Building an Embodiment of the Fairytale Princess in Dnd 5e
No matter who you are, when someone mentions fairytales, we all think of the stock characters. You’ve got your beloved princess, your charming prince, and your tempting witch, with maybe a malicious dragon thrown in for flavor. And that’s what we’re looking to build today. Not any specific princess, but rather an amalgomation of every fairytale princess and princess trope in one character.
For race, we’ll go with a human, or to be more specific a variant human. We were blessed by fairies since birth, and they gave us the gift of magic. The fairies gave you magical beauty and grace for +1 CHA and +1 DEX, as well as the gift of song for Performance for your fey-blessed skill. Tasha’s introduced the new feature Fey-Touched which gives our princess +1 CHA, the spell Misty Step, and one other 1st level divination or enchantment spell from any spell list. Charm Person, Command, and Sleep are all fine options.
For alignment, we’re practically a saint, so we’re lawful good.
And for background we’re a pretty obvious Noble for Persuasion and History.
To be a classic fairytale princess, we’re going to need to be able to sing, summon critters to do our chores, and have a fairy godmother who watches over us. The best way to do all three is to be a Bard and an Archfey Warlock. However, in order to use the Bard to their full extent, the Bard has to reach level 18 to get all of their bardic secrets. Luckily, everything we need from the Warlock can be gotten in the first two levels. All we need from Warlock are the spells Eldritch Blast, Mage Hand, Armor of Agathys, Charm Person, and Unseen Servant. Then we get two eldritch invocations, we’ll pick up Beast Speech so we can talk to animals permanently and agonizing blast to make our eldritch blast a more effective cantrip.
For this build, Charisma is our top priority. We’ll want a good Constitution to maintain concentration spells, a good Dexterity since all we’re wearing is a set of clothes (fine), and a good Wisdom score primarily for the use of Animal Handling. Strength and Intelligence will get dumped. We’ll be sure to take up expertise with Animal Handling, Persuasion, Performance, and Religion, because you’re a good medieval girl who eats all her vegetables and goes to bed on time.
Fairytale-Based Spells
Basic Fairies
Dancing Lights: they’re called fairy lights for a reason.
Faerie Fire: faerie lights that help you keep track of foes.
Healing Spirit: a nature spirit with a fey appearance that heals your party.
Spirit Guardians: They can take on a fey appearance, dealing radiant damage
Conjure Woodland Beings: You summon fey creatures to help you fight.
Conjure Fey: you summon a greater fey to help you fight
Snow White
Armor of Agathys: Surround yourself in a barrier of ice when injured. Reflavor as Snow White’s glass coffin.
Cinderella
True Polymorph: the fairygodmother turned mice into horses and a pumpkin into a carriage.
Wish: everything the fairygodmother did was to make Cinderella’s wish come true.
Sleeping Beauty
Dawn: a loose connection, but one of sleeping beauty’s names is Aurora or Dawn.
Dream: useful for when you’re asleep and need to call someone to save you.
Wall of Thorns: to keep the princess safe, the fairies raised a ticket of thorns around the castle, which only parted for the handsome prince.
The Little Mermaid
Suggestion: Mermaids have hypnotic voices that lure men to their deaths.
Tidal Wave: Mermaids control the tides and waves
Mass Suggestion: How to brainwash an entire ship crew.
Control Weather: Mermaids were blamed for violent sea storms.
Tsunami: Like tidal wave, just bigger and more destructive.
Beauty and the Beast
Unseen Servant: In the original story, the beast’s servants were invisible.
Tiny Servant: to bring a tiny object to life, like the Disney version.
Animate Objects: make the room attack someone, like the Disney version.
Charm Monster: beauty soothes the savage beast.
Rapunzel
Rope Trick: You create a safe pocket dimension that can only be reached by climbing.
Galder’s Tower: create a two story tower. Reminiscent of Rapunzel’s Tower.
