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@loegi2308

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Writing with Emotional and Intellectual Payoff

Writing with emotional and intellectual payoff not only draws in readers, but keeps them turning page after page. There are several types of emotional payoffs, as well as intellectual payoff, that are very effective when used appropriately.

Writing with Nostalgia

Some stories gain power by tapping into the emotions that we felt at a particular age, or during a certain time of our lives. They use nostalgia as a powerful draw. I can think of a few extremely popular fantasy novels that hearken back to Tolkien’s work. Years ago, one major reviewer said of Robert Jordan something to the effect of “Robert Jordan has come to dominate the landscape that Tolkien created.” In short, of the Tolkienesque writers, Jordan had done the best job of recreating the feelings that Tolkien evoked.

Similarly, if you’re writing certain types of romance, you might hearken back to Jane Austen; or if you’re writing about the 1970s, you might try to capture that period in history so perfectly that it takes your readers back in time. In the same way, it seems that every major city in the U.S. once had an author of police thrillers who specialized in writing about that city.

So nostalgia is a tremendously powerful draw in a lot of types of literature, even wonder literature, though it seems to me that the more original your work is, the more difficult it becomes to use nostalgia as a draw.

Learn more about creating powerful nostalgia in Drawing on the Power of Resonance in Writing by David Farland, available where ebooks are sold and as part of our Super Writers Bundle.

Writing with Mystery

Another huge draw is mystery. If you analyze bestselling novels—from young adult literature, to thrillers to fantasy and so on—you’ll find that nearly all of them open with some mysterious element. I believe that it was the author John Brown who pointed out to me a study that showed the power of mystery. The brains of dogs who were sent out on the hunt, it was discovered, were rewarded with an intermittent supply of dopamine to keep them interested in the hunt. As soon as the object the dogs were searching for was discovered, the dopamine stopped and was replaced by a rush of serotonin.

It appears that humans are much the same. A good mystery, with plenty of clues, can hold readers for hundreds of pages.

Writing with Wonder

Then of course comes wonder, that sense of discovery that comes when we find something new. In some genres, such as science fiction and fantasy, and in most YA fiction, it is the controlling emotion of the literature, the emotion that the author seeks most to evoke.

But of course, as I’ve pointed out before, we don’t really even have “genres” in fiction. Books are sold based on the emotion that they’re supposed to evoke. Thus, romance books evoke romance, thrillers arouse feelings associated with adventure, mysteries give us our dopamine rush, and we have horror for the scare. If you look at science fiction and fantasy, you’ll understand why they were called “wonder” literatures as early as the 1960s.

Need help writing wonder? Check out Writing Wonder by David Farland.

The Appropriate Emotional Payoff

The most important things to consider about a story are these: What emotions is this story attempting to arouse? And are those emotions appropriate to the audience?

Young readers respond to wonder, humor, horror, and mystery. Writing dramatic novels for children will probably destroy your career. Similarly, if you’re an elderly person writing a nostalgic novel about your life during the Great Depression and hoping that it will appeal to children, you’re going to be disappointed. Children don’t share your nostalgia. They don’t really read for that. Now if you have valuable insights you gained in your childhood, those might serve as a draw, but I’ve read literally dozens of novels written by elderly people who just don’t understand their audience.

Evoking the Right Emotions

You need to know what it is that your reader wants in his or her story, and then supply it in abundance. If you’re writing a romance, your reader will want it to be the most powerful one of its kind. That should be your goal. If you’re writing humor, then your novel needs to be so funny it makes your reader weep.

In critiquing a story, I look at how well the author caters to the needs of his or her readers. What emotions did I feel when I was reading the story? How powerfully? How frequently?

Writing with Intellectual Payoff

Now, you might note that I lump intellectual payoff with emotional payoff. Plato himself listed intellectual payoff as one of the primary values of a tale. Most of us, when we have a cool insight, get that feeling that our “head is about to explode.” It’s something like a feeling of wonder, but it’s aroused by a cool plot turn, or a startling revelation, or a unique plot element. Sometimes, a character’s insight in a story will arouse that feeling. Have you ever watched a movie and heard a character say something that seemed profound or offered an insight that was just what you needed to hear at that time in your life? A great story, in my estimation (and Plato’s), doesn’t just entertain, it enlightens. It doesn’t just amuse the reader, it offers insights into the human condition.

So when I critique a tale, I often ask myself at the end, “Am I a wiser and better person for having read this tale?” If so, the tale will stand tall in my memory.

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Hopefully I will remember this when I’m at work again…

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How to get UNSTUCK when Writing 🧾

Whether you’re mentally or physically in the dumps or your story itself is just in an unmovable place— here are some tips on how to get unstuck and progress your story!

1) Add more obstacles for your protagonist or intensify their problems. 

If your story is feeling slow or stuck, it might be because there’s not enough happening. Experiment with this. Do you have enough conflict? A really solid, well-thought-of character goal? Can you worsen your character’s problems or make their path to the end much more difficult? 

You don’t have to use any of these ideas you end up brainstorming— but rather just explore different pathways of doubling down on the drama. You might just find a path that really resonates with your theme and story.

So, here’s a conflict. Let’s intensify it and make it worse: 

Jake’s crazy ex comes to town. 
She just got out of prison for trying to kill him. 
Actually, escaped prison. 
… And brought four of the town’s more notorious inmates with her.
When she tries to sabotage Jake’s life, the inmates protect Jake.
Because unbeknownst to him, his father was a huge crime lord.
The inmates now expect him to take over as a crime lord.

Depending on how slowly and naturally you unravel these problems, it can become a super intriguing, suspenseful story with one mystery after another revealing itself!

2) Explore deeper into other characters. 

