Avatar

The Luke Jacobson ArtBlog

@regardethe / regardethe.tumblr.com

---
Avatar

And as proof of this new leaf, I’m following an online drawing prompt and posting the work as soon as possible. Behold, the racing griffin!

Avatar
reblogged

My new 70-page autobio comic about moving to LA and starting in animation is now online!! I also posted LOTS of helpful links at the bottom of the page for anyone interested in story art or a career in animation.  Follow the link to read more~ http://homeiswheretheinternetis.blogspot.com/2017/09/animation.html

Avatar
regardethe

I wish I could put into words what this sort of stuff means to me. I went out and bought the thing. I’m not too old, too far gone, to make it here. It’s going to be a new day for me tomorrow.

Avatar
reblogged

there are only two modes

Avatar

Here’s some of the most amazing and invaluable advice you’ll most-likely ever get from one of my good colleagues and legends in comics/gaming, creator JOE MADUREIRA. It’s what i’ve been preaching to you aspiring artists since i arrived on DA, but i think his POV says it perfectly: *WARNING: SOME MATURE LANGUAGE* “DO YOU REALLY WANT TO BE A SUCCESSFUL ARTIST?  Or a successful WORKING PROFESSIONAL? Believe it or not there is a difference. I’m not usually a soapbox type guy, I don’t like instructing people, and I think I’m a terrible teacher. But hey, it’s Friday and I’m in a strange mood. So here goes: I’ve noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly: “Where should I go to school?” “What classes should I take?” “What should I study for anatomy?” “What pencils and paper do you use?” “Should I be working digitally now instead of traditionally?” “How do I fix my poses? Learn composition? Perspective?” “When am I going to develop my own style?” “Who were your influences?” “Teach me how to draw hands!” The list goes on…

Here’s the deal. All of that stuff *is* important, and it may nudge you in the right direction. A lot of it you will discover for yourself. What works best for one person doesn’t work for another. That’s the beauty of art. It’s personal. It’s discovery. DON’T WORRY ABOUT ALL THAT CRAP! Instead I’m going to answer the questions that you *SHOULD* be asking, but aren’t. These are things that have only recently occurred to me, after doing this for 20+ years. These things seem so obvious, but apparently they elude a lot of people, because I am surprised at how many ridiculously talented artists are ‘failing’ professionally. Or just unhappy. The beauty of what I’m about to tell you is that it doesn’t matter what field you’re in or what your art style is.

In no particular order:

1) DO WHAT YOU LOVE. If you are passionate about what you’re doing, it shows. If you’re having fun, it shows. If you’re bored, IT SHOWS. Some guys are able to work on stuff they have zero interest in, and still pull off great work, but I find that when I do this my motivation takes a huge hit. And Motivation is key. Money is not a great motivator. It’s temporary like everything else. And honestly, I’ve gotten paid the most money for some of the shittiest work I have ever done. That may sound awesome, but it’s not. And here’s why… 2) You MUST stay Excited and Motivated. Have you noticed that there are days you can’t draw a god damned thing? And some days you feel like you can draw anything? It’s 4am but you don’t notice because you are in the ZONE. Your hand is racing ahead of your mind and you can do no wrong?! Maybe it’s some new paper you got. Or a new program you’ve been wanting to try out. Or you just found some amazing shit on DeviantArt, or watched some movie that just makes you want to run straight to your board. This relates to the above because while it is possible to involve yourself in projects you aren’t excited about—maybe you need the cash, or think it will look good on your resume, whatever it is—it’s not going to last. You need to stay fresh. Expose yourself to new things. New techniques. You should be getting tired of your own shit on a fairly regular basis. Otherwise other people will. 3) Check your Ego. If you think you’re the shit, you’re already doomed. You may be really, really good at what you do, but there’s someone better. Sorry. There’s always plenty to learn, even for us old dogs. So when I meet young upstarts who have this sense of entitlement, or a know-it-all attitude, I just have to laugh. Some of the biggest egos I’ve ever witnessed were from people who have accomplished the least. Meanwhile, most guys who are supremely talented AND successful, and have EARNED the RIGHT to have an ego and throw their weight around, don’t. Why is that? It’s because…

