Final Fantasy 7 Remake (2020)//Final Fantasy 7 Rebirth (2024)
“omg you’re so creative. how do you get your ideas” i hallucinate a single scene in the taco bell drive thru and then spend 13 months trying to write it
ROTTMNT Restored update!!!!!
Our long awaited ROTTMNT Restored project has a YouTube link: Set to premiere on May 10th, 12pm at this link!
Please share it with your friends, family, etc.
@PowerAuerArt and I hope to see you there!
HOT SOUP!
William Wordsworth
CASTLE IN THE SKY (1986) dir. Hayao Miyazaki
Here are some simple questions you can ask in an interview when they ask you "So do you have any questions?" (Hint: Always ask a question)
- Why is this position open? (Lets you know if the work environment is toxic bc the last person quit cuz they couldn't take it anymore. It's open because the workload increased/the company grew is a good sign--not only are they successful, but they hire new people instead of just working their current employees to death.)
- What are the primary goals/measurements of success for this position? Ie, what you have to do to get a "good job/thumbs up, you're doing your job. (Lets you cut to the core of what the job actually is for your own information and demonstrates you're interested in doing a good job.)
- What do you think will be the hardest part of the job? and/or What do you think are the most essential skills to have for this position? (Gives you a chance to follow up with saying how you have those skills/are good at the hard part/are prepared to do a good job/are well suited for the challenge.)
- What do you (the interviewer) like and dislike about working here? (Gives you more insight into the working environment, gives them a chance to be introspective, gives you a chance to follow up with saying why you think you're a good fit for the working environment.
- Very last/if you don't have any other questions: Do you think there's anything else I should know? and When can I expect to hear back from you? (leads into the natural conclusion by discussing timetables and the next steps of the interview process.)
- Bonus: If there's anything you think is particularly cool about the work there, especially if it's something you went to school for, let your enthusiasm bleed through a little bit and/or ask more questions about the technical stuff, it will probably win you points. If you can fake it that might work too.
Cloud-Vision Nibelheim Seph: "Wowee Cloud I sure do love having you as my best best friend you're definitely going to surpass me someday let's fight together as equals you're sooo strong and cool and I'm Sephiroth saying this lmao"
Actual Nibelheim Seph: "My friends are gone my life is a mess god left me unfinished Zack"
I tell you this made me laugh way harder than it should have...
FINAL FANTASY VII REBIRTH (2024) dev. Square Enix
One of the better examples of integrating video game conventions of play into the narrative is how the game mechanics tutorials in the opening stages of Final Fantasy VII (the original) flip the customary script and have Cloud, the player character, be the one explaining things to other characters, thereby establishing the unspoken expectation that his narrative function is to be the guy who knows what the fuck is going on and lending greater weight to the eventual revelation that he has no idea what the fuck is going on.
Anyone: Are you ok?
Me:
WALKING CITY STREETS WITH WORN COBBLESTONES LISTENING TO PEOPLE RUSHING PAST TO RYTHMES ALL THEIR OWN-
"You needn't promise that you'll wait. For I know that I will find you here."
FINAL FANTASY VII REBIRTH (2024) dev. Square Enix
clerith + hands/holding
FINAL FANTASY VII: REBIRTH. dev. Square Enix (2024)