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A DM who just needs a rest

@tireddungeonmaster

They/Them
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Dice sorting

So I decided to sort out my dice today (my pain is not good and I needed something to distract me)

Here's where we started. The goal is to

1) Make a dice pallet for a new character

2) Add an additional set of dice to an existing character's set

3) Separate full sets from my partials

Here's our starting point

Started by pulling out a few sets I know I want for this new character

Then found a bunch of others that might fit

Found which of those had full sets and ended up picking a few.

Then separated the remaining sets. I also found the set to add to the other character's collection (forgot to take picture of that one)

Removed and put away all the full sets

And then separated these dice into ones to keep and ones to let other people borrow. The game I'm starting soon has a few people who haven't played before, so I figured knowing what dice I can part with will be helpful.

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dappermouth

(greeting someone u would die for)  well well well… look who crawled out of the primordial FILTH

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Calendar of Karn

Each year is 300 days. There are ten months or moons. Each moon is made of three weeks. Each week is 10 days long. Each season is 75 days long.

Days of the week: Kavun Duntwee Botri Pedwar Conpet Ronzes Gonsyv Sonacht Lonnaw Rotie

Moons: Tann Hioalt Peolt Avirn Vallven Setnen Aken Octen Velv Bevil

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I regret not making this one last a week, never had a poll be this close. There are also some interesting arguments from both sides in the notes if you're interested.

Obviously, since this is a No Nuance Friday post, it's not meant to be super serious or accurate but, the arguments both ways are super valid.

At least in DnD your healers (clerics, druids, paladins) aren't going to primarily be healing in almost any fight. My current cleric character, who definitely fills the party's healer role (I ask how everyone is on HP every other turn or so) heals only about 1/3 of turns in most fights. Even on turns when I do heal with my action, I'm still using my bonus action to deal damage with spiritual weapon. Or, if I'm using my bonus action to heal, my action is being spent hitting shit. So only about 1/6 of what my "healer" actually does is healing.

On the other hand, many characters have healing potential for themselves (fighters' second wind comes to mind) and all characters can pour a healing potion down an unconscious character's throat, so they technically have healing capabilities. But I don't think any of us would say that those characters are actually healers.

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Karn introduction

So, I mentioned that I would be showing off some world building for my homebrew world Karn (Which turns 9 irl years old in a few days).

Karn is the name for the prime material plane in this world. It's made up of 3 large contents, many small islands, and small/medium land masses that form "world's edge".

Speaking of world's edge, Karn is not really a planet. It is a huge, rectangular land mass balanced atop the back of a dragon that swims through the astral sea.

Karn's history is largely defined by the magic wars. These are something I definitely want to flesh out some more. I've run a few one shots that take place as part of these wars.

Currently, the most fleshed out area of Karn is the content Uron ( pronounced Ehr-on). More on that coming soon.

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Y'all probably didn't expect this: An update and the future of this blog

So, it's been awhile. Last time I tried to revive this blog, I set up a posting schedule that you may notice, I did not follow. Let's talk.

Hi, I'm Alex. I just graduated college. In the time I've been gone I've changed a lot. I developed a chronic pain condition, started studying for the MCAT, got super into hermitcraft and Stardew, had my first romantic relationship, had my first break up, taught myself to animate, and more.

With that brief reintroduction, what is the future of this blog? Short answer is, we'll see. Long answer: I am not promising a posting schedule. I will probably post more stat blocks. I want to get back to world building Karn, so you might see updates or lore dumps on that. Mostly, it'll be what it'll be.

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The “Necromancy is evil“ we see in most fantasy worlds stems from a christian view of having to honor the body after death in a certain way to ensure the soul’s safety in the afterlife. And while I encourage you to explore societies that don’t see necromancy as evil, I also encourage you to explore societies that see necromancy as evil for different reasons.

Drow might believe that after death, your body belongs to Lolth and must be fed to spiders. Reanimating a body means stealing from Lolth and must therefore be punished.

A Zoroastrian inspired society might believe that with death, evil starts infesting the body, so dead bodies must be kept away from the community, and reanimating them keeps them in the community and is therefore bad.

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pomrania

Ooh, sounds fun! Let me come up with some more.

  • necromancy is associated with the culture’s traditional enemies, and is the same level of frowned-upon as using certain symbology or weapons or languages etc which are also linked to those enemies
  • once someone has died, it is severely disrespectful to look upon their corpse, so anything which is VISIBLE as being an undead is Very Bad, because it means you can see that person’s dead body
  • the reanimated dead have historically been used to spread plague and do other biological warfare type stuff; if you create something like that, a) gross b) unsanitary c) this is interpreted as the intent to commit war crimes
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135weirdos
  • A society of druids that uses the dead to grow sacred gardens, and reanimation deprives the dead of their part in the cycle
  • A society where each plot in the cemetery is used to grow vegetables/herbs for community use, to ensure that everyone is fed and the dead are visited/remembered. Necromancy deprives the community of the food that person would have grown and disconnects the dead person from their community
  • A society obsessed with history/recordskeeping/memory, and necromancy prevents the dead from being properly catalogued
  • A totalitarian society wherein the citizens are property of the state and necromancy is stealing
  • Death is nirvana and reanimation deprives the dead of this experience
  • The dead are ritually eaten by friends/family to allow them to live on, and reanimation ends their time prematurely
  • The finest jewelry is made of the bones of the dead, so there’s a lucrative trade in grave robbing, and the bone jewelry lobby has convinced the public that necromancy is worse than the expensive jewelry made from the bones
  • when someone dies, their death is considered a “sacrifice” to the deity who presides over their cause of death; how exactly you deal with the body, that doesn’t matter so much, but USING the body to your OWN benefit, that’s an insult to the god of warfare / disease / ocean / etc. Like stealing the offerings from a shrine.
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eclipseyeger

