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Worldscaper

@gentrigger / gentrigger.tumblr.com

Artist, writer, world builder. Non-binary she/her, they/them. Working on fantasy TTRPG Songs we Sing. Playtest out now!!! (Check pinned)
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Anonymous asked:

I am so excited you're doing the sprites for lancer tactics! I adore your art style and it pairs so well with lancer's setting. Super keen.

Thank you!

And thanks to everyone else in the tags of that post who expressed their excitement for me working on this project!

It's a weird convergence of all my current skills so Im forced to be like "damn, I guess I really am the right Gen for the job"

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Anonymous asked:

What's you're stance on making Songs We Sing in different settings other than Wake?

The whole system seems very engrained in the setting, especially with things like Kin, and various deities and beasts.

Wake is wonderful mind you! I'm just wondering if you've ever thought it's a game that was meant to go beyond you're intended setting

It is indeed pretty tied to the setting of Wake where Wake is more of the blank-ish canvas to paint your expression upon (Like coming up with interesting set pieces, societies, and characters) BUT I do like to think that its engine can be dropped into a new setting with some elbow grease in the right places. The things that I think would be easy to transfer are: -Basic moves since "Juke Trouble" is universally applicable and they're slightly adjusted moves from other pbta games anyways -Harm is similarly retooled from blades in the dark so it should transfer cleanly -Instruments can work as-is -The way enemies work (Being made of facets) can also work in many types of campaigns and settings I think the most work would have to be put into playbooks where you would have to put work into creating new gig-like playbooks (classes and kin-like playbooks (races). The reason that SwS has a whole playbook dedicated to race is because the kin of Wake have a lot of narrative and mechanical weight to the way they work. Like Reveries can fly, Auditors can transform into beasts, Imps can shift between an instrument form and have the weight of taking the form of their prior owner. If the setting you're working with doesn't have that level of mechanical weight to the races though, then you could maybe even get away with just having gig playbooks. Gig playbooks would need you to consider which moves to keep, replace, remove, or move around, but I think the heart of the existing playbooks that'd work best for other settings is the idea of a motif and song move. Motif is essentially your character's larger concept and specialization, so the most obvious way to use it is to create a magical school focus for a mage (cryomancy, pyromancy, necromancy, etc.). Outside of straightforward magic though, you can establish that a warrior's "motif" is "The Ravenous Wolf" where they may establish that to mean that their fighting style is bestial and follows the physical capabilities of a wolf more than a human. So in essence you can bend the idea of a motif pretty far. The Song move itself is essentially the same for each gig but the key difference is what the song moves effects can do. For example "Dance" allows knights to move in an incredible way, infuse their instrument, etc. and what they can and can't do with that song move gives their gig its character. So if you need to retool those song move effects to better fit a new class, I'd keep that in mind. My main love for Songs we Sing is the setting and world, but honestly I have had a lot of prideful moments of how the mechanics work when I've tested it with friends. They're still being reworked here and there thus why its still in its demo version, but I'm happy to know people see promise in even just its bones

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Hi gen! I've been a fan of your work since Songs We Sing was on the MSPA forum, and your creations have rly sparked my imagination a lot! I send this to ask, out of curiosity, what your dayjob is like? im at a place where idk what to do in my life, so ive been wondering what other people are doing, esp other creators. thank you for reading!

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Hey there! Thank you for fondly remembering my early work there. It's nice to know people enjoyed that adventure and that I wasn't just slinging stuff out into the void. I guess I'm pretty lucky with my job stuff because the cost of living where I'm at is pretty low so I can just do part-time and supplement that with art commissions to live pretty comfortably. Also my job, which is call center insurance stuff moved all its operations to work-at-home so I went from commuting for 30-45mins one-way to just clocking into a company laptop and being able to start on dinner right after I'm clocked out.

Best advice I have to anyone who's trying to shove creative work between a day job though is to find the hours you can work on it, guard those hours jealously, then DON'T go overtime to working on your creative stuff.

Also when your hours for working on creative ventures are over, then don't try to work on them afterwards and do overtime. That's a quick way to burn out. Thinking about a project is work too so if you're just spinning your wheels stressing about it constantly because you think you haven't done anything productive for the day then you'll just end up being less efficient. Learn to actually relax and accept when a day is a wash.

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