Avatar

Fabulous Venting

@parrotbeak / parrotbeak.tumblr.com

If you're up for it, watch me complain about stuff!

Well, the Daichi route does have at least one thing extra on Kai’s search, and I’m glad I played the Takao route first to fully appreciate it (I also suspect that not knowing what Kai was talking about would have made the translation that much harder).

So, as background info, the game has story segments before and after each round. The BBA/Bladebreakers aren’t a team, but compete separately this time (seemingly after the events of S1). Kai is met up with in Round 4 of the Takao route. Translation is unpolished, but contextually correct.

Round 4, Beginning

  • Kyouju/Kenny: Now, from here on it’s the real thing. Kindly take the last few down and become the most powerful blader in the world.
  • Kai: I thought that if I’d come here I could obtain some manner of clue…
  • Takao/Tyson: Kai! What are you up to?
  • Kai: It’s none of your business...
  • Takao: What did you say!?
  • Kai: Kinomiya… You better leave me alone until I resolve this.
  • Takao: Suits me just fine!

Round 4, Ending

  • Blader DJ/DJ Jazzman: The Champion of the Beyblade World Tournament is Takao Kinomiya! He was named as the favorite for the title. Then he defeated numerous bladers and obtained the championship. Takao!  What are your thoughts right now? 
  • Takao: Heck yeah! I am the most powerful blader!
  • Daitenji/Dickenson: Hohoho! Congratulations!
  • Takao: Thanks!
  • Daitenji: I award you the championship cup and the Beyond Beyblade. This beyblade served as the basis of all beyblades. You could say that it is the beyblade to end all beyblades. No doubt about it. It is also said that a marvelous power dwells inside this beyblade.
  • Takao: Heh~ The Beyond Beyblade... I certainly sense a marvelous power!
  • Daitenji: Takao-kun, step forward and receive your prize.
  • Takao: Ye-Yeah!
  • [screen goes black]
  • Takao: Wha-What!?
  • Daitenji: What in the world is going on?
  • [Unknown old guy]: Fufufu!  It’s been a long time, Daitenji…
  • Daitenji: Ah! You are… Masamune Chizan!!
  • Chizan: Daitenji… The plan appears to be to find yourself what in your telling opinion is the most powerful beyblader, yet in truth a tournament like this is but a farce… Daitenji… Would you appreciate the reason I’ve made my appearance here before you?
  • Daitenji: Masamune… You’re here for the Beyond Beyblade, aren’t you?
  • Chizan: If you do comprehend, our exchange may be kept brief. Kaoru… At my side!
  • Kaoru: Master Chizan, you summoned me?
  • Chizan: Know that Kaoru, whom I’ve intensively trained, is the blader worthy to be renowned as the strongest. That boy and my Kaoru shall hold a match for the claim to the Beyond Beyblade!
  • Daitenji: Hohoho! Don’t you have astounding confidence! Nevertheless, it would serve you not to take Takao lightly.
  • Takao: Just because I’ve been quiet and listened so far, you think you can bleat however you like?! I don’t know about this Kaoru or whatever but with Dragoon I’ll make short work of him!
  • Kaoru: Pff…
  • Kai: Kaoru!? That guy’s Kaoru!?

Round 5, Beginning

  • Kaoru: Hmph! So you are my opponent…
  • Takao: Wh-What’s with the attitude!
  • Kaoru: ...  ... ... ... ... Is that your beyblade?
  • Takao: This is my Dragoon!
  • Kaoru: Pff… Such a bey is not capable of inflicting so much as a scratch to my Wingbreaker either.
  • Takao: Wh-What did you say!?
  • Kaoru: It’s a waste of time to be talking with you… Let us begin the battle!
  • Kai: Kaoru!! You are Kaoru!
  • Kaoru: ... ... ... ... ...
  • Kai: Why don’t you respond! Have you forgotten me!? Kaoru… Why have you come here!?
  • Kaoru: Kai… It used to be a pleasure getting to watch your battles.
  • Kai: !?
  • Kaoru: I had been looking forward to see how much you’d have improved, but you ought to be ashamed for such a miserable fight!
  • Kai: Tck…
  • Kaoru: There is nothing to be gained from this prattle! Don’t leave me waiting! Get this battle going!

Round 5, Ending

  • Kaoru:  I… I, me!, I actually lost?
  • Max: Hands down!  The victory goes to us!
  • Kai: Kaoru... What in the world happened to you? Why won’t you talk with me?
  • Kaoru: ... ... ... ... ... I… At the time I…
  • Chizan: You moron!! How dare you lose to that nobody!  What do you think you have been preparing for all this time?! You absolute fool!
  • Kaoru: My-My most humble apologies!
  • Chizan: You bring me disgrace… I don’t want to see your accursed face ever again!
  • Kaoru: Tck…
  • Chizan: Which leaves Takao… At present, defeat’s mine. However… There is no question that next time that bey will make it into my hands! Until then! Fuhohohohohoho