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Custom Cards and MTG Discussion

@loreholdlesbian / loreholdlesbian.tumblr.com

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Thunder Junction Play Booster Challenge

Hey y'all! With every set I like to make a booster pack's worth of custom cards to play around with. This challenge is based on one from the 3rd Great Designer Search, so one thing I like to do is push the boundaries and find new innovations on the mechanics and themes as well as on the general mechanics of magic. However, I also want the cards to feel at home in the set so I need to balance novelty and boundry pushing with not feeling completely out of place. That all said, let's get into it!

Art links:

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Anonymous asked:

I've been loving your 'custom precon' work, and wanted to try my hand at one too. Can you go a little into your thought process on making them? (I've been particularly struggling with finding existing characters that fit for the legends, but maybe that's nitpicky.)

Sure!

(Here's the two precons being mentioned: Saproling, and Sea Monsters)

  • Don't worry too much about finding existing characters unless things just fall into place or you really want to. If you do really want to, try using that character as a starting point. Otherwise, just try to think about what characters this precon might be a good opportunity for based on the colors and themes.
  • Diversify- try and cover a range of different things, don't make your designs too close to each other. In my sea monster precon, I didn't want all the cards to just be sea monsters, so i made sure to throw some noncreature cards that work with the theme in other ways in there- I made a ramp card, a reanimator card, and a sea monster typal card that's a sorcery. Spices things up a little. Sea monsters is also a narrow theme, so I decided to make some cards reward big stuff rather than the sea monster batch, so that they'd work well with the theme but would also go well in other decks. I think it's important for these precons to have cards that work well in other decks, because they are ultimately still made for beginners and that lets beginners take apart the deck and get pieces for something else. It's less isolated. To that end, I like to make cards that work well with the deck theme but also hint at another deck theme you could do- the eldrazi in the sea monster precon, the board wipe in the saproling deck that would work just as well in decks for any of the other types mentioned, etc. Don't skimp on the cards that do help the main theme though- even with the narrower theme of the sea monster precon, I wanted to make sure to give ample reason to build that theme, so in addition to the commander I threw one sea monster batch reward into each color.
  • Subthemes and backup commanders- this is an important one. Try and find one that ties in naturally with what the deck is already doing. Tokens for the saproling precon is perfect because a token reward is something you're gonna want in this deck anyway, it really doesn't stand out, but if you're building a deck for that backup commander instead of throwing it into this deck, that deck would look pretty different since it's not nearly as constrained. Same with the cheat-stuff-into-play theme from the sea monster precon. I knew I wanted the main commander to help you get sea monsters out, and at first I tried ramp but eventually I realized reanimator would tie in black a lot better and gives the deck more texture with a graveyard subtheme. From there, a backup commander that rewards cheating creatures into play felt perfect.
  • Think about the theme's weaknesses- especially for the commander. In the saproling precon, I wanted to make sure to throw in wincons, so I threw an anthem of a sort on the commander, as well as the poison card, the board wipe to clear the path, Mycelium Networker to make your fungi all big. For the sea monster precon, its early game really hurts so I focused on that- the commander is on the cheaper side and helps you get expensive stuff out, I did everything I could to sneak smaller versions of the usually-big creature types in, and I threw in some ramp and such for the early game as well. On a similar note, think about what colors are more naturally represented in the theme and try to fill out the others. It gives more of a reason to want those colors in the deck.
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Card transcription

Sculpted Photosynth 2/G 2/U Creature- Plant Mutant [common] (This card's mana value is four) Graft- Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 0/0

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Sarkhan of the Scalelords 4RG Legendary Planeswalker- Sarkhan [mythic] Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +1: Sarkhan becomes a 4/4 Dragon creature with flying and indestructible until end of turn. Creatures you control gain haste until end of turn. (He doesn’t lose loyalty while he’s not a planeswalker.) -2: Add RG. The next spell you cast this turn has cascade. -7: Sacrifice any number of other nonland permanents. Create that many 4/4 red Dragon creature tokens with flying. 4 loyalty

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bergdg

Analyzing Invention: Jan-April 2024

The first four months of 2024 have come and gone. Along with wind, snow, solar eclipses and rain, there have been 16 challenges with the Inventor's Fair, a Magic: the Gathering card design contest blog here on Tumblr.

