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listen to midst

@bocularteletheric / bocularteletheric.tumblr.com

Wings, they/she, 24, queer, whumper ★ Art sideblog: wingstars ★ Current obsessions: Tombstone (1993), Slow Horses, and Midst podcast ★
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tordenvejr

and is your shame helpful? is it inspiring goodness and change? or is it keeping you frozen in time unable to move on and be everything you have expanded to be?

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symbolic fanart of me tangled in spiderwebs representing my lack of autonomy as a character trapped inside a narrative and being unwillingly manipulated by various external forces but i seem a little too happy about it

strung up like a puppet controlled by a giant disembodied hand but i'm blushing and giggling and fluttering my eyelashes of my own free will

"doomed by the narrative" or, as i like to call it, "getting fucked raw by fate"

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desertfangs

My favorite thing about Eliot Spencer is how invested he gets in whatever job/role he’s doing for the con. He has to play a caterer? He will give you a gourmet menu and poach some pears for dessert. He has to play a minor league baseball player? He will hit a home run and he will be excited when the local deli names a sandwich after him. He has to play a police officer? He will make Hardison respond to a call that’s nearby because there might be kids in that house. Eliot commits.

that’s so interesting because he is ALWAYS freaking out at how deeply Hardison commits to his characters.

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onyxbird

I think there are key differences in how Eliot and Hardison over-invest in their roles, which is why Eliot fusses at Hardison about it without equating it to what he does himself. (Note: I’m focusing on original series only here.)

Eliot gets over-absorbed because he gets really into what his character does (chef, baseball player, etc.) and loses focus on what the con is trying to accomplish, which isn’t helpful but tends to add authenticity to his individual role. Eliot’s main risk is getting so immersed that he forgets it’s just a con and tries to be that persona rather than doing just enough to fool the mark. He may have some broad-strokes backstory in his head in case someone asks, but his main way to sell his character is just to play the role to the hilt in the current moment. (Prior to the team, he didn’t have a hacker or do long cons, so his main grifting option was to keep things simple, play the role, improv as needed, and hope no one asked too many questions before he finished the job. And be prepared to punch his way out if they did.)

Hardison doesn’t forget he’s playing a role. The part he overdoes is building an “interesting” (often meaning complicated) role and tending to over-act, which tends reduce the authenticity of his performance. The obvious example is “The Ice Man Job,” but it’s the same thing with the overall con in “The Gold Job”–he’s thought out every backstory detail and how to deliver it to the mark, but he lays on the perfectly constructed backstory too hard without reading when to dial back the complexity or exposition. (Prior to the team, it’s implied that he did most of his criminal activity on-line rather than in-person, so the exhaustive planning and documentation was his practical grifting approach.)

If you assign Eliot to be a chef, he’s gonna be a chef. He’ll get distracted from the con by the fact that they’re running out of onions and he just can’t get the flavor of this sauce quite right, but everyone around him will believe he’s a chef. If you ask him where he went to culinary school, he’ll glare at you and maybe throw out some sparse details (trusting Hardison to back it up if anyone tries to check it)–dig too far, and he’s probably gonna be relying on dodging questions or having Hardison in his ear feeding him backstory details.

If you assign Hardison to be a chef, he’s going to have thought out and documented every detail of his backstory, researched his character’s favorite recipes so he can discuss them in detail, etc. You ask him something–anything–about his character and he’ll answer in such detail that your head will spin. But if you tell him the kitchen’s down to its last onion and ask what he wants you to do about that, he’ll be caught completely by surprise and flummoxed about what to do (unless Eliot is in his ear telling him who to send on a supply run to and what menu items to scratch in the meantime).

@onyxbird, I love this distinction, thank you!! What I’m hearing from your lovely meta is that Eliot gets so stressed about Hardison overcompensating. if you want to lie, stick as close to the truth as possible, don’t give out too many explanations, and act casual. BE casual. But Hardison has to constantly prove how smart he is, how prepared he is, how well he fits in–so he automatically stands out. Online you need receipts all the time, but in real life you can trust non verbal cues.

Can I point out?

  • Hardison’s grifting in the style of a dedicated D&D player.
  • Eliot is grifting in the style of a man with a past he’s ashamed over.

Oh no

The difference is Hardison is just making up characters. It’s fiction to him, here’s what a millionaire diamond smuggler would be like, here’s a fun adventure story to tell.

But Eliot is discovering different people he could have been. In another life he could have been the minor league baseball star, the country singer, the chef, the gym teacher. And just for a little whole he gets to be that other person, maybe a better person, maybe a happier person. Of course he gets wrapped up in it, and of course it’s hard for him to have to stop being that version of himself. What if things had been different. What if he hadn’t done what he’d done. What if he could just be this instead.

@gnar-slabdash how very fucking dare you be so so correct and break my heart like this 😭😭😭

I want to point out also that when Hardison has No Time To Prepare– like mile high job, or bank shot job, he does great! he goes with the flow, a little nervously, but he grifts solidly. A little awkward, but normal-human-levels of awkwardness, people go “oh yeah, Teme the violinist is just Like That” he gets the mark’s company to throw him a birthday party! he wins a court case! It’s only when he has time to plan ahead of time that things get a little iffy– the difference between a stilted, scripted skit and solid improv. you assign Hardison to be a chef, and you get a mess. but If Someone needs to be a chef and Eliot’s not there and you shove Hardison in the kitchen, I believe he could make it…at least long enough to channel Eliot, shout ‘who put raw onions in this?’ and run while everyone’s distracted.