Think about what it would be like to give a side character more screen time. Consider what the story would be like if they were the main character, or if they were the main character’s best friend, the villain, etc. You might find out that one character might fit better a different role.

Can the actions and reactions of a side character affect the story or your protagonist more intensely? Do you have too many characters? Can you merge any of them together? Debatably, two really interesting side characters are better than five basic ones.

3) Don’t stop writing because your novel is straying from your initial idea/outline.

If your story feels like it’s taking control of itself and ending up down pathways you weren’t intending… keep writing. Freely, recklessly, sporadically. It’s better than writing nothing at all, isn’t it? Stick to your outline and plans as much as you can, but don’t let it stop you from writing because you’re not following it enough. You won’t know for sure if you dislike a pathway until you explore down it. You could write a dozen chapters that you don’t like… but out of all those scenes, you might have written your favorite one that you can keep!

4) Begin writing your most anticipated scenes!

If you’re a linear writer like me… this can be hard. I like to write in order, and in a way, it feels exciting to “finally get to write that one scene I’ve been dying to explore!” But on the other hand… it can be dreadful and boring to slosh through smaller scenes before getting to the real heart of the story.

So, treat yourself every now and then. Don’t wait to write those smutty scenes, those action-packed scenes, those juicy secrets reveals. Write them and enjoy it! Let the passion back into writing.

5) Count your subplots. 

Do you have too many? Or maybe not enough? Are you getting as much as you can out of them? Do they add to your theme(s)? Are your side character interweaved throughout these subplots? Here are some ways that subplots can help your story:

• Subplots can balance the pacing of your story by slowing it down or speeding it up (a slow-burn romance might slow things down, while a thrilling mystery might speed it up). 

• Provide twists and turns, create suspense and mystery. 

• Can solve plot holes or problems in your main plot. 

• Intensify or mirror your theme. If the theme of your story is betrayal, you could have minor or major lessons of betrayal laced into your subplots. 

• Balance and add different moods to your story. If your story is really dark and eerie, some comedic relief, romance, hope, etc. could be added through subplots.

6) Go back to the source.

Why did you begin this story in the first place? Was it a dream you had? Did you see something out in nature that sparked a huge idea? Does it come from a personal experience? Think about how your story has evolved since then. Do you like the direction it’s going in now? Is the primary theme you wanted to tell still intact?

Going back to the seed that started it all can be a great way to figure out where the problem came from. Has your story strayed too much from your idea? Maybe your character has naturally developed in ways that contradict how you wanted them to be. Either way, once you figure out where it went wrong, you can begin to backtrack and fix things!

7) Create a Deadline. 

Start with small goals: one paragraph a day, for example. 

A deadline will force you to write— no matter how little. One sentence could lead to a paragraph, which might turn into a page. Starting is always the hardest part, but you have to start somewhere in order to enter the “flow” of things.

📖 ☕ Official Blog: www.byzoemay.com

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loegi2308

Helpful advice…

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Anonymous asked:

How to write a character (especially villain) that’s like ten times smarter than you? Thanks so much for all your help and resources by the way!!

Writing a Smart Character

The answer to "how to write a character who is ________" is always the same:

This is just as true when writing about a character who knows more about something than you. :)

Having said that, there are some steps you can follow that will make this research easier...

1) Figure Out What They Know

Most smart people aren't smart about everything. They may appear to know "everything," but chances are they just know a lot about particular subjects. They may be street smart or life smart because they've had a lot of unique experiences, they might be "book smart" because they've read a lot of books, they might be really good at math or science, they might know a lot about history or architecture, or they might have an incredible understanding of how machines work. Or, they might just be really witty and know a lot of unusual trivia and big words.

2) Figure Out How Their Knowledge Plays Into the Story

There's no point in having a character who's super smart just for the sheer heck of it. Your character's knowledge will come across in the things they say and do, and will more than likely impact the decisions they make and impact the plot. So, it's important to think about your story and understand when and how this character's smarts will be on display. In what scenes will they have dialogue and what will that dialogue need to be about? In what ways will their knowledge affect their actions/the plot? Once you know, you can look at those specific moments and figure out what you need to research.

3) Research Dialogue/Plot Points

Let's say your character is a brilliant doctor, and you know there's a scene where they need to have an argument with a non-medical expert about a medical subject. Once you know what that medical subject is, you can research it and figure out exactly what the argument is about and what the character needs to say. Or, let's say there's a scene where your character, who is a gifted mechanic, needs to sabotage someone's vehicle in a non-dangerous/non-harmful way. You would need to do some research about the type of vehicle they're working on, research ways to disable a vehicle, and figure out which way would be the least harmful. If your character simply knows a lot of useless trivia and is a witty conversationalist, you'll need to find some interesting trivia for them to know (hint: it'll probably be related to subjects that are already coming up in your story's dialogue) and do some research on witty banter. (For witty banter research, you can't beat watching a TV show or movie with a lot of witty banter.)

4) Look Around You For Help

The world is full of people who know things about stuff. Truly. Once you've done your research, look around you for people who can double-check your work. That might be a sensitivity reader, someone you find online who's knowledgeable about a particular subject, or even someone you actually know.

If you ever read the acknowledgements of a novel, you'll find they're always filled with thanks to various experts who vetted whatever the writer came up with through their research. In the acknowledgments of Six of Crows, Leigh Bardugo thanks a magic expert who helped her understand how beginners learn magic. Another person walked her through some of the medical stuff. N.K. Jemisin thanks the NASA-funded workshop (and people involved) in her acknowledgements for The Fifth Season. In the acknowledgments of These Violent Delights, Chloe Gong thanks her parents for helping her translate historical documents written in Chinese.

You never know what knowledge is lurking in the minds of people you know, so it's always a good idea to check.