4) RELATIONSHIPS ARE IMPORTANT. This may be one of the biggest lessons I’ve had to learn. Early on, I didn’t value my relationships with people. Creatively or otherwise. I felt like I didn’t need anyone’s help and I could figure everything out on my own. Let’s face it, many of us become artists because we are reclusive, social misfits. We’d rather stay inside and draw shit than go outside and play. We like to live inside our own minds. Why not?! It’s awesome in there! And sometimes we don’t want to let other people in. But like I said—you can’t do it alone. I can honestly say that as much as I try to stay current, as much as I try to push my work and draw kick ass shit that will excite people, I would not be where I am today if it weren’t for all the other people I’ve met and learned from along the way. Guys who pulled strings for me. Took risks on me. Believed I was the right guy for the job. You need to manage your relationships. You need to network, and meet people. Drawing comics is still a pretty good place for reclusive types—but if you want to work in big studios—Making games, Films, animation, basically any other type of job on the planet, you’d better start making some connections. Be likeable. Be professional. That doesn’t mean be an opportunistic ladder climber. Fake people lose in the end. Be yourself, but be professional. It’s no secret that when people are hiring, our first instinct is to bring in people we know. It’s human nature. I don’t like unknowns, even if their portfolio is awesome. If we have a mutual connection, if they have great things to say about you, you’re in. If you have AMAZING artwork to show, and I call your last employer and they tell me what a pain in the ass you are to work with, you’re done. Talent and skill only get you so far. I am literally amazed at how often I meet guys that are total assholes and think they are going to get anywhere. 5) Here’s the BIG ONE. The greatest obstacle you will ever have to overcome IS YOURSELF. And the Fear that you are creating in your own head. Stay positive. Stop defeating yourself. There are artists I know that are so damn good they make me pee my pants. I look up to these mofos. I study their shit and I want to draw like them. And they are almost NEVER working on their DREAM project. And—big surprise, they aren’t happy in their job. “Why NOT?! WTF is WRONG WITH YOU?!” is usually my reaction. And the answer is almost always “The market isn’t great right now” “Other stories/games/comics like mine don’t do very well” “The shit that’s hot right now is nothing like mine, It’s just going to fail.” “I’m not sure I’m good enough.” “I need the money.” “Too Risky.” “I tried it before and failed. ” It doesn’t matter what words they use, they are afraid for one reason or another. I know. I’ve been there. But here’s the deal. YOU NEED TO TAKE RISKS. Guess what? YOU ARE MOST LIKELY GOING TO FAIL. If you want it—REALLY want it, that won’t stop you. You will learn A LOT. My good friend Tim constantly jokes about how I jump out of planes without a parachute and worry about the landing on the way down. You may think that I’m lucky, that it’s easy for me to say because I’m already successful, that I’m in a different situation than you all are. But it’s not true. Risk is risk, no matter what level you’re at. If you’re already successful, you just take even bigger risks. But they never go away. Everything in life is Risk vs. Reward. Not just in your career. LIFE. You’d better get used to it. I didn’t know what the hell I was doing when I got into comics. I left the #1 selling book at the time ( Uncanny X-men ) to work on Battle Chasers during a time when ‘Conan’ was about the only fantasy comic people knew. And no one was buying it. I wanted to work in games, so I started a game company. I had NO IDEA WTF I was doing. I just wanted it, really bad. We tanked. It failed. No big surprise. But the people I worked with got hired elsewhere and rehired me. I started ANOTHER game Company. We had 4 people and a dream, and some publishers wouldn’t even meet with us, because their 'next gen console’ teams had 90+ people on them. I literally got hung up on. “Stick to handheld games, it’s smaller, maybe you can handle that…” one MAJOR publisher told us. I don’t blame them. But we didn’t let it stop us. Thank god we didn’t listen to them. Vigil was born. Darksiders happened, AND we got to make a sequel. It stands shoulder to shoulder with the best games in the industry, and the most elite and experienced game dev studios in the world. How is that possible?!!! Hardly any of us had even worked on a console game before. I’ll be honest, I was thinking we would fail the whole time. I just didn’t care. If I had to play the odds on this one, I’d bet against us.

