disgusts me deeply to say it but 30 dollars is basically the new 20 dollars
hey boss i can't come in today it's a sunny day and there's a lovely breeze coming in through my window, yeah it's rustling the branches of the tree outside that's finally bloomed so it's pretty serious
Strong Bad got invited to be on Hot Ones but declined because of his dearly held belief that ones should be cold
he can infodump so deep inside me I'll have trivia running down my leg
ohhhhhh man its so weird to think that you would have to explain to an audience that the box art of a game isnt representative of the contents but like. it hasnt been that way for a long time huh. when the box art didnt match the game it was because it was commonly understood that the audience was capable of "filling in the blanks" and constructing in their mind what hardware limitations couldnt
in a similar vein, I'm kinda curious to see a thorough examination of how the structure of videogame introductions has changed now that manuals just aren't a thing. If you're stupendously lucky you might have an in-game manual or a PDF bundled with your steam purchase. 99% of the time though you just have to go to forums or the community hub or youtube if you're confused about basic mechanics or the interface.
a month or so back i was watching someone play starcraft 1 completely blind, and let me tell you they were STRUGGLING on the map that first introduces Zerg defense structures. But... they didn't have to. They had plenty of units and resources. The real problem was that they just didn't know what they were looking at, what its capabilities are, or how to counter it. That information would have been available to the player if they'd just read the manual. But manuals aren't a thing anymore.
i'm not trying to shame that person, they were using modern habits to approach a 25 year old game made with very different expectations for the player. What i mean is, their painful experience didn't have to be that way. That map is supposed to be still tutorial, basically. Slightly more challenging than before, but still rolling out basic Zerg mechanics for the player. They weren't meant to struggle as much as they did.
this is an oversimplification of a multifaceted issue, but one thing ive noticed as someone with terminal gamer disease is that the shift from video games as a niche product for, specifically and near exclusively, nerds to things with mass market appeal resulted in video games asking a lot less of their audience. im bitter about this because i liked when the money and development in games was focused on intellectual challenge over button pressing speed or dexterity.
chemist unsettling normies compilation
English added by me :)
TUMBLR PLEASE I WAS TRYING TO SHOW THIS