Here are a couple posts to help with your research:

WQA’s Guide to Internet Research

Writing About Difficult to Research Topics

Best of luck with your research and story!

•••••••••••••••••••••••••••••••••

Have a writing question? My inbox is always open!

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loegi2308

Helpful advice!

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Story Structures for your Next WIP

hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.

everything in life has structure and storytelling is no different, so let’s dive right in :)

First off let’s just review what a story structure is :

  • a story is the backbone of the story, the skeleton if you will. It hold the entire story together.
  • the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.

1. Freytag's Pyramid

  • this first story structure i will be talking about was named after 19th century German novelist and playwright.
  • it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.
  • Freytag's Pyramid structure consists of:
  1. Introduction: the status quo has been established and an inciting incident occurs.
  2. Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,
  3. Climax: the protagonist can no longer go back, the point of no return if you will.
  4. Return or fall: after the climax of the story, tension builds and the story inevitably heads towards...
  5. Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.
  • this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.

2. The Hero's Journey

  • the hero's journey is a very well known and popular form of storytelling.
  • it is very popular in modern stories such as Star Wars, and movies in the MCU.
  • although the hero's journey was inspired by Joseph Campbell's concept, a Disney executive Christopher Vogler has created a simplified version:
  1. The Ordinary World: The hero's everyday routine and life is established.
  2. The Call of Adventure: the inciting incident.
  3. Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.
  4. Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.
  5. Crossing the First Threshold: first steps out of the comfort zone are taken.
  6. Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.
  7. Approach to the Inmost Cave: hero approaches goal.
  8. The Ordeal: the hero faces their biggest challenge.
  9. Reward (Seizing the Sword): the hero manages to get ahold of what they were after.
  10. The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.
  11. Resurrection: a final challenge, testing them on everything they've learned.
  12. Return with the Elixir: after succeeding they return to their old life.
  • the hero's journey can be applied to any genre of fiction.

3. Three Act Structure:

  • this structure splits the story into the 'beginning, middle and end' but with in-depth components for each act.
Act 1: Setup:
  1. exposition: the status quo or the ordinary life is established.
  2. inciting incident: an event sets the whole story into motion.
  3. plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.
Act 2: Confrontation:
  1. rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.
  2. midpoint: an event that derails the protagonists mission.
  3. plot point two: the hero is tested and fails, and begins to doubt themselves.
Act 3: Resolution:
  1. pre-climax: the hero must chose between acting or failing.
  2. climax: they fights against the antagonist or danger one last time, but will they succeed?
  3. Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.

4. Dan Harmon's Story Circle

  • it surprised me to know the creator of Rick and Morty had their own variation of Campbell's hero's journey.
  • the benefit of Harmon's approach is that is focuses on the main character's arc.
  • it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don't know not a fan of the show.
  1. the character is in their comfort zone: also known as the status quo or ordinary life.
  2. they want something: this is a longing and it can be brought forth by an inciting incident.
  3. the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.
  4. adapt to it: of course there are challenges, there is struggle and begin to succeed.
  5. they get what they want: often a false victory.
  6. a heavy price is paid: a realization of what they wanted isn't what they needed.
  7. back to the good old ways: they return to their familiar situation yet with a new truth.
  8. having changed: was it for the better or worse?
  • i might actually make a operate post going more in depth about dan harmon's story circle.

5. Fichtean Curve:

  • the fichtean curve places the main character in a series of obstacles in order to achieve their goal.
  • this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.
  1. The Rising Action
  • the story must start with an inciting indecent.
  • then a series of crisis arise.
  • there are often four crises.

2. The Climax:

3. Falling Action

  • this type of story telling structure goes very well with flash-back structured story as well as in theatre.

6. Save the Cat Beat Sheet:

  • this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.
  • Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you're writing a 110 page screenplay)
  1. Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.
  2. Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?
  3. Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.
  4. Catalyst [12]. The inciting incident!
  5. Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.
  6. Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.
  7. B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.
  8. The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.
  9. Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.
  10. Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.
  11. All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.
  12. Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)
  13. Break into Three [85]. Armed with this new information, our protagonist decides to try once more!
  14. Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.
  15. Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.

(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)

7. Seven Point Story Structure:

  • this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.
  • this structure is about dramatic changes from beginning to end
  1. The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.
  2. Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a "Call to Adventure" of sorts that sets the narrative and character development in motion.
  3. Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.
  4. Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.
  5. Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.
  6. Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.
  7. Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.

(all information regarding the seven point story structure was copy and pasted directly from reedsy!)

i decided to fit all of them in one post instead of making it a two part post.

i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!

if you find this useful feel free to reblog on instagram and tag me at perpetualstories

Follow my tumblr and instagram for more writing and grammar tips and more!

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loegi2308

Yes, that is the reason, why most of the Skripts are looking very similar... so read it, try it out, but go your one way afterwards...

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Anonymous asked:

Does an antagonist HAVE to be a person? I’ve always viewed the antagonist as either a super evil villain or a character who opposes the protagonist. But can an antagonist also be not a physical thing? For example, my character is fated to die (still working out the why) and her entire goal throughout the book is to find purpose/bring meaning to her life by doing X before she dies. Can this itself be the antagonistic force or should their be an actual physical antagonist?

The Antagonist Doesn’t Have to Be a Person...

While the protagonist moves the story forward, the antagonist stands in opposition of your protagonist’s progress. For that reason, an antagonist doesn’t have to be a person. It can be anyone or anything that stands in your character’s way. And if it’s a person, it doesn’t even have to be a villain. It could be an overbearing boss or a nosy neighbor with bad timing. It can also be an “antagonistic force” like bad weather, disease, or even bad luck.

