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S.S. Cherry Jubilee

@nyotasaimiri / nyotasaimiri.tumblr.com

Space Simian Saimiri: Starbound Adventures with an Apex! Ask Box: Open
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kottkrig

People liking your personal OCs is still such a crazy feeling, I've been doing this for years and ppl asking about them still fills my entire heart with warmth and idk how to handle it

You enjoy this fictional guy I made up for fun?? Whose only content is random artwork or writing made by me and a handful of other artists at most? They have no show/book/game with a large fandom, it's just one person with an art blog?? I love u

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I want to write a book called ā€œyour character dies in the woodsā€ that details all the pitfalls and dangers of being out on the road & in the wild for people without outdoors/wilderness experience bc I cannot keep reading narratives brush over life threatening conditions like nothing is happening.

I just read a book by one of my favorite authors whose plots are essentially airtight, but the MC was walking on a country road on a cold winter night and she was knocked down and fell into a drainage ditch covered in ice, broke through and got covered in icy mud and water.

Then she had a ā€œmiserableā€ 3 more miles to walk to the inn.

Babes she would not MAKE it to that inn.

Are there any other particularly egregious examples?

This book already exists, sort of! Or at least, itā€™s a biology textbook but I bought it for writing purposes:

It starts with a chapter about freezing to death, and it is without a doubt the scariest thing Iā€™ve read in years (and I read a lot of horror fiction).

This book can be downloaded for free on Researchgate, posted there by the author himself:

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bamsara

"youve already written that trope" yesss. i like it a lots. i will be writing it again. 1000 stories of the same trope over and over again for ten million years

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reblogged

Hot take: Actual literary analysis requires at least as much skill as writing itself, with less obvious measures of whether or not youā€™re shit at it, and nobody is allowed to do any more god damn litcrit until they learn what the terms ā€œshow, donā€™t tellā€ andĀ ā€œpacingā€ mean.

Pacing

TheĀ ā€œpacingā€ of a piece of media comes down to one thing, and one thing only, and it has nothing to do with your personal level of interest. It comes down to this question alone: Is the piece of media making effective use of the time it has?

Thatā€™s it.

So, for example, things which are NOT a example of bad pacing include a piece of media that is:

  • A slow burn
  • Episodic
  • Fast-paced
  • Prioritizing character interaction over intricate plot
  • Opening in medias res without immediate context
  • Incorporating a large number of subplots
  • Incorporating very few subplots

Bad pacing IS when a piece of media has

  • ā€œWastedā€ time, ie, screentime or page space dedicated to plotlines or characters that are ultimately irrelevant to the plot or thematic resolution at the cost of properly developing that resolution. Pour one out for the SW:TCW fans.
  • The presence of a sidestory or giving secondary characters a separate resolution of their personal arc is not ā€œbad writing,ā€ and only becomes a pacing issue if it falls into one of the other two categories.
  • Not enough time, ie, a story attempts to involve more plotlines than it has time or space to give satisfying resolutions to, resulting in all of them beingĀ ā€œrushedā€ even though the writer(s) made scrupulous use of every second of page/screentime and made sure every single section advanced those storylines.
  • Padding for time, ie, Open-World Game Syndrome. Essentially, you have ten hours of genuinely satisfying storyā€¦.butĀ ā€œshort games donā€™t sell,ā€ so you insert vast swathes of empty landscape to traverse, a bunch of nonsense fetch quests to complete, or take one really satisfying questline and repeat it ten times with different names/macguffins, to create 40 hours ofĀ ā€œgameplayā€ that have stopped being fun because the same thing happens over and over. If you think this doesnā€™t happen in novels, you have never read Oliver Twist.

Another note on pacing: There are, except arguably in standalone movies, at leastĀ two levels of pacing going on at any given time. Thereā€™s the pacing within the installment, and the pacing within the series. Generally, thereā€™s three levels of pacingā€“within the installment (a chapter, an episode, a level), within the volume (a season, a novel, a game), and within the series as a whole. Sometimes, in fact FREQUENTLY, a piece of media will work on one of these levels but not on all of them. (Usually the ideal is that it works on all three, but thatā€™s not always important! Not every individual chapter of a novel needs to be actively relevant to the entire overarching series.)

Honestly, the best possible masterclass in how to recognize good, bad, andĀ ā€œthey tried their best but needed more spaceā€ pacing? If you want to learn this skill, and get better at recognizing it?

Doctor Who.

