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@snackrat / snackrat.tumblr.com

Sometimes cheeky, never explicit. Come for the art, stay for the bad jokes. [My posts] [Just my pictures] [Papa Romero, Papa's Ref]
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asterythm

IF YOU’RE SHORT ON CASH, HERE’S ANOTHER WAY TO DONATE TO BLM WHILE BROWSING THE INTERNET:

There’s an extension called Tab for a Cause that donates money to charity every time you open a new tab (on Chrome or Firefox).

  • Basically, it puts two or three small ads on your new tab page and then donates the ad revenue to charity.
  • You’ll get Hearts every time you open up a page, which act as “votes” that you can donate to various charities to tell Tab for a Cause where you want your money to go.
  • There are a few charities that are always available for donations, but Tab for a Cause also “spotlights” a new charity every month – and starting today (June 2), in support of the BLM movement, the spotlighted charity is the NAACP Legal Defense Fund.
  • Also, did I mention it’s incredibly gorgeous and functional, too? You can customize your new tab background, take notes, create to-do lists and more (I’ve been using this extension for several years and I still have yet to get sick of it)!!
  • For those concerned about possible scams, this extension is super transparent. All of its code is open-source (x) (x) (x), and you can see all its quarterly financial reports right here.

Seriously, this is so so so easy – I usually hate posts that are all “there’s no reason not to do this!” but right now, I genuinely cannot think of even a single reason not to do this. 

That said, if there is somehow something standing in your way, you can still help by boosting this post like crazy – I’m not a big blog, so every share counts. Otherwise, please take 30 seconds and install Tab for a Cause by clicking this link or typing tab.gladly.io into your search bar.

(By the way, that if you use the specific link in this post, it’ll register as a referral for me, which will give me 250 bonus hearts to donate to NAACP… just saying.)

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BIG News For Fallout Fans!

"What is Fallout: Wayward Son?" You might ask.

It's a Fallout Live-Action Fan Film made by fans of the series, old and new (not so much Fallout 76... you know what you did!).

The story takes place in 2290, 3 years after the events of Fallout 4, and follows a wanted Child Of Atom that has been traveling all over the Wasteland, leaving a trail of bodies in his wake. A bounty of 200,000 caps has been placed on his head, with the last known location placing him in Miami, Florida. Rumors have already spread that "The Messiah" is hoping to use one of the last remaining active nukes, located at the silo in the heart of the Deadlands.

News travels fast throughtout Wasteland, attracting every elite bounty hunter, and anyone fortunate enough to catch one of the secret broadcasts. Fate, or misfortune, has brought a group of bounty hunters together, eager to score the payoff of a lifetime, and maybe save the Wasteland in the process. First, they'll need to survive the gangs, elements, and even each other, if they have any hope of stopping the Child of Atom who is hellbent on scorching the land in a wave of atomic fire.

The People Involved

Almost everyone involved in this project has extensive experience in filmmaking, acting, etc. but EVERYONE is passionate about the story being told, and collectively will do everything possible to ensure that this fan film has the level of quality that they all can be proud of, and that fans will be talking about for a long time (hopefully in a good way).

This is Steven Rodriguez AKA @S15Costuming on Instagram. He is a costume/prop designer, cosplayer, and one of the bounty hunters of Fallout: Wayward Son. His character will be a bounty hunter/vault dweller from New Vegas.

That's right! We have a Deathclaw! This is just a preview of things to come, and nowhere near completed, as Caitlan Gonzalez works hard to bring every Wastelander's nightmare to life!

Anthony (yours truly) AKA @ReadyComicsRoll on Instagram, is trying to be the next RZA by being a writer, producer, and actor. I will be playing the bounty hunter/vault dweller from the Capital Wasteland. No, I'm not the main character, my hubris is not that out-of-control.

Delgado AKA @Geekvised on Instagram is the film's director and other producer. Bringing countless years of talent and experience to the film, it wouldn't be the same without him.