Being fated to die can only be the antagonistic force in your story if it’s somehow creating obstacles your character must overcome. How does that fate complicate her attempts to find purpose/bring meaning to her life? If it doesn’t, you may need to look for another antagonist/antagonistic force. The key probably lies in the “why” of your character’s strange fate. Who or what created this situation for your antagonist? And why for your antagonist specifically?

Good luck with your story!

•••••••••••••••••••••••••••••••••

Have a writing question? My inbox is always open!

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loegi2308

It doesn’t have to be a person, of course not... it might be an earthquake, a famine, a pandemic... every strong, unforeseen event, that occurs...

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inky-duchess
Writing Theory: Controlling the Pace

Pacing is basically the speed of which the action in your story unfolds. Pacing keeps the reader hooked, helps to regulate the flow of the story and sets the tone of the entire book. So how can we write it?

Genre & Tone

Really in any novel the reader has an expectation that the book will be fast paced or slow. Readers will go into an action novel, expecting it to be fast paced. Readers will pick up a romance novel and expect it to follow a steadying climb of pace as the story goes on.

Pace is a good indicator of how the story is going to feel. If you want your readers to feel as if they are in a calm environment, you don't place the events immediately one after the other. If you want your readers to feel some adrenaline, you keep the curveball coming.

How to utilise Pacing successfully

1. Give your readers time to recover

When readers are reading a fast-paced novel, they need a breather and so do you and your characters. By peppering in a few moments between peaks of fast pace, you are allowing your readers to swallow down what they've just read and allows you to explore it further. Consider this like the bottle of water after a run. You need it or you'll collapse.

2. Track Events Carefully

When planning your book's outline or at least having a vague idea of it, you have a fair idea when things are going to happen. Usually books have an arc where pace gets faster and faster until you get to the climax where it generally slows down. If you're writing a larger book, you have to space out your pacing properly or else your reader will fall into a valley of boredom or find the book a bumpy ride. The climax should have the fastest pace - even if you start off at a high pace. Your story always should peak at the climax.

3. Localising Pace

If you want to put your reader into a certain state of mind throughout a chapter or even a paragraph, pay close attention to your sentence bulk. Long flowy sentences but the reader at ease, slowing the pace for them. Short, jabby sentences speed things up. An argument or a scene with action should be quick. A stroll through a meadow on a lazy summer's noon should be slow.

4. Information is Key

When writing pace in your overall novel, the reader should be given more information as you go through the story. You begin any story estentially with the who, what, where of everything. But peppering in all the whys, you broaden the story and keep the reader feeling more able to keep up with everything. For example, in any murder mystery your reader is given the body. As the story goes on, your reader should be given more and more information such as the weapon, the where until you get to the climax.

5. Off/On Stage

All events of the story do not need to be shown on stage. When you want to slow things down, allow things to happen away from the readers view. If you show event after event at your readers, everything is at a faster pace.

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loegi2308

Well done, Thank you! 👏

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The 8 Steps of a CHARACTER ARC

You know that moment as a writer, when you’ve been charging through the story, high on how fantastic it is, and then suddenly…it all STOPS.  The next scene doesn’t form in your head. You’ve got nothing. 

Behind your characters, a string of bright and captivating scenes mark the trail of that rocket of inspiration; ahead of your characters, a foggy expanse, stretching to who-knows-where, a few shapeless blobs that should be scenes floating in the nothingness. The rocket is dead, and not refueling any time soon.

Well, to everybody who’s suffered this, or is currently suffering it, there’s a way to navigate through that fog. A map. Directions and a destination.

Or, more specifically, events that form the underlying structure of the story. 

This post is going to focus on one facet of story structure: character arc. Structure is something people subconsciously recognize and expect, and if the story doesn’t match those expectations, they feel cheated (though usually can’t explain why). Every good story follows a structure. So if you know structure, you’ll always know where to go next, and won’t get lost in the fog. 

So here are the 8 steps of a character arc: 1) Hero: Strength, Weakness, and Need

This happens in the setup of the story, when the main character’s ordinary world is being introduced. First, the main character’s strengths must be displayed; we must be given a reason to like them, or if not exactly “like” them, empathize with them, and be fascinated by them. The reader needs to bond with the character, feel concerned about how it all turns out for them. Or in other words, feel that the main character is worth experiencing the story. There are easy traits that do this: courage, love, humor, being in danger, being unfairly treated, being highly skilled at something, having a powerful noble goal. (Courage is the one they all need. If the character doesn’t have the gumption to actively pursue what they want, they are automatically a background character.) 

After this, still in the beginning of your story, let the character exhibit what needs to change. Show their weaknesses of character and self awareness. And lastly, hint at what they NEED to learn. Sometimes this is even stated to the character, and they don’t understand it, refuse to believe it, or condemn it. Like “A Christmas Carol”, when Scrooge’s nephew says his speech about Christmas and how wonderful it is, and Scrooge replies “Bah Humbug!“ 

2) Desire: This is the moment when the character knows what they need to pursue, in order to obtain what they inwardly want. It is not the inciting incident or catalyst, the event in a story that disrupts the ordinary world and calls the hero on an adventure. This is a separate step entirely, occurring after that catalyst has shattered life as the main character knows it. They believe obtaining this goal will calm whatever inner turmoil or conflict they’re battling. And always, they’re not quite right. Think of Mr Fredricksen: His goal is to get the house – a  symbolic representation of Ellie and the life he shared with her – to Paradise Falls, which he believes will heal his grief and guilt. It won’t. Once he obtains it, the achievement feels hollow. But I’m getting ahead of myself. So on we go! 

3) Plan: Once in Act Two, the character is going to scramble for a plan of action. The inner want has solidified into a tangible goal, but they need a strategy to achieve it. This also spells out for the reader what to expect in that second act.  