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going through the hades 2 stuff and im sorry but i just have to ramble a second because look at Hephaestus

he's not just a wheelchair user but also an amputee. an above knee amputee. wheelchair users are already next to nonexistant in video games but amputees exist in this really...disheartening? spot where they're pretty much just reduced to "person with a cybernetic limb" - it's always just somewhere from "just a cool visual design" to flat out "superpower". I can't think of a video game amputee that is actually disabled by their limb differences - I'm all for futuristic worlds where prosthetics and other disability aids are far advanced from what they are now, but that's not really what's implied by these designs. They're just... Cool designs that in no way reflect on the real-world experience of being an amputee.

Look at Hephaestus, though. Look at that prosthetic. Whilst stylised it very much looks like it functions like common mechanical knees - knee bends when thigh is lifted, knee straightens when thigh is lowered. He's a wheelchair user as well as a prosthetic user - every prosthetic user I know is also a wheelchair user as a prosthetic is not usable in every occasion and also cause exhaustion and pain if used constantly.

Whilst we can't see much of his wheelchair the position he's sat in and the wheels very much evoke active wheelchair to me - this carries on to very specifically the thickness of his arms. Whilst a lot of Hades designs are muscular Hephaestus has very noticeably thick arms - which makes sense, as active wheelchairs require a lot of arm strength.

Just overall this design is making me want to cry - he's not just an actual wheelchair user in a video game, he's a realistic depiction of an amputee, a disability usually brushed over in order to give a character a fun design quirk and nothing else. He's fat and he's hot and he's a realistic depiction of an above knee amputee. Oh my god. Oh my god?

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I want to listen to some podcasts of indie TTRPG systems. I've only listened to The Adventure Zone, so hopefully something with shorter story arcs. Can you recommend or petition the hive mind?

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I'm currently into Three of Hearts (@threeheartscast), an all-queer actual play using Spaces Kings; however it doesn't quite satisfy the shorter story arcs requirement, as it is very much one ongoing narrative.

But as far as showcasing indie RPGs goes I think there's nothing better than Jeff Stormer's Party of One (@partyofonepod) where each episode Jeff plays a single session of a new indie RPG with a guest. It's a lot of fun and I think Jeff is doing fantastic work to spread awareness of indie RPGs.

There's also One Shot by James D'Amato, which as befits its name is all about doing one shots of indie and lesser known TTRPGs. The difference being that there's a party of players.

Riley Hopkins (@revryebread), the creator of Interstitial, a heavily Kingdom Hearts-inspired PbtA game, also hosts an Interstitial podcast! I am not up to date on the podcast, but they recently started a new season, Infinity, which is hosted on the Riley Hopkins & Their Amazing Friends podcast on @moonshotpods. Riley has also been a guest on the aforementioned Party of One and their episodes are a delight to listen to, Riley and Jeff have a really infectious energy. :)

Finally the boys of online, the Anime Sickos (@animesickos) have done an actual play called Shuffle Quest where there was an ongoing story but each six-episode arc of that story would have a change of setting and rules system! It's also finished, so you know you can listen to it from start to finish with no loose ends.

And I mean now that I did mention the sickos, they have had a few guest episodes where their guest ran an RPG for them: Quinn Wilson ran the boys a session of Hard Wired Island in Shin Sicko City, the aforementioned Jeff Stormer ran them a one-shot where they had to steal the Chrono Trigger (the McGuffin from the game of the same name), and recently Grant Howitt of Spire, Heart, and Goblin Punks fame ran them a session of Goblin Punks.

But yes, I also beseech the hivemind for recommendations :)

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Not part of the hivemind here but part of the tumblr hivemind, =but we have some recommendations!

Hope's Hearth is a solar hopepunk actual play podcast where we play different games set in the same universe. Technically everything is connected but you can listen to many of the game arcs without prior knowledge!

Follow The Leader is a gmless actual play podcast where each arc is a separate game! It's character driven gameplay and very good and we aren't biased here about them at all.

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Title: "flash-frozen in the driver's seat" Fandom: Midst (Podcast) Categories: G, Gen, No Archive Warnings Apply, Complete Word Count: 3613 Characters: Phineas Thatch, Tzila Guthrie

“Why do you have that?” Tzila asks. Phineas opens his eyes. She’s pointing at his abacus with the back of her pen. He looks down at it and frowns. “It’s my abacus.” “I know what an abacus is,” says Tzila, rolling her eyes. “Why do you have Caenum? Didn’t being a soldier and solving mysteries or whatever get you a ton of Valor?” Phineas and Tzila have a conversation in the quiet halls of the Lazaretto.

(hi everyone it's ME again! back with another midst missing scene i couldn't stop thinking about.)

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Another reason I want more Addams Family with the 90s cast is I think it would be so nice to see Morticia uncorseted and aging gracefully. I don't think she'd go full Grandmama but do you really think an Addams is afraid of wrinkles and cellulite?

Look me in the eye and tell me Anjelica Huston doesn't still have it.

Some normie to Morticia: don't do _______, it will give you wrinkles.

Gomez: God, I hope so.

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roach-works

at morticia's 50th birthday party everyone's making Over The Hill jokes with the same envious joy you would celebrate your cousin's hundred million dollar lottery win. the "hill" decorations are various piles of rats, bones, garbage, severed limbs. there's a lot of chains and stolen crucifixes around instead of party streamers. the cake is a graveyard hill and they cut it with a visibly filthy shovel.

'one foot in the grave' gomez tells his wife, actively crying, 'and what a foot!'

morticia has the first slice of cake (it has a little sugar grave on it). when she finishes her delicate spoonful and smiles, the camera zooms in and we see she has spontaneously developed crow's feet. off camera is the sound of her husband really unsubtly orgasming.

after the party they drive off in a hearse with glass bottles of formaldehyde tied to the bumper. it says JUST OLD in the back.

the unsubtle orgasm noises continue.

YES. I WANT THIS.

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