Homestuck's Gnosticism: The World / The Wheel
Everyone knows Homestuck is "a Gnostic story".
Wait, why does it feel like we've had this exact conversation before...?
AH. SO NICE OF YOU TO JOIN ME.
If you followed along with the first post in this series, you'll be familiar already with the Gnostic nature of Homestuck's central conflict between the spirit world and the flesh. And even if I say so myself, I think that post is pretty definitive; if you're ever unsure what a particular character's motivations or end goal are, the Conflict will tell you. But what's conspicuously absent from the post is any explanation of what actually happens in Homestuck. We've covered the why, but very little of the how.
I left us off on the "synonymous goals" that spring naturally from this conflict between flesh and spirit; attaining ultimate knowledge, and escaping the confines of Homestuck itself. Eagle-eyed readers probably spotted what was lying between the lines, there: the comic is called Homestuck because it's about being stuck in a house, so the ending is about escaping the house. But what does that really look like? And how did they get in that house in the first place?
Let's return very briefly to a quote I used in the previous post. "[Y]our ultimate self [...] unlike god tiers or bubble ghosts or whatever, it really IS immortal". Two assumptions naturally grow out of this fact. First, and probably most obvious: when John dies, he's not really gone. The idea of him still exists out there, somewhere, and in our minds, so he still exists. Second, though: if the idea of him is eternal, John obviously didn't start existing when he was born. So again we ask, where did he come from?
How did John get here? Where does he go? The answers to these questions are like the four sides of one hypercoin, in that Homestuck is a time loop... of a sort.