4) Conflict: What’s going to try stopping them? A hero with a goal is one thing, but to make it a story we need something that stands in the way. An obstacle. A force of opposition. If we didn’t have obstacles, books would be as interesting as “Harry Potter and the Trip to the Grocery Store.” (Although honestly, I’d probably read that.) After the catalyst has changed everything, after the character crosses the threshold into Act Two, everything from here on out will be laden with conflict. This is usually when enemies, or more accurately forces of opposition, begin to appear. Everything is accumulating to complicate the main character’s pathway to achieving what they want. The forces of opposition come from not only the villains, but from the actions that have to be taken to achieve the desire. Whatever this action is, it’s exactly what the main character is not suited to do, an action that pressures their flaws, exposes them to exactly what they need to become but can’t right now. 

Like Stitch being forced to be the family dog. He’s not suited to this task.

5) Battle: The forces of opposition are amping up, growing stronger, fighting with greater intensity. The main character is taking the punches and working around them, relentlessly plowing forward. Hero and allies are usually punching back too.

6) Midpoint: This is the event where they first encounter what they need to learn, what they need to become. Something happens that forces them to behave in this new, life-saving way. But once they’ve seen it, they don’t know what to do with this knowledge. 

7) Dark Night, Revelation, Choice: This is always the darkest point in the story, where all seems lost, and death – of a literal or spiritual nature – is in the air. And in this moment, something usually happens that makes the main character wake up to what is wrong, and what they need. More often than not, this revelation will arrive from the “love story” or relationship of the plot, and will be the thing that helps them pull themselves out of despair and see the light. And once this is uncovered, once the revelation of the truth about themselves is recognized, they are faced with a choice. Of course, they’ve been faced with choices in every beat of every scene, but this is the big choice that is going to determine if their story has a happy ending or a tragic one. The choice is this: “You are being faced the truth that you need to heal. Are you going to choose what you need, let your old self die, and become someone better?” And always, always, always this is a hard choice. The revelation must be significant to them. And it’s never easy. It can’t be. We don’t write stories about heroes who make easy choices. Villains have it easy. Are you going to adopt this new way of living, adopt this truth, and let your old self die? Or are you going to stay the way you are (which feels safer and is much less challenging) but end up stuck in a sort of living death? Most of the time, of course, they choose the right thing. 

This moment is usually always the saddest scene in the thing. Like this scene with Stitch.

8) New Life: This is their changed life. After experiencing the trials of the story, after realizing what they need and choosing to be reborn, they are going to be different people – and are going to live a different life. This is what follows the statement “And every day after …” What has changed? Show the audience how things are different, how things are better, because they want to see that. This is the resolution, the wrapping up of everything we’ve been through with the main character, and having this in the story is often what gives that feeling of satisfaction after seeing a really well-told story. 

So! To show off how this works, I’ve chosen the character arc of Carl from Up. 

1) Hero: Strengths, Weakness, Need

Strengths: Reasons to like Carl are packed into that heartbreaking opening sequence. By the end of it, we love him, love Ellie, and are crying our eyes out.

Weaknesses: Now Carl is curmudgeonly, grumpy, cold, and won’t pay attention to a living soul. He’s also plagued by grief, regret, guilt, and loneliness. (Which we are all 100% okay with, because we already like him.)

Need: He needs Russel. The statement of what he needs to learn isn’t outright said (as it will be later) but Russel represents it. 

Step Two: The catalyst was when a truck knocked down Ellie’s mailbox, Carl hit a construction worker in the head with his cane, and for this a judge declares him a public menace and orders him to go to Shady Oaks Retirement Village. The DESIRE is this moment. 

Carl escapes in a flying house, thousands of balloons lifting him skyward. He even says the desire of the whole story out loud, “So long boys! I’ll send you a postcard from Paradise Falls!” The tangible goal is “live out the rest of his days in his and Ellie’s house, on the edge of Paradise Falls, South America.” (“It’s like America … but South.”)

Step Three: The plan and the conflict overlap, as they are wont to do. We have a scene where Carl is unfurling sails, setting a compass, and settling back in his chair for a smooth journey. But later on, after some conflict has arrived, we have Russel figuring out how to actually make it there. And after even more conflict has arrived, we have him telling Russel “We’re going to walk to the falls quickly and quietly, with no rap music or flash-dancing.”

Step Four: The moment he settles back into his armchair, high above the city, and here’s a knock on the front door, nothing is going to be easy for Carl. First, we have opposition in the form of Russel. Then we have a storm. Then the house lands miles away from the Falls, so they’ll have to walk it. Then we have Kevin, the giant bird. Then we have Dug. Which means they’re also being chased by a legion of talking dogs. Which brings us to Muntz, the main villain, and Carl’s shadow – the representation of Carl’s flaws, and the consequences of refusing to let go of the past. 

Step Five: This is the trek to the Falls. It’s also the battle with every complication that arises. And it’s also exactly what Carl is not suited to do. He’s a curmudgeonly old guy, bent on living out the rest of his life alone. Well, the story says “Nope, Carl, that’s not how it’s going to be” and promptly gives him a surrogate grandson to take care of, a dog who adores him, and even a giant mythical bird. And he has to lead them all, if he’s going to get to the Falls. 

Step Six: The moment when Russel invades Carl’s heart. Which is what he needs, but he doesn’t understand. (I have the scene beated out in the previous post.)

Step Seven: Finally, he gives in to the worst of himself and chooses his goal of living in his broken house on the edge of Paradise Falls. But somehow this doesn’t feel like victory. He’s still alone, next to Ellie’s empty chair, and she is still beyond his reach. 

