patreon contributed a lot. Also, ts2 and ts3 communities weren't affected in the same way, afaik, which makes me think it was paywalls even more.

Can it be fixed? Maybe. If paywalls weren't as much of a thing anymore- and I don't mean completely gone, but just a fairer ratio- I think it could. But now that it's become a standard, I doubt that will happen. I think most people have moved to other places where they don't have to deal with it, like discord servers, and simblr will continue to lose momentum.

It's good for creators to have the option of getting some income for their work, but I guess I'm just saying... at what cost? Beyond the monetary? If you're not super popular, are you even making enough for the added stress to be worth it? If you are, is this going to be satisfying and maintainable long-term, without burn-out/effects on your mental health? Who will pay for it when the number of players keeps dropping? And will this continue on to the Sims 5 community in the future? I honestly hope not.

in a roundabout way this post was the final boost I needed to start making cc again. I've been meaning to get back into creation, but this just made me reflect on how sparse free cc is now...my stuff might not be super complex but hopefully it makes someone happy lol

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Can we play the ask game again where you send a number from 1-100 and I tell you which song that is on my spotify wrapped playlist? 👉👈

It’s that time of the year again! Send me an ask if you’re interested 🤗

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trillyke

Oh yess!! I really like this! I’m afraid it’s only k-pop in my playlist, but anyway, ask away!!

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