More Zelda saga original art from Nintendo Power and player guides by Katsuya Terada.
Zelda saga original art from Nintendo Power and player guides by Katsuya Terada.
Here’s my rough animation for cyclops sequence from Castlevania. I got to storyboard this sequence as well, which was a first for me. Up until then I’d never had that level of control over anything I’d worked on in the animation industry.
Out of everything I did for season one, this is by far what I worked the hardest on. I’m glad I’m finally getting to show it.
the cameraman during this
Halo! A friend of mine asked me to teach him the Gobelins’ way to animate a turn around, so I drew this tutorial. I thought maybe you guys might be interested too c:
Here’s my rough animation for cyclops sequence from Castlevania. I got to storyboard this sequence as well, which was a first for me. Up until then I’d never had that level of control over anything I’d worked on in the animation industry.
Out of everything I did for season one, this is by far what I worked the hardest on. I’m glad I’m finally getting to show it.
Here’s another round of my rough animation for Castlevania. I animated most of these during the revision process to help along scenes we wanted a little more impact from. Since they were scattered throughout the episodes, I thought I’d do a side by side so you can see how the roughs got translated into the final product.
Next week I’ll post the sequence where the majority of my animation effort went. I hope you’ll look forward to it.
I finally got clearance to show my rough animation from Castlevania! I did a lot of animation for this show so I’m going to release these through several posts each week, starting with this one.
For the Alucard vs Trevor sequence there wasn’t enough time in the schedule for me to finish out the animation, so I completed a first pass and the drawings were sent over to Korea for the artists at MUA Film to to tie down.