~~a culture that recognizes the effort and emotional strain their people go through in life, and when someone dies they throw a huge wake and celebrate their break from life before joining their god/reincarnating/guarding something/etc.  Reanimating someone or trying to bring them back to life is seen as a huge taboo because it’s like asking someone who constantly works and finally gets a time of rest to go straight back to work before they’ve recovered.  Except it’s the hardest job/adventure ever.  For the same reason, motherhood, illness, leadership, recreation, personal growth, and winter are all highly venerated concepts/times in the culture, as times of rest or things in need of a period of rest eventually.  To honor these times as sabbats is commanded by one of their gods after a great catastrophe. The whole community is involved with these things, and so too are is the whole community involved with death and picking up the physical or emotional slack of the person who died.  If permission is given from the person who is being reanimated, then maybe maaaaaybe it’s ok, but that’s only happened once when a guardian was once needed, and it’s pretty hard to verify if it really was the person.  

  • reanimation is seen as asserting “ownership” over that being; so while it’s okay to have an undead animal (so long as it wasn’t someone ELSE’S animal, as that would be theft), reanimating a HUMAN counts as “slavery”
  • necromancy is considered “lazy”; like, dude, do the work yourself, or pay/convince someone else to do it, what kind of loser has to resort to CORPSES
  • only the divine can raise the dead; reanimating the dead is a poor mockery of the gods’ ability, and you are liable to be punished for your hubris, and that kind of punishment tends to have a lot of collateral damage so it’s best for mortals to solve the problem before the gods take notice

In my world, necromancy that is done improperly or without the guidance of one of the gods of death damages the barrier between life and the afterlife, allowing angry/ evil spirits to come over to the world of the living. It is beliefed that if this barrier is damaged too much, very ancient evils, malicious gods, and old plagues may find their way back to the living world.

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“Welcome to your exam on enchantment magic. You failed. I’ll be here for the next 15 minutes to discuss your grades.“

Welcome to your Necromancy final! Unfortunately the only person who can change your grade is Archmage Darryl, who has been dead for thirty years.

Open-ended challenges like this are a great way to see your players show some creativity. I think it would also be cool to combine obstacles - maybe the grades are kept in a warded safe (abjuration) but there’s also a secret key (divination) and a summoning circle within the safe that could allow a conjured ally within.

hi welcome to your final. the more cool a creature you turn into the higher your grade. if someone turns into a goddamn t-rex you get an A

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mosqa

Just a lil recap of my favorite creations during the inktober challenge… WHICH I FINISHED FOR THE FIRST TIME. I’ll go back to drawing monsters and characters too, but I am having a lot of fun making this magic items for DnD 5e. If you like them, it would help me greatly making it a viable project if I gain more followers on the dedicated instagram. Anyway, tumblr is still my fav hell circle of the internet, I wanted to thank all of you, I love you all, my little cursed followers, and thank you all for the love, likes and reblogs <3 https://www.instagram.com/luca_emporium

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Today, I'd love to talk about one of my favorite parts of ttrpg history.

Meet the first edition of Deities and Demigods, an AD&D book with some interesting history behind it.

The book has some pretty cool stats, and art that is uncharacteristically good for early D&D books

My copy also has some annotations, I'm not sure what they mean, I didn't make them

But the most notable thing about the first two editions of Deities & Demigods is the inclusion of the Cthulu mythos.

This pantheon was removed after a lawsuit with Arkhamn House Publishers, who had the rights to Lovecraft's mythos. The second edition included a note thanking Arkham House but, since another game company, Chaosium, also made a deal with the publishing company, TSR decided that the association with a competitor in their book could be harmful to the company. As such after the second edition, the Cthulu pantheon was removed. There are also rumors that several first and second editions were burned, either by outraged parents or by TSR, although there isn't much evidence to back these urban legends up.

Thank you for coming to my Ted Talk

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Today, I'd love to talk about one of my favorite parts of ttrpg history.

Meet the first edition of Deities and Demigods, an AD&D book with some interesting history behind it.

The book has some pretty cool stats, and art that is uncharacteristically good for early D&D books

My copy also has some annotations, I'm not sure what they mean, I didn't make them

But the most notable thing about the first two editions of Deities & Demigods is the inclusion of the Cthulu mythos.

This pantheon was removed after a lawsuit with Arkhamn House Publishers, who had the rights to Lovecraft's mythos. The second edition included a note thanking Arkham House but, since another game company, Chaosium, also made a deal with the publishing company, TSR decided that the association with a competitor in their book could be harmful to the company. As such after the second edition, the Cthulu pantheon was removed. There are also rumors that several first and second editions were burned, either by outraged parents or by TSR, although there isn't much evidence to back these urban legends up.

Thank you for coming to my Ted Talk

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