Avatar

Yeah, I'm THAT kgrl.

@thatkgrl / thatkgrl.tumblr.com

This is just a blog of (some of) the things I like. Nothing fancy.
Avatar

this is what plays when you’re dying and your life is flashing before your eyes

Avatar
nero-neptune

*puts this on my End Of The World playlist*

Avatar
pointedahead

Ok @peachcrushedvelvet is 100% accurate but here are several other situations I feel this beautiful creation could apply to

1. End of the world type of experience as noted above by @nero-neptune i.e. meteors falling and people running, things exploding and desperately trying to survive

2. Desperately running through your house avoiding attackers (guns, projectiles, of some type)

3. You’re in a library and you accidentally knock something over which knocks over all of the shaves domino style and you’re running down the hallway with them falling in the background. 

Everybody please contribute

4. You finally experience love at first sight, but they’re in the middle of a bank heist and you’re getting caught in the cross fire

5. You’re getting arrested in roller skates at the laundromat

6. Intergalactic space travel in the form of a gay cruise

  1. you are falling off a very tall biulding
Source: youtube.com
Avatar
reblogged

Do y’all want to hear the story of the most ridiculous church I’ve ever encountered?

Shoot

>Be me >Be taking an internship over in California for a few months between school years >Be looking for a church >Mom recommends one she found on Facebook >All their stuff on the page is for the Lorax >Figure it must be some thing they’re doing with their children’s classes >okayletsdothis.jpg >Pride flag flying outside >Okay that’s a little weird for a church, but it’s Cali, maybe they’re just trying to be welcoming >Go in >They sing a couple hymns I haven’t heard before >Is nice >Pastor goes up to preach >Eventually I notice he doesn’t have a bible >He pulls out the Lorax book >Reads it in its entirety >Keep in mind this is the adult service >Proceeds to wax poetic about nature and environmentalism for the next 45 minutes >Mentions a vague ‘creator‘ maybe twice the whole service >Still never mentioned the gospel the whole time >By the end of this I’m beginning to think maybe the Catholics are right about us all being heretics >My family still jokes to this day about the Church of the Lorax

That’s the second worst I’ve seen.

The story of the worst one goes like this

>Same summer >Family is in Cali for another reason so they visit me while they’re there. >It’s Sunday Sunday Sunday! >Figure we’ll find a place to go to service >Already know to avoid the Church of the Lorax >See that Stanford chapel is nearby >Figure we’ll see what that’s like >Place is gorgeous >Looks like a cathedral inside >The ordained minister comes up >She’s a woman >First thing she wants to tell us is that she’s a lesbian >The rainbow stole already kind of gave it away >californiansbelikethat.png >Preaches on the sermon of Jesus driving the legion of demons into the pigs >Seems weirdly fixated on the legion character >Quotes his lines a lot >Not a lot of focus on Jesus >Gets really passionate about LGBT people and how people may hate them but they’ll never back down >Flat out says ‘We are Legion, We are Many‘ at one point with no trace of irony >Tries to use it as an inspiring slogan >I think by this point she’s forgotten she’s flat out endorsing the demons >In what is nominally a church >Rest of the congregation just nods along like ‘hey, maybe the demons had a point‘ >You know, maybe it’s not protestants >Maybe California is just Hell

O___O

Avatar
thatkgrl

....Good ...ness. 0_____0

Avatar
reblogged

Khuzdul in the Hobbit

An unexpected Journey

“Therkâ!” - firm/fast/steady (Thorin: When Smaug attacks Erebor) 

“M’imnu Thror! Du bekar!” - In Thror’s name, to arms! (Thorin: during the Battle of Azanulbizar) 

“(um) payâna. Aimâl ut kari ba!” - our great leader is not here (Bifur: in Bag End) 

“Atkât!” - Silence! (Thorin: in Bag End)

“Du Bekâr” - To Arms (Thorin: in Bag End)

“Ithrikî” - Steady (Thorin: before entering the passage to Rivendell) 

“Ifridi Bekar” - Ready weapons (Thorin: when the elves enter Rivendell) 

“Udâmai” - Comrades (Thorin: In the Goblin tunnels) 

Desolation of Smaug

“Imrid amrad ursul” - Die a death of flames (Thorin: spoken to Thranduil) 

“Ish kakhfê ai’d dur rugnu!” - I pour excrement on the head of your kin (Thorin: in the Mirkwood jail) 

“Urus d’zun or Ikhf’ id-ursu” - Fire upon you/Feel the fire! (Thorin: before revealing the golden statue) 

Battle of the Five Armies

“Yanad Durinul” - Sons of Durin (Dwarven soldier: in Battle of the Five Armies) 

“Ihgirî ni-hun. Ifridî” - Go right into them. Get ready (Dain: readying the Soldiers) 