He picks up her adventure book, and leafs through the photographs, missing her; he pauses on the page scrawled with the words “Stuff I’m Going To Do”, lets his hand rest on it, grief and regret overwhelming him. He begins to close the book, and the page shifts … revealing the edge of another picture. Surprised, he turns the page. It’s their wedding picture.

Ellie added picture after picture of their happy marriage, the whole wonderful life they shared, all the things she did. And on the bottom of the last page is her last message to him: “Thanks for the adventure! Now go have a new one! Love, Ellie.” Exactly what Carl needs. He doesn’t need to be guilty, he doesn’t need to regret the past. The past was beautiful, and she will never truly leave him. 

Choice: So, Carl can make the choice to throw everything out of the house to go save Russel. 

New Life: Sitting on a curb, eating ice cream with Russel.

In the credits, we see a whole new life – or new adventure – with Carl, Russel, Dug, and even a bunch of new puppies.

So, it’s actually pretty simple. And once again, it’s fun to develop your own stories like this, but it’s surprisingly fun to analyze movies and books with it too. It improves your storytelling ability, I’ve found. Practice makes perfect.

I hope this post helps somebody out. It’ll make the ten times I cried while writing it, while watching scenes from Up, worth it.

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loegi2308

👏

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Keep an extra pillow on your bed.

If you have a writing idea right before you fall asleep, yeet that bitch into the void your sleeping area has become.

In the morning you will get up, see the yeeted pillow, and since a lot of memory is triggered by association of there’s a high likelihood you will remember your idea.

-via a dude on tik tok who I thought was full of shit until I tried it

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loegi2308

May be a writing pad and a pencil will do ?

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Anonymous asked:

I’m currently writing a story about two people who are reconnecting romantically after almost ten years of being apart. I’d love to show the passage of time through memories to keep the story relatively short. I’m currently at a scene where the main character is reflecting on his memories through photos he’s kept. How do I make this interesting and still keep the important parts of the narrative in this scene?

Making Character Memories Interesting by Making Them Relevant

Every story needs to have a plot, and every scene in your story--every moment--needs to be in service of that plot, which includes developing characters.

While it’s fun to fill in the gaps for the ten years these characters were apart, if nothing that happened over those intervening ten years are relevant to the forward motion of the plot, or instrumental in explaining why the character is who they are today, then it’s not going to be interesting to the reader no matter what you do. Readers don’t like to have their time wasted, and if your character goes off on a tangent about a fishing trip or this time he had box seats at a Knicks game, if it’s not immediately obvious to the reader how this relates to the forward motion of the story, or clarifying something important about this character, they’re going to be bored to tears.

So, the key is to look at these characters’ pasts (the last ten years, I mean) and find the relevant things that happened. Find the moments that are important to the forward motion of the story in some way... for example, if a major plot point is that one character is running for mayor, a memory about how they first got into politics would make sense. Or, if one of the characters is a single parent, it would make sense to visit a memory that illustrates their love for their child, or maybe the moment when their relationship with the child’s parent went wrong.

If the memories you choose are in service to the story in some way, you won’t have to do anything special to make them interesting. They’ll be interesting by virtue of the fact that they’re relevant to the story and the reader will want to know that information, or will need to know it to understand the events of the story that are taking shape.

I hope that helps!

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Have a writing question? My inbox is always open!

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loegi2308

Thanks for sharing this with us!

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rwhague

Using Psychology to Develop Character Personalities (Part 3 of 5)

Introversion vs. Extraversion

This post is going to be a bit shorter than my other analyses of the Big 5 Personalities because much is already widely known about these personality types. Essentially, an introvert is someone who is energized by time spent alone and an extravert is someone who is energized by time spent with others. This does not mean that an introvert is necessarily shy. They can be talkative—but generally they need time after being social to recharge for the next event. They can get lonely, but it usually takes longer for an introvert to get lonely.

An extravert is someone who enjoys being around people. This does not mean they can’t be alone or can’t enjoy time alone, but they find themselves fueled by being with people and socializing. They often have several casual friends and can hang out with multiple groups, but introverts generally find themselves comfortable around a smaller, close-knit group of friends.

Now as it relates to terms of success for the introvert vs. the extravert, an extravert is more likely to obtain success in one’s life as it relates to the business world. This has a lot to do with networking. If an extravert is frequently at social functions or chatting with all sorts of people, they are more known to people. When opportunities arise, often these people are considered over their ‘quieter’ counter-parts. Sucks, but true. The squeaky wheel gets the oil after all. In life, this should be a tip to all my followers. Don’t forget the quiet workers you haven’t seen all day if you are in management. Chances are, Mr. Extravert was probably running their mouth all day instead of working and Mr. Introvert might be more qualified and produce better outcomes than the loud mouth. Just saying.

Also for my introverts out there, although you don’t want to go to that office party, it may behoove you to buck up and do it anyways. You might keep your nose to the grind stone all day, but if Treece down the hall is chatting up the boss man, you might get overlooked for that promotion. It is good to keep up those social skills even if they feel oh-so miserable.

Now, how does this relate to your characters? Is your MC a King Arthur character—always at the party, always knows what to say? Life of the party? Or are they a behind the scenes Merlin character full of magic but mainly behind the scenes? You can turn this into a character arc as well.

Perhaps because of your character’s high levels of neuroticism and low extraversion, they hang out at home all the time until dwarves breakdown their door and insist on them joining their party to go defeat a dragon. Suddenly, their quiet life is thrust into a world of never being alone where they have to rely on their friends for survival. Although at their essence, the character will probably remain an introvert, they will still find themselves stretched by the experience and grow a lot.