There are many other actors and members of the crew we can't wait to share, but we'll wait until they are ready. Also, Steven and I are the only vault dwellers out of the group of bounty hunters. The others consist of a Overboss of an all-woman Raider group, a ghoul from Miami, since before the bombs dropped, and a slave from The Pitt who is trying to earn his freedom and save his family.

How To Follow

Currently, the best way to keep up-to-date with the going ons of Fallout: Wayward Son would be to like/follow the Facebook page -

https://www.facebook.com/FalloutFanFilmWaywardSon/

and/or the members of the crew for updates.

Shooting of the teaser trailer is slated for late November/early December, depending on schedules, and then we will be taking to Kickstarter for funding!

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prokopetz

The thing that gets me about most arguments against accessibility features in video games is that they’re not just grossly ableist, they’re also hypocritical as hell. Video games have always had accessibility features: we just documented them poorly and called them “cheat codes”. Indeed, having a robust library of difficulty-modifying cheats was considered a mark in a game’s favour! The only difference is that a cheat code is theoretically a secret, which allows it to be framed as elite knowledge, even though it’s functionally identical to having an “infinite lives” switch on the options screen.

Here’s a thesis for you: the Konami Code was the first well-publicised accessibility feature.

being bad at video games is a disability now?

I’m going to assume you’re not being disingenuous here and take this as a serious question. In brief, very few people are generically “bad at video games”; in most cases, difficulty engaging with interactive media stems from one or more of a wide range of physiological conditions, including:

  • visual deficit (including colourbindness; colourblind individuals often have difficulty identifying threats in action games because they don’t stand out from the background for them)
  • repetitive strain injury in the hands, wrists or forearms (common for anyone who performs manual labour for a living)
  • arthritis and other degenerative joint conditions (both those due to age and those comorbid with many autoimmune disorders)
  • dyslexia (a common symptom of even mild dyslexia is the inadvertent mirroring of sensory-motor responses under pressure, e.g., moving your hand left when you meant to move it right - which is a big problem for action games!)
  • sensory processing disorders (delayed reaction to visual stimulus is a common symptom)
  • spatial processing disorders (see above)
  • chronic pain
  • propensity for motion sickness

This is, of course, only a partial list. Many of these issues are individually rare, but taken together, we’re looking a huge chunk of the population - up to 40%, by some estimates - who have at least one condition that would impact their ability to play the shooters and action-platformers that are held up as the gold standard for hardcore gaming.

hot tip: if your disability makes you bad at a thing, maybe either put in the extra effort to get good at it or just don’t do it instead of demanding people make the thing easier?????

Here’s the a better question: why is it an issue for you? Accessibility features in video games are entirely transparent to those who choose not to use them. Your experience of play isn’t affected by their existence in any way whatsoever unless you deliberately turn them on. Complaining about the mere existence of such features is like claiming that your viewing experience of a movie is being ruined by the fact that the disc has a subtitle feature on it, even though you haven’t actually turned subtitles on.

(And no, don’t try to frame this as video game developers somehow being victimised by unreasonable demands. The vast majority of developers are more than happy to include accessibility features in their games - and quite sensibly, because, you know, they’re businesspeople, and they want to sell things to as wide an audience as possible. The popular backlash against accessibility features is entirely on the player side.)

i just want to appreciate the genius in this thread who unironically typed what amounts to “if your disability makes you bad at a thing, try being good at the thing instead”

That’s pretty much the common American attitude toward disability. Or poverty. Or most social ills.

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snackrat

Gonna speak as somebody with the ‘sensory processing delay’ one here (it is one of the conditions comorbid with my autism, and is the reason those on the spectrum are typically bad at sports).

I can aim against AI in most games just fine. My strategy in games is just fine. I finished the original Mass Effect trilogy on Insanity just fine. I perform in Warframe just fine, I’d in fact say I’m very good (how many can honestly claim to kill the Jordas Golem in three seconds?) I can deal with complexity and strategy juuuust fine.