Race: Variant Human
Background: Noble
Alignment: Lawful Good
Class: Glamour Bard (18)
Archfey Warlock (2)
Base Stats:
Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 14 (+2)
Charisma: 20 (+5)
Saving Throws:
Strength: -1
Dexterity: +8
Constitution: +3
Intelligence: 0
Wisdom: +2
Charisma: +11
Combat Stats:
HP: 163
AC: 13
Speed: 30
Initiative: +2
Proficiency Bonus: +6
Passive Perception: 18
Dark Vision: 0 feet
Proficiencies and Expertise:
Animal Handling (+14)
History (+6)
Perception (+8)
Performance (+17)
Persuasion (+17)
Religion (+12)
1st (6)
2nd (3)
3rd (3)
4th (3)
5th (3)
6th (1)
7th (1)
8th (1)
9th (1)
Fairytale Spellbook
C Dancing Lights, Eldritch Blast, Friends, Light, Mage Hand, Mending
1 Armor of Agathys, Charm Person, Command, Faerie Fire, Healing Word, Sleep, Unseen Servant
2 Animal Messenger, Enlarge/Reduce, Enthrall, Healing Spirit, Misty Step, Suggestion
3 Conjure Animals, Mass Healing Word, Spirit Guardians, Tiny Servant
4 Charm Monster, Conjure Woodland Beings
5 Animate Objects, Dream
6 Mass Suggestion, Wall of Thorns
7 Mord’s Magnificent Mansion
8 Glibness
9 True Polymorph, Wish
Actions:
Countercharm. Creatures within 30 feet get advantage against being charmed or frightened following a performance check.
Bonus Actions:
Bardic Inspiration. Add 1d12 to an ally’s d20 roll 5 times per long rest.
Features:
Eldritch Invocations.
Agonizing Blast. Add your Charisma mod to your Eldritch Blast damage rolls.
Beast Speech. Cast Speak with Animals without using a spell slot.
Enthralling Performance. Up to 5 creatures must make a DC 19 WIS saving throw or become charmed by you.
Fey Presence. Creatures within 10 feet make a DC 19 WIS saving throw or become charmed or frightened by you until the end of your next turn.
Font of Inspiration. Regain all uses of Bardic Inspiration on a rest.
Jack of All Trades. Add +3 to skill checks you’re not proficient in.
Magic Initiate. Choose two cantrips and a 1st level spell from the cleric spell list.
Mantle of Inspiration. As a bonus action, give up to 5 creatures within 60 feet 14 temp HP points, and they can move without provoking an opportunity attack.
Position of Privilege. You are welcome in high society, common folk go out of their way to accommodate you, and you can get an audience with other nobles.
Song of Rest. Regain 1d12 extra HP on a short rest after singing.
Unbreakable Majesty. Take on a majestic appearance for 1 minute, the first creature to target you each turn must succeed on a DC 19 Charisma saving throw or choose another target. If it succeeds, it has disadvantage on saving throws against your spell DC next turn. Use once per long rest.
Fairytale-Based Items
Pumpkin Carriage (Cinderella)
Common Wondrous Item - Vehicle
This vehicle ignores difficult terrain.
Glass Slippers (Cinderella)
Rare Wondrous Item - Attunement Required
Your movement speed isn’t slowed by difficult terrain, and spells and other magical effects can’t reduce your speed. However, you cannot cross terrain that would harm you, such as lava. Because the shoes fit only one person in the entire kingdom, this item requires attunement.
Golden Stair (Rapunzel)
Rare Wondrous Item - Attunement Required
Your long hair can be used as a Rope, Hempen and a Grappling Hook. It’s attached to your head, so it cannot be broken, stolen, lost, or used up. The hair can also be used like a lasso to bind and pull switches or objects weighing 10 lbs or less closer. It has a range of 60 feet. Because it is attached to your body, this item requires attunement.
Sleeping Spindle (Sleeping Beauty)
This cursed spindle deals 1d4 piercing damage. When a creature is struck by this blade, they must succeed on a DC 15 Constitution saving throw or fall into a magical sleep for 24 hours. The curse can be broken by the spell Remove Curse. Once the curse has been used, it cannot be used again until the dawn of the next day.
Poison Apple (Snow White)
Common Weapon (light, thrown)
When this item is thrown, deal 1d4 bludgeoning damage to any creature it hits. When this item hits a creature or a solid surface, it explodes, creating a poisonous cloud within 5 feet centered on where it landed. Creatures inside the area of the cloud take 1d4 poison damage and make a Constitution saving throw against DC 10 + your INT mod or become poisoned.
Crafting: requires fresh fruit, a poisoner’s kit, and knowing at least one spell. Crafting takes 10 minutes.
Ring of Teleportation (Beauty and the Beast)
Epic Ring - Attunement Required
Choose up to three locations you have been to before and know well. Once per day, turn the ring three times and you and any creature touching you will be teleported to whichever location you desired. You can change your three saved locations at any time, but you must be at the location to save it to the ring. The ring resets at dawn following its last use. Because the ring can only take you to places you’ve been before, the ring needs to be attuned to you.
Magic Mirror (Beauty and the Beast/Snow White)
Once per day, choose one of the following:
- Cast Scrying without using a spell slot. The mirror will show you what you ask to see.
- Cast Legend Lore without using a spell slot. Ask the mirror a question and it will answer truthfully to the best of its ability.