When I developed my main character Jared, I wanted him to be the mirror image of Midas, the main baddie. Introversion wasn’t one of those things that I set out to make Jared be, it sort of just happened. He experienced a trauma and walled himself off from his friends. Interestingly enough, introversion and extraversion became the primary difference in the personalities of Midas and Jared. The primary determining factor between how these two respond to situations is hinged on this one factor, so don’t under-estimate its value.

So, like always, I would like to know about your characters, so be sure to drop your descriptions of your MC’s in the comments below. I read ever comment and reply to them.

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loegi2308

Really interesting...

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The Structure of Story now available! Check it out on Amazon, via the link in our bio, or at https://kiingo.co/book

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One of the two key elements that a great story must have is the ability to keep the audience wanting to know what's going to happen next. We previously learned that dramatic tension is one of our most effective tools to make our story engaging.

Recall that dramatic tension arises when a character seeks a goal, there's opposition to that goal, and there's something at stake in the pursuit. This dramatic tension also gives rise to the question, "Will the character succeed or fail?"

Dramatic tension allows us to access one of the most potent emotions we have in our storytelling toolbox: suspense.

Let's say we've got a character precariously dangling off a cliff. They're holding onto a fraying rope. With every snap of the rope's thread, we feel greater and greater suspense.

Suspense is created when dramatic tension ("Will this character succeed?") is combined with urgency and an imminent outcome. In other words, the audience feels like something good or bad might happen at any moment. They're not sure what or how things will play out, but they believe there's a chance things could turn out terribly.

In the example with the character dangling off the cliff, the dramatic tension is about whether the rope will snap and they'll plunge to their doom or whether they'll hang on long enough to be saved or to figure something out. The urgency and imminent outcome arises from the fact that the rope is snapping. When we combine these elements, we get suspense.

The Elements of Suspense

Let's consider a suspense scene from Apollo 13. The spacecraft has malfunctioned and the astronauts are running out of breathable air. Their carbon dioxide level is rising. When the carbon dioxide gauge reaches 15, the astronauts will begin to asphyxiate.

Now let's look at all of the elements that make up a moment of suspense.

Dramatic Tension

The core of suspense is dramatic tension. That means that if we're going to create a moment of suspense, we need all the elements of dramatic tension. We need a character with a goal, opposition to that goal, and something of value that's at stake if the character loses.

In our Apollo 13 example, the goal is simple: survive. The astronauts don't want to asphyxiate.

The opposition to their goal of surviving is the rising level of carbon dioxide in the air. It's the air itself.

And what's at stake? Their lives. Physical stakes tend to be implicit so we don't need to emphasize how important their lives are to them. If the stakes of the suspenseful moment are something like a character's favorite pen, we need to take some time to establish how much that pen means to the character. Why would losing this pen be absolutely soul-crushing to the character? Defining the value of the stakes is key to heightening the dramatic tension.

Another key to dramatic tension is that there be true uncertainty. We can't know for sure whether the characters will win or lose. They've got to have a plan and it's got to seem like there's at least some chance they can make it work. Likewise, the opposition has to be strong and potentially have its own plan. Make us uncertain of the outcome.

Urgency

Dramatic tension doesn't become suspense unless the outcome of the character's predicament is imminent. So what's driving the urgency? What's going to force the character to win or lose *now*?

In Apollo 13, the astronauts need to act *now* or they're going to suffocate.

Focus Object

One way to heighten urgency and that feeling that there's an imminent outcome is to include a "focus object". This is some sort of gauge or measurement device that tells us how close we are to success or failure.

It might be a fraying rope, the ticking clock on the bomb under the table, or even the villain's knife as it plunges toward the main character.

The focus object lets us know just how close the characters are to failure. We can typically emphasize suspense just by focusing on this object.

In our Apollo 13 example, the carbon dioxide gauge is the focus object. All we have to do to emphasize the urgency is show how close the gauge is to reaching that threshold of 15. Once we get there, the astronauts have lost.

Disruption

It's possible to raise the suspense even more by removing any margin of safety that the character may have. For instance, if the carbon dioxide gauge is at 11, perhaps something else snaps in the spacecraft and the gauge unexpectedly jumps up to 14. They no longer have that 4 point margin of safety--now they only have 1 point to go until death.

Consider introducing disruptions that foil your character's plan and make success seem even more unlikely.

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loegi2308

Well done, indeed....

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Ways to find a plot when you have characters and a setting

… but only characters and a setting. 

  • You have a world. A universe. A setting. Good! Describe what happens in it normally - describe your main character(s)’s daily life. Now, what would destabilize this routine completely? If many things could, write them all down. Pick your favourite idea(s). Plots are born from change: everything was going normally… until it wasn’t.
  • Make a list with all the goals/motivations of your main characters. Can the plot revolve around your characters going after these goals? 
  • Which goals are more important? Focus on those. 
  • Are different characters’ goals in conflict with each other? Conflict is usually what propels a story forward. 
  • What could go wrong in your character’s pursuit of their goal? Make it go wrong.
  • If you don’t know your characters’ goals, go back to the drawing board; they probably need more development.
  • If there’s not enough conflict of different motivations, make a new character who creates conflict!
  • How do you want your main character to have changed by the end of the story? Do you want them to be less selfish? To have come to terms with a part of themself? To have learned something new? Write down ideas that could accomplish this change. 
  • If you can’t think of any way your character could be changed (read: improved) by the end of the story, go back to the drawing board. They might be “too perfect”.

Notes: 

The change that triggers your plot can be anything. It doesn’t have to be the start of an epic war that will bring forth the apocalypse, it can be your character meeting a new person who shakes things up in their life, or anything you want!

Motivations can be anything. It doesn’t have to be something grand - if your character’s motivation is to just live a quiet life, you can still come up with a plot that will get in the way of that goal! 