Why am I telling you all this shit? This is not me patting myself on the back. It’s just stuff that has somehow only dawned on me recently when it’s been staring me in the face for so long. I feel like I need to wake you guys up!!! I’ve been limiting myself. I’ve gotten afraid. I’ve taken less risks. I saw my career going places I didn’t want to go. I wasn’t happy and I wasn’t excited. And I’ve realized, that all that stuff I just talked about is the reason I am where I am today. Not because I have a manga style, or I draw cool hands, or there’s energy in my drawings, or all the other things people rattle off to me. There are other guys that do all that same shit, and do it better. And amazingly, those same guys constantly tell me “Man, I wish I could do what you are doing.” “SO DO IT!!!!!” PLEASE listen to me—because I want you guys to make it. I want to look to one of you people for inspiration some day when it’s 2am and I need to keep drawing. Stop worrying about all the other stuff—the pencils, the paper, the anatomy, all that shit. It will only get you so far. You’ve already got most of what you need. I hope this helps some people. From the bottom of my heart, thank you for all the support over the years. You are all one of the greatest motivating forces in my life and my career. Sappy but true. Ok, let’s go draw some shit!!!“

Always worth re-reading.

Avatar

Do you have some drawing tips to share? I would like to draw like you, but the more I study, the less it looks like the things you do. You know, bold lines and no unecessary details, simplification of complex anatomy and textures... That coupled with the eventual detailed still life that I lack the patience to draw. You make it look so effortless and fast...

Avatar

This is that social media thing happening, where I only share my good works and ppl get some wrapped sense of how talented I am. The solution is to draw a lot. Get to a ‘monkeys and typewriters’ situation where the sheer amount of doodling you do means statistically you have to strike gold 1ce or 2ce a week. Post those doodles on your blog and convince people you’re a genius.

Seriously though: starting out with the goal of making simple, seamless stuff is really making things difficult for yourself. I was there as a teen, when I thought I could skip past the boring part and learn to draw like Hugo Pratt. But it was frustrating because I wanted instant gratification and had no patience with my own drawings. And I’m probably there again now, thinking I can somehow transfer my dubious storyboarding skills into comics. It’s never effortless. You have to start out with the clunky anatomy studies, sketches that don’t look like anything, over-rendered fruit etc. Go look at some old paintings, maybe from the turn of the last century or so. Go to a museum and find some ancient things to study. Don’t expect the drawings to turn out perfect and don’t feel like you have to share them with anyone.

Avatar
Avatar

Every time I see a movie, I think to myself “I should write something about this,” and I delay and delay and it never gets done. So I’ll just go off the cuff and say: Wonder Woman made me really happy. It was right up there with my other favorite feel-good Marvel films, but unlike Thor or Ant-Man, which is all about family and acceptance, Wonder Woman is explicitly about hope. I have not seen any films in a long, long time that show, yes, this is what it looks like when someone brings hope to the hopeless. It was wonderful feeling, and I’m thrilled that Wonder Woman has something this special to call her own now.

The WWI trappings didn’t hurt either.

Avatar
reblogged

I’m sorry. I remember those days. I hope you all pass with flying colors and then get to enjoy your summer!

Avatar

Fun fact

Before Stallone was trying to bring back the 80's, he was trying to bring back the 70's. That's all that "Cobra" is, and for what it's trying to be, it's the best 70's film ever made in the 80's.

Avatar

Every film I see the more practice I ought to get. At least, that’s the theory.

This time, it’s the too-great-for-my-art Michael Shannon in “Midnight Special.”  I’d heard that it was ambitious, if flawed, film, but since the director Jeff Nichols also made 2012′s “Mud” I was willing to grant him whatever ambitions he wanted. I delighted in the energetic first half, and I was willing to push through the overindulgent second half, because, hey, let the guy indulge himself if he wants. He’s earned it, so long as he lands gracefully.

But then the last three minutes come, and in my amateur opinion I can’t help but worry that Nichols let the praise go to his head. The film isn’t as interesting as he thinks it is, and without going into specifics or spoilers he ends by teasing questions that I could happily go without asking. It’s a film about a quest, and without the quest it has no compelling philosophy to fall back on. I can only recommend that you either step out of the theater three minutes early, or watch “Mud” again.

Avatar

My roommate has owned a DVD copy of “Angel Heart” for ages, and neither of us had ever seen it until tonight. Holy cow. He says he understands why it’s remained obscure enough to pass our radar, but I can’t see that. Like one of my favorite films of all time, “Cure,” it sets up a perfect atmosphere of decay and paranoia, as if any move Mickey Rourke’s character makes will be his last. Any weaknesses the plot does have is forgiven by its creepiness and its ability to be disturbing in just the right areas. I love this film - enough, at least, to do this lame-ass sketch.

Avatar

My favorite Int’l Women’s Day story:

101 years ago today the workers of Petrograd, mostly women, organized a demonstration that would eventually explode into a convulsion of strikes, collapsing the Monarchy within eight days. I always found that pretty badass.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.