“Baruk Khazad” - Axes of the Dwarves (Dain: as the Dwarves are attacking the Elves) 

“Ansaru, bekâr” - Company, weapons (Dain: on the battlefield as the Orcs arrive) 

“Rakân, bekâr” - Rows/lines, arms (Dwarven soldier: as the Orcs attack) 

“Ai-ruse” - Upon the filth (Dwarven response) 

“Idmi d’ dum!” - Welcome to the Hall (Dain: charging through the Orcs)

“Ihgir ni-hu” - Right into him (Dain: fighting on the battlefield) 

Thank you to @thedwarrowscholar for many of these translations

Avatar
reblogged

Types of -Cide For Your Writing

  • Suicide - Act of killing yourself
  • Regicide - Act of killing a king or queen
  • Vaticide - Act of killing a prophet
  • Parricide - Act of killing any relative
  • Mariticide - Act of klling your husband
  • Uxoricide - Act of killing your wife
  • Siblicide - Act of killing your sibling
  • Sororicide - Act of killing your sister
  • Fratricide - Act of killng your brother
  • Matricide - Act of killing your mother
  • Filicide - Act of killing your child
  • Infanticide - Act of killing a child within their first year of life
  • Patricide - Act of killing your father
  • Avunculicide - Act of killing your uncle
  • Nepoticide - Act of killing your nephew
  • Amicide - Act of killing your friend
  • Senicide - Act of killing an elderly
  • Homocide - Act of killing a person
  • Pedicide - Act of killing children
  • Democide - Murder of a person or people by the government
  • Omnicide - Act of killing humans with intentions to make them extinct
  • Deicide - Act of killing a deity, divine being, or god
  • Mundicide - Act of killing a planet
Avatar
reblogged
Avatar
cowboybabeop

Vault-Tec Vaults; Game Origin & Location

Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)

  • Timeline
  • The Great War: October 23rd, 2077
  • Fallout Bible: Compendium of added lore by the creators.
  • Fallout 76: 2102
  • Fallout 1: 2161 
  • Fallout Tactics: 2197
  • Fallout: Brotherhood of Steel: 2208
  • Fallout 2: 2241
  • Fallout 3: 2277
  • Fallout: New Vegas: 2281
  • Fallout 4: 2287
  • Fallout TV Series: 2296

  • Corporate Vault - Fallout: Brotherhood of Steel - Texas 
  • A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
  • Vault 0 - Fallout Tactics - Colorado 
  • A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
  • Vault 3 - Fallout: New Vegas - Nevada 
  • A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
  • Vault 4 - Fallout TV series - California 
  • A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
  • Vault 8 (Vault City) - Fallout 2 - Nevada 
  • A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
  • Vault 11 - Fallout: New Vegas - Nevada 
  • Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
  • Vault 12 - Fallout 1 - California 
  • A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
  • Vault 13 - Fallout 1 & Fallout 2- California 
  • Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
  • Vault 15 - Fallout 1 & Fallout 2 - California 
  • A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
  • Vault 17 - Fallout: New Vegas - Mention Only 
  • Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
  • Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
  • Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
  • Vault 21 - Fallout: New Vegas - Nevada 
  • An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
  • Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
  • A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
  • Vault 24 - Fallout: New Vegas - Mention Only 
  • Remnants of a Vault 24 jumpsuit are found in the FNV game files.
  • Vault 27 - Fallout Bible - Mention Only 
  • A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
  • Vault 29 - Fallout 76 - Mention Only 
  • Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.

//TV SHOW SPOILERS//

  • Vault 31 - Fallout TV Series - California 
  • Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
  • Vault 32 - Fallout TV Series - California 
  • Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
  • Vault 33 - Fallout TV Series - California 
  • Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.