Character development can be anything, as well - you don’t need a cliché moral to the story; your character doesn’t even need to change in a good way, if that’s not what you want for your story!

This is what I’ve found works for me, but if you try it and it doesn’t, or if it sounds way too sententious and strict for you - that’s okay! Take it with a grain of salt! Maybe you think your characters are just fine and don’t need more developing even in the situations in which I recommended you “go back to the drawing board”, or maybe you have better ways of coming up with a plot. That’s fine, the writing process can be very personal!

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loegi2308

Well done!

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colubrina
normal drafting: taking time to add nuance and interiority to show the reader how angry the character is
nanowrimo fast drafting: she said angrily
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loegi2308

😂

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Good stuff.

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tarysande

Guys, I edit professionally. This list is legit. Incorporating these suggestions before you hire an editor will save you A LOT of money. Even if you did these and nothing else, you’d see significant overall improvement in your work.

That said, you don’t have to overthink these things when you’re writing a first draft. If you write, “she said angrily” in a first draft, you can always revisit the phrasing in a second draft. I mention this because overthinking style can lead to a loss of momentum, and losing momentum is why so many people never finish a draft. Give yourself permission to write fast, write messy or ugly, and edit your draft into beauty later.

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loegi2308

Really good stuff… Thanks…

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Editing Tip: How to Speed Up or Slow Down Your Pacing

Hey friends. I’ve been thinking a lot about pacing lately, as I’m in the process of editing a few of my own stories, which tend to be too slow in the beginning and too fast in the end. Fortunately I have a ton of experience speeding up or slowing down pacing when I edit my clients’ manuscripts, and I wrote up a whole section about it in my book The Complete Guide to Self-Editing for Fiction Writers.

One important thing to keep in mind about pacing is that there’s no one “right” pace—each story and genre need something different. A crime thriller will usually have faster pacing than a character-driven literary novel; language-focused writers will usually create slower-paced stories than plot-focused writers. So when you’re revising your pacing, It’s about finding the right pace for your story.

At the same time, remember that stories generally build in tension, continually ramping up the conflict until it crests at the climax and falls at the resolution. While you’ll want some ebbs and flows in tension so the reader doesn’t get completely exhausted, the story shouldn’t feel resolved for too long without introducing another problem or further complicating the conflict.

A story’s pace is controlled by a number of factors but luckily, there are pretty much only two problems you can have with your pacing. A story can be too slow (which usually feels boring), too fast (which can produce a lot of anxiety), or a combination—too slow in some parts, too fast in others.

In either case, you’ll need to learn how to put the brakes on or apply the gas as needed to moderate your pacing.

Speeding Up Slow Pacing

If we feel the pacing is too slow, it’s usually either because a scene is too long, too wordy, or not enough is happening. The result is a sense that the story is dragging, and a lot of yawning on the part of the reader. When the pace feels slow, we will naturally start to skim or read ahead to find out “what happens.”

Let’s look at how to address each of the three main causes of slow pacing.

Too long. Sometimes the pace feels slow because your scene is simply too long. To remedy that, you might need to start the scene later, end it earlier, or cut slow transitions where not much is happening. Shorter sentences and more frequent paragraph or scene breaks can also help to break up a lengthy scene and make it feel like it’s moving faster.

Too wordy. The more words you use, the slower the pace. Long passages of description, excessive dialogue or inner monologue, info dumps, repetition, and filler words are often to blame. If you simply can’t bring yourself to cut excess words, you can also try breaking up long sentences or paragraphs to give the illusion of a quicker pace.

Nothing is happening. A lack of goals, conflict, or stakes can lead to the feeling that “nothing is happening” in a story. Has your character slipped into the bathtub to ruminate at length on an issue that she’s already mulled over a thousand times before? Have you used five pages to detail a long, boring traveling sequence that should’ve been summarized in a few sentences of transition? If your scene has scant conflict, and no change by the end of the scene, it may need to be rewritten or cut in order to improve your pacing.

Slowing Down Fast Pacing

On the other hand, if a story’s pace is too fast, an excess of action and dialogue are usually to blame, as well as short, choppy sentences, and a ceaseless maelstrom of conflict. In that case, you have the opposite problem: Your scenes are either too short, too shallow, or too much is happening.

Too short. Short sentences, paragraphs, scenes, and chapters pick up the pace of a story, but can leave readers exhausted when overused. Mix it up, using longer sentences or paragraphs slow the pacing where needed. You can also lengthen action- and dialogue heavy scenes by adding brief spurts of description, inner monologue, or narrative summary.

Too shallow. An action-paced scene often skims over the deeper, more nuanced aspects of the story like theme, emotional depth, and character development. If your too-fast pace is the fault of a flat character, take a moment to let readers know what’s driving her with a few sentences of interiority or narrative summary. The more readers feel like they’re inside your protagonist’s mind and heart, the deeper and slower your scene will feel. Description can also help give depth to a shallow scene—all that action and dialogue isn’t taking place in a vacuum, and writing it that way can shift your story into turbo speed in no time at all.

Too much happening. If your protagonist is fighting off a centaur in a crowded marketplace, resolving a longstanding resentment with her brother who works at the tomato stand, looking for a choice hiding place for a trunk of buried treasure, wooing the delivery boy, and realizing the true nature of love and war all in the same scene, you might need to dial it back to control your pacing. Decide which storyline is the most important to highlight, and push all the others into the background or save them for another scene.

No breathers. If the protagonist never gets a chance to catch her breath, readers won’t either. Look for places where she can pause and reflect, like right after a problem is resolved or a new one is discovered, when new information is revealed, or as your character undergoes an important internal change in her motivation or perspective.

Hope this helps!

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loegi2308

It does! Thank you very much!

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