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Frantasmagorie

@frantasmagorie / frantasmagorie.tumblr.com

Artist + Writer + Dumb of ass Argentino ⭐⭐⭐ (●'◡'●) 24 He/Him
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jesterbots

"ohh what if my kid starts identifying as a CAT because of the trans agenda we have to prote—" well they've always done that. do you remember the psychological effects of h2o on young girls. of warrior cats on autistic children. i believed i was a demigod because of percy jackson. twilight came out and kids were telling their friends they were secretly vampires. this is just a thing kids do. worry less

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omtai

remember when you used to be able to play snake with the… hold on what’s it called

hmm. don’t think i’ll be calling it that. anyways i was gonna say remember when you could play snake with the buffering circle on youtube but. now i have other concerns

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macrotiis

I rly hate the Satanic Panic & the moral panic surrounding violence in video games in the 90s, coz it's now impossible to talk about the social implications of violent video games in a realistic sense.

No, violence in video games does not create serial killers in the way most people imagine it would.

However, it's very important to notice how after 9/11, a lot of violent video games pivoted their content from silly gratuitous cartoon gore to more realistic military shooters set in the Levant from a US American lens. It's also important to notice the connection of these games & their toxic online multi-player voice chats to Gamer Gate in 2014.

It's obviously not as black & white as it was presented in the 80s & 90s, I dont think everyone who played early Call of Duty games is a white supremacist who wants to join the military to kill people in the middle east, but I think it's dangerous to pretend like video games or any media can't have an impact on the way people think about violence.

I think what makes all the difference here is how that violence is portrayed, what the message behind it is, what the motives are behind the people who crafted that message, who the victims of that violence are, how they are portrayed & the greater cultural context that surrounds it.

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