//END OF TV SHOW SPOILERS//

  • Vault 36 - Fallout Bible - Mention Only 
  • The only food in this vault consisted of thin, watery gruel.
  • Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
  • The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
  • Vault 42 - Fallout Bible - Mention Only 
  • No lightbulbs over 40W were provided.
  • Vault 43 - Fallout Bible - Mention Only 
  • A vault containing 20 men, 10 women, and one panther.
  • Vault 51 - Fallout 76 - West Virginia 
  • A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
  • Vault 53 - Fallout Bible - Mention Only  
  • Most equipment was designed to break down every few months in order to stress out inhabitants.
  • Vault 55 - Fallout Bible - Mention Only 
  • No entertainment tapes were provided.
  • Vault 56 - Fallout Bible - Mention Only 
  • The only entertainment tapes provided were of one terrible comedian.
  • Vault 63 - Fallout 76 - West Virginia 
  • The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
  • Vault 65 - Fallout 76 - Mention Only 
  • Remnants of the vault remain in Fallout 76 cut content.
  • Vault 68 - Fallout Bible - Mention Only 
  • The vault contained 999 men and 1 woman.
  • Vault 69 - Fallout Bible - Mention Only 
  • The vault contained 999 women and 1 man.
  • Vault 75 - Fallout 4 - Massachusetts 
  • A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
  • Vault 76 - Fallout 76 - West Virginia 
  • The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
  • Vault 77 - Fallout 3 - Mention Only 
  • Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
  • Vault 79 - Fallout 76 - West Virginia 
  • A vault dedicated to hoarding the country's gold reserves.
  • Vault 81 - Fallout 4 - Massachusetts 
  • Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
  • Vault 87 - Fallout 3 - Somewhere in VA/PA/MD 
  • The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
  • Vault 88 - Fallout 4 - Massachusetts 
  • An unfinished vault inhabited by ghouls.
  • Vault 92 - Fallout 3 - Somewhere in VA/PA/MD 
  • The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
  •  Vault 94 - Fallout 76 - West Virginia 
  • A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
  • Vault 95 - Fallout 4 - Massachusetts 
  • A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
  • Vault 96 - Fallout 76 - West Virginia 
  • A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
  • Vault 100 - Fallout 3 - Mention Only 
  • Remnants of Vault 100 can be found in game files and cut content.
  • Vault 101 - Fallout 3 - Somewhere in VA/PA/MD 
  • The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
  • Vault 106 - Fallout 3 - Somewhere in VA/PA/MD 
  • Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
  • Vault 108 - Fallout 3 - Somewhere in VA/PA/MD 
  • A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
  • Vault 111 - Fallout 4 - Massachusetts 
  • Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
  • Vault 112 - Fallout 3 - Somewhere in VA/PA/MD 
  • Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
  • Vault 114 - Fallout 4 - Massachusetts
  •  An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
  • Vault 118 - Fallout 4 - Maine 
  • An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
  • Vault 120 - Fallout 4 & Fallout 76 - Mention Only 
  • The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
Avatar
reblogged
Avatar
stoat-party

How Much Territory Are the Fallout Player Characters Actually Micromanaging: An Analysis

I did some amateur research to figure out which of the Fallout protagonists (specifically 3, NV, and 4) have a reasonable area of land to constantly traverse. I used Apple Maps to find the straightest possible walking path from a point on either end of the game map, then multiplied the north-south and east-west figures to get an approximate square mileage. Since none of the walking paths were completely straight, these numbers will all be a little higher than actual. BUT the game maps also don’t completely correlate to the real-life locations, so consider these numbers to be estimates.

The Commonwealth: Around 600 square miles. This is honestly pretty manageable, especially if you’re teleporting or helicoptering all over the place. It would be exhausting, but you could theoretically get across the map in a day with time to spare for questing.

The Capital Wasteland: Around 800 square miles. Fairfax is the halfway point; very few locations on the western half of the map actually correspond to anything in real life. The exception is the cavern Little Lamplight is based on, which would make the game map 100 miles long. The map definitely doesn’t extend that far into Virginia.

New Vegas: Kind of hard to calculate at this scale, but we’re looking at a little under 3000 square miles! Through. the Mojave. Desert. The Courier is really going to have to commit to a course of action before traveling, because they won’t be coming back for about a week.

If you’re a fanfic writer, remember that you don’t owe realism to anyone. BUT, if realism is something you care about for your writing, keep these distances in mind!

(Sequel: distance from game maps to DLCs)

Avatar
reblogged

When God first shows Moses how to turn his staff into a snake, the original Hebrew word used to describe what the staff turns into is נָחָשׁ, which means snake or viper

Moses tells Aaron to do the same trick when they get to the pharaoh’s hall in Egypt, only when Aaron throws down his staff in the pharaoh’s hall the original Hebrew word used to describe what the staff turns into is תַנִין, which is a bit less specific. Depending on context the word can mean asp or cobra, but it can also be used for crocodile, sea serpent, or dragon

It’s entirely possible that based on context it’s meant to be assumed that Aaron turns his staff into a snake, but imagine:

Moses: “Oh, Aaron, God wants me to tell you to throw down your staff on the floor of the pharaoh’s hall. He’ll turn it into a snake”

Aaron: “Cool, got it”

Smash cut to a dragon thrashing around in the pharaoh’s hall, knocking over columns, people are screaming, pandemonium

Aaron: “You said it was going to be a snake

Moses: “I WAS EXPECTING A SNAKE

Cute version of events:

It’s a teeny tiny dragon. No bigger than an English bulldog.

It just breaths a little angry breath of fire into the air.

Avatar
reblogged

Did anyone else know that the juices you can make with produce and the juicer in Seasons gives cool hidden gameplay effects? It doesn't outright tell you, but here's a good list from The Sims Wiki about it.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.