For the uninitiated, each week, a design challenge is announced on the blog and members of the community create cards meeting the design specifications. At the end of the week, a few winners and runner-ups are selected from the submission.

Similar to what I did at the end of last year, let's take a look at some of the trends so far this year - January through April.

Art. Katerina of Myra's Marvels. Illustrated by Gaboleps

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etrata

Thought I'd make art for the first plane Sango went to in the Planechase game I'm in, Ixalan! She kinda just chilled with the Merfolks for a bit tbh it was a bit relaxing.

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Captain Vraska 3B Legendary Creature- Gorgon Pirate [mythic] Menace, deathtouch If a creature an opponent controls would die, exile it instead. When you do, create a Treasure token. 1B, Sacrifice a Treasure: Create a 2/2 black Pirate creature token with menace. Activate only as a sorcery. 3/4

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Piggyback Rider 1WW Creature- Human Pilot [rare] Each other creature you control is a Mount in addition to its other types and has saddle 2. (Tap any number of other untapped creatures you control with total power 2 or more: That Mount becomes saddled until end of turn. Saddle only as a sorcery.) Whenever a Mount you control attacks while saddled, it gains double strike until end of turn. 2/3

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Compleat Grist

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I often fall back on more humanoid designs for these, it’s nice to draw a real fucking thing for once

I want to be clear, the porcelain plating is completely stolen. Technically there’s a little compleated Grist inside this, but the whole exoskeleton is either stolen, scavenged, or absorbed from some poor centurion who fell prey to the Hunger Tide.

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Grist, Devouring Swarm 2B P/B/G G Legendary Planeswalker- Grist [mythic] Compleated (P/B/G can be paid with B, G, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Surveil 2. 0: Create a number of 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and “This creature can’t block” equal to Grist’s loyalty. Those tokens gain haste. Sacrifice them at the beginning of the next end step. -X: Target creature gets twice -X/-X until end of turn. 4 loyalty

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Lanternlight Storyteller W Enchantment Creature- Fox Bard [rare] Lanternlight Storyteller gets +1/+1 for each lore counter among permanents you control. Whenever a Saga you control leaves the battlefield, put its lore counters on Lanternlight Storyteller. 1/1

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Compleated Dovin? I feel like he would love it it would be great enrichment for him

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Rest in pieces Dovin you would have loved being a phyrexian

He gets killed again because he keeps challenging the praetor’s flawed definitions of perfection 🫤

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Dovin, Perfected 1W P/W/U U Legendary Planeswalker- Dovin [mythic] Compleated (P/W/U can be paid with W, U, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) -2: Create a 1/1 colorless Phyrexian Thopter artifact creature token with flying. -X: Tap target artifact or creature. Put X stun counters on it. 4 loyalty

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I've always thought a Liliana compleation would be a compelling alternate way for her immortality quest to culminate, and I wonder how you'd design her? 👀

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I feel like I got possessed for this 💀

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Card transcription

Liliana, Thane of Death 3B P/B Legendary Planeswalker- Liliana [mythic] Compleated (P/W/U can be paid with W, U, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Mill three cards. Then you may pay 1 life. If you do, draw return a card milled this way to your hand. -2: Exile target creature card from a graveyard. Incubate X, where X is that card’s power. (Create an Incubator token with X +1/+1 counters on it and “2: Transform this artifact. It transforms into a 0/0 Phyrexian artifact creature.) -X: Target creature gets -X/-X until end of turn. 6 loyalty

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A bit back I posted some cards using the team convoke mechanic, here's another

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Great Ally 4W Creature- Giant Warrior [rare] Team convoke (Your team’s creatures can help cast this spell. Each creature a player on your team taps while casting this spell pays for 1 or one mana of that creature’s color.) Great Ally enters the battlefield with a flying counter on it if a creature with flying convoked it. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. 4/4

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