ESPECIALLY Classic Who, which has clearly-delineated ā€œserialsā€ within their seasons. You can pretty much pick any serial at random, and once youā€™ve seen a few of them, you get a REALLY good feel for things like, for exampleā€¦

  • Wow, that serial did not need to be twelve episodes long; they got captured and escaped at least three different times and made like four different plans that they ended up not being able to execute, and maybe once or twice they would have ramped up the tension, but it really didnā€™t contribute anythingā€“this could have been a normal four-episode serial and been much stronger.
  • Holy shit there were WAY too many balls being juggled in this, this would have been better with the concepts split into two separate serials, as it stands they only had four episodes and they just couldnā€™t develop anything fully
  • Oh my god that was AMAZING I want to watch it again and take notes on how they divided up the individual episodes and what plot beats they chose to break on each week
  • Eh, structurally that was good, but even as a 90-minute special that nuwho episode feels like it would have worked a lot better as a Classic serial with a little more room to breathe.
  • How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (derogatory)
  • How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (awestruck)

If youā€™re not actively trying to learn pacing, either for literary analysis or your own writingā€¦honestly? Just learn to differentiate between whether the pacing is bad or if it just doesnā€™t appeal to you. Thereā€™s a WORLD of difference betweenĀ ā€œThe pacing is too slowā€ andĀ ā€œthe pacing is too slow for me.ā€Ā 

ā€œI really prefer a slower build into a universe; the fact that it opens in medias res and you piece together where you are and how the magic system works over the next several chapters from context is way too fast-paced for me and makes me feel lost, so I bounced off itā€ is, usually, a much more constructive commentary thanĀ ā€œthe pacing is badā€.Ā 

And when the pacing really is bad, youā€™ll be doing everyone a favor by being able to actually articulate why.

Show, Donā€™t Tell

This is a very specific rule that has been taken dramatically out of context and is almost always used incorrectly.

ā€œShow, donā€™t tellā€ applies to character traits and worldbuilding, not information in the plot.

It may be easier toĀ ā€œgetā€ this rule if you forget the specific phrasing for a minute. This is a mnemonic device to avoid Informed Attributes, nothing more and nothing less.Ā 

Character traits like a character being funny, smart, kind, annoying, badass, etc, should be established by their behavior in-universe and the reactions of others to themā€“if you just SAY theyā€™re X thing but never show it, then youā€™re just telling the audience these things. Similarly you canā€™t just tell the audience that a setting has brutal winters and expect to be believed, when the clothing, architecture, preparations, etc shown as common in that setting do not match those that brutal winters would necessitate.Ā 

To recap:

Violations of Show Donā€™t Tell:

  • A viewpoint character describing themselves as having a trait (being a loner, easily distractable, clumsy, etc) but not actually shown to possess it (lacking friends, getting distracted from anything important, or dropping/tripping over things at inopportune moments.)
  • The narration declaring an emotional state (ā€Character A was furiousā€) rather than demonstrating the emotion through dialogue or depicting it onscreen.
  • A fourth-wall-breaking narrator; ie, Kuzco in The Emperorā€™s New Groove directly addressing the audience to explain that heā€™s a llama and also the protagonist, is NOT the same! This actually serves as a flawless example of showing rather than tellingā€“we are SHOWN that Kuzco is immature and egotistical, even though thatā€™s not what heā€™s saying.
  • A fictional society or setting being declared by the narrative to be free of a negative traitā€“bigotry, for exampleā€“but that negative trait being clearly present, where this discrepancy is not narratively engaged with.Ā 
  • (For example: There is officially no sexism in Thedas and yet female characters are subject to gendered slurs and expectations; the world of Honor Harrington is supposedly societally opposed to eugenics, yetĀ ā€œcuresā€ for disability and constant mentions of a nebulous geneticĀ ā€œadvantageā€ from certain charactersā€™ ancestry are regular plot points that are viewed positively by the characters and are not narratively questioned.)
  • A character declaring that their society has no bigotry, when that character is clearly wrong, is not the same thing.
  • The narrative voice declaring objective correctness; everyone who agrees with the protagonist is portrayed as correct and anyone who questions them is portrayed as evil, or else there is no questioning whatsoever. For example: in Star Trek: Enterprise, Jonathan Archer tortures an unarmed prisoner. What follows is a multi-episode arc in which every person he respects along with Starfleet Command goes out of their way to dismiss the idea that he should bear any guilt, or that his actions were anything but completely necessary and objectively morally correct. No narrative space is allowed for disagreement, or for the audience to come to its own conclusion.