But the second you start making things go fast, I look like trash. Enemies with tiny telegraph windows? They will always feel like bullshit from nowhere. I will be dead before I realise I’m even in danger. PvP against people bunny-hopping and strafing around wildly? I will have to aim at you in general and hope to get lucky, because I can only ever aim at where you used to be, and miss, or aim at where you were going to be, but then you changed direction, and miss.

I started climbing in Overwatch as Tracer not by learning how to react, but learning how to anticipate. I play enough and die enough and see enough that I learn what you’ll PROBABLY do, and respond to THAT. I rely on muscle memory and impulse response as much as I possibly can, because I know that’s where my best performance comes from. That is what it is to git gud with a processing disorder.

If I’m shooting a Roadhog and I see him turning towards me, I blink away. I can’t wait to see if he actually stops to look at me, and I sure as hell can’t wait to see if he tries to hook me. And yet in actual gameplay terms, watching the replay, I’m often just a smidge away from getting caught. Even with anticipation, sometimes I’ll get stunned/hooked etc out of recalls (or ice blocks or fades etc). And it’s very easy to bait those CDs out of me because I can’t wait for yours first. These days I mostly play main tanks, because that means I get to decide when the fight starts, and I don’t need to react to you, you need to react to me. And I’m just fine at that, too.

I can’t play on high latency servers with my US friends because I am guaranteed to be useless since anticipation becomes nonfunctional. When my teammates get mad and scream at me to just aim, and I desperately try to do so, I perform even worse, because now my brain is even more involved in the process and slowing everything down further. Now instead of hitting you ~40% of the time I’m getting you <20% of the time.

There is literally no amount of practice, training, or experience I could ever get that would make me ‘git gud’ and satisfy these people, because the problem is not me. It is my brain. I will never have a normal brain. It is a constant source of maddening frustration for me, even to myself. And misery whenever people see fit to remind me of this fact by yelling at me for under-performing. (But like, yall are in my rank too, sooo..... what’s your excuse then lmao)

Of course that goal feels moot anyway, because the idea of what is ‘good’ is so absurdly demanding. ‘Good’ doesn’t mean above average, at least not in Overwatch, because you’re still considered ‘trash’ if you’re in Platinum, which is still in the top ~30% of all players. You’re not considered actually good until you’re Masters or higher, which is top 4%. And that’s bollocks, because the same absurd standard is why ranks like Plat become so nasty to teammates, from people thinking that they should be higher. You gonna tell me a game is only allowed to be enjoyed by 4% of the people who play it? Eat my ass.

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snackrat

So uhhh… long hiatus I know but do people still use this site after the nsfw-ban fiasco lmao

…ok so I’ve been ‘back’ all of like… four days? and now learned that Tumblr has actually just been sold and now if the nsfw-ban fiasco didn’t kill it, the new owner might :^) that’s… awesome

So judging from the ‘last updated’ deets most people I was following have scattered to the winds, which made me sad. :( Not because Tumblr was necessarily a great place they all should have stayed in (lmao gg staff), but there’s a sort of FOMO in the sense that they’re probably still out there making content I can’t see, and it’s much harder for me to get back into contact with some of them.

Many didn’t think to say where they’d be more active, they just stopped posting content. And those that did, listed a variety of places (twitter, deviantart, insta, etc) so there really isn’t a place to still see their content unless I migrate and manage like five different accounts at once (which real talk: is unlikely to be the case, I can really only manage one at a time).

On that same note, the reason I joined Tumblr in the first place was looking for a place to share my growth as an experimental illustrator when a lot of my stuff was still fan art (easier to draw something you’re passionate about, after all), as well as get inspired by other people’s. Having funny text posts and gifsets among that art also made it a pleasure to be here.

There doesn’t seem to be another community that really encapsulates that, but because this one has died on the vine -- OH FUCK I miss Vine, shit, just remembered that, damn, tiktok and insta are not the same don’t @ me -- I’m feeling its loss. (An aside: I still think fondly of old vines that can no longer play and feel sad that they’re lost to me forever.)

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