NOT Violations of Show Donā€™t Tell:

  • A character explaining a concept to another character who would logically, within that universe/situation, be the recipient of such an explanation.
  • An in-universe explanation BECOMES a SdT violation if the explanation fails to play out in reality, such as a spaceship being described as slow or flawed in some way but never actually having those weaknesses. Imagine if the Millennium Falcon was constantly described as a broken-down piece of junkā€¦and never had any mechanical failures, AND Han and Chewie werenā€™t constantly shown repairing it!
  • Information being revealed through dialogue, period. Having your hacker in a heist movie describe the enemy security system isnā€™tĀ ā€œtellingā€ and thus bad writing. Having information revealed organically through dialogue is whatĀ ā€œshowā€ means.
  • The ā€œas you knowā€ trope is technically a Show Donā€™t Tell violation, despite being dialogue, because itā€™s unnatural within the universe and serves solely to let the writer deliver information directly, ie, telling.
  • Characters discussing their own actions and expressing their motivations and/or decision-making process at the time.
  • The existence of an omnipotent narrator, or the narration itself confirming something. Narration sayingĀ ā€œthere was no way anyone could make it in timeā€ is delivering contextual information, not breaking Show Donā€™t Tell.Ā 

Keep in mind thatĀ ā€œShow, donā€™t tellā€ is meant to be advice for beginning authors. BecauseĀ ā€œtellingā€ is easier and requires less skill thanĀ ā€œshowing,ā€ inexperienced authors need to focus on getting as muchĀ ā€œshowā€ in as possible.Ā 

However,Ā ā€œtellingā€ is also extremely important.Ā Sometimes, especially in written formats, the most appropriate way to deliver information to the audience is to just say it and move on.

Keep in mind that a viewpoint character in anything butā€¦a portal fantasy, essentiallyā€¦is going to be familiar with the world theyā€™re in. Not every protagonist needs to be a raw newcomer with zero knowledge of their new world! In most cases, a viewpoint character is going to know things that the audience doesnā€™t. Generally, the ONLY natural way to introduce worldbuilding in this situation is to just have the narration point them out. (It makes sense for Obi-Wan to have to explain the Force; it would make no sense for Han to explain the concept of space travel to Luke, who grew up in this universe and knows what the hell a starship is. So, if youā€™re writing the novelization of A New Hope, you need to just say ā€œand so they jumped into hyperspace, the strange blue-white plane that allowed faster-than-light travelā€ and move the hell on.)

For that matter, in some media (ie, childrenā€™s cartoons) where teaching a moral lesson is the clear intent, a certain level of ā€œtellingā€ is not only appropriate but necessary!

The actual goal ofĀ ā€œshowingā€ andĀ ā€œtellingā€ is to maintain a balance, and make sure everything feels natural. Show things that need to be shown, andā€¦donā€™t waste everyoneā€™s time showing things that would feel much more natural if they were just told.

But thatā€™s not nearly as pithy a slogan.

(Reblog this version yā€™all I fixed some really serious typos)

Quick addition: When you Show, you Slow.

Taking the time to Show something rather than simply Telling it slows the moment downā€“and that can be a good thing! When you want a moment to have real emotional impact, when you want the audience to linger and really connect with the scene, use Show to slow them down and really make them live in it. Use descriptive language, engage the senses, and make your audience spend some time with it.

This is Not always desirable. If youā€™re heavily Showing in moments that arenā€™t truly important, your audience will disengage and get impatient and then bored. I always err on the side of over showing in a first draft, over trimming to lots of telling in a second draft, then marrying them together in a third once Iā€™ve gotten a better understanding of the pacing with the second Telling draft.

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pixiemage

Please, for the love of god, please donā€™t be this person. No matter how long itā€™s been since an update, no matter how many unfinished stories are sitting on their account, no matter what - do not be this person.

Not only is it insanely rude, but you also do more damage than you think be being such a self-entitled ass about something someone created for free and for fun. ā€œThis authorā€ can see what you say.

RIP decency indeed.

I was literally about to post a chapter once and got a snide comment similar to this - not addressing other readers, just me - and decided to keep the rest of the story to myself. It's still there. I could post it anytime. But I'm not going to.

I also got a glowing compliment on a fic and went into a flurry of writing, suddenly inspired, then by happenstance got a nasty, impatient comment on that same fic a few days and moved onto writing a different fic that didn't have that associated annoyance.

Like. I am writing for fun. For me. I reread and enjoy my fics all the time because they're exactly the story I want to read. I get the same enjoyment out of a fic wither or not anyone else ever sees it or knows it exists.

I'm sharing it for fun too.

I'm not going to share if sharing isn't fun.

Iā€™m not going to share if sharing isnā€™t fun.

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vmures

I once got a comment on a fic that just read RIP with my username. It's really fucking demotivating. Maybe the work will end up abandoned, maybe it won't, but don't fucking leave this sort of shit on a fic. It's more likely to prevent any future updates than encourage them. Authors are not vending machines. You can not shake us and force the story out (believe us, many of us have tried doing this to ourselves because we want to finish the story but sometimes life and other shit gets in the way).

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souldagger

i love when characters don't get to die

this is about villains/antagonists/general horrible people who finally face up to what they've done. especially if they try to pull the good ole "Dramatically Does One Good Thing To Redeem Themselves And Dies," but despite their best efforts they DON'T die. like yes motherfucker there's no easy way out for you, there's only the slow, awkward and painful process of learning to live with yourself. of learning to live with the weight of your mistakes. you get a second chance regardless of if you think you deserve it. you get to try to make amends and do good. you get to live.

this is also about every self-sacrificial bastard of a protagonist who puts themselves in harm's way again and again and again to a wildly unhealthy and unnecessary degree. see, there's something so compelling to me in the unspoken suicidality of repeated heroic self-sacrifice, and the thing about implicitly suicidal characters is that i want them to live. and that can be used to make a death so much more tragic and impactful - noble sacrifices and last stands certainly can and have been done beautifully - but there's also something special to me in seeing such a character make it. because you'd die for the people you love, yes, but would you live for them?

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Writing Advice: How to Create Conflict when Your Characters are Competent.

Featuring Leverage, the ultimate in Competency Porn.

  • Make them so good it gets them in trouble. So you've got a hacker and he's the best, definitively. Okay, well, one of his fake IDs just got called for jury duty. You pretended to be a psychic so well, someone kidnapped you to talk to a dead crime lord.
  • Make them targets. You're so good, enemies you didn't even know about are trying to kill you just so they won't have to take you on in your element. You're being blackmailed into doing a thing because you're the only one that can.
  • Limit the scope of competency. Sure, you're competent as a fighter, but your hacker is in jail and now you have to do his job and you are not competent in that. Yeah, you can climb a building, but do you know what you need to do to not end up in a crevasse while climbing a mountain?
  • Raise the stakes. Can you handle extracting a orphan being used by a washed up actress to fund her extravagant lifestyle? Yes. But can you handle extracting 30 orphans being used by the Slovenian mob to fund gunrunning? Maybe all you wanted was to get enough money to buy back a house, but instead you have to ruin the company so that all houses they illegally obtained are returned to their rightful owners.
  • Make others competent, too. Your characters are the best, but are they the best of the best? If you take you enemy down, do you go, too? If you win, does it make them win? Does it get out of hand and make other people start noticing when you're trying to keep your head down? Do they know every trick in the book and know the next move before you make it?
  • Make others painfully incompetent. Your characters are the best, but are they woefully unprepared for people who are not even good? Can your hologram hacker roll with it when the vital information is on a casset tape? Is the old mentor up to date on the recent technology, or is he going to screw you because he assumes the cops are just as corrupt/incompetent as when he was young?
  • Have some standards. Specifically, morals that make it impossible for your characters to back out or gets them in trouble for doing things "off-script." You can't leave on the train someone just stole for you because you've got to go back and stop the bad guys from bombing the IRS (even if we don't like them). You wish you could just say no to that assassin contract and leave, but someone's getting assassinated and you have to stop it because you're a good guy.
  • Bring up the past. Do you think that bad guy you brutally scarred a decade ago is going to carry a grudge? Do you have to save your ex-wife from the bad guy, who may also be her boyfriend, and if you suggest that she'll shut you out and you won't be able to save her or get paid? It's Draaamaaaa, babee.
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idc if you think it's toxic if you're in an enemies to lovers relationship i think you should be able to look back and laugh about all the times you almost killed each other violently

my former nemesis turned lover: oh my GOD who did this to you

me: [smug despite my open bleeding wounds] well clearly it wasn't you lol *passes out in their arms*

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My therapist just told me my problem is that I need to write more fanfiction.

This sounds fake but the logic behind it is actually really interesting? She said obsession with a new fandom triggers quick dopamine release when we consume all this related content--it's easy and addictive.

What we're NOT getting is that 'slow dopamine' that's more sustainable and engaging. That's the kind we get from DOING things that take effort but are ultimately rewarding.

So like, she suggested that writing fic and making fanart are ways to balance the quick dopamine of watching a show/reading fic with the slow dopamine of working at something that takes effort.

Moral of the story is you should engage in the process of creation around your favorite things. You'll feel better for it.

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owldaughter

Oh.

OH.

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dduane

Let's all go do fandom.

FOR SCIENCE!

:)

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#if you can't get homemade weird horniness then store bought is fine

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pro-bopass

[The original post is a screenshot of a tweet reading, "the fastest way to improve your art is to become some sort of pervert, doesn't really matter what ind, whatever you're comfortable with"

The reblog adds the tags, #okay. okay so here's the thing #I actually improved significantly in drawing hands after I saw a random person online #comment on another artist's pieces saying that they really enjoyed that they drew nails on their characters #because many people leave out the nails and it was a bummer for them because they had a hand fetish and nails were a big part of it #And I was like huh. I guess if it's enough of an important detail for a population of fetishists to notice. others will also notice #so I started drawing nails and like. overnight my hand anatomy improved #because something about including nails on hands helps me make sense of the anatomy as a whole and where the fingers are placed and their angle #so anyways this is all to say. If you can't become some kind of pervert then listening to them online is also an acceptable substitute #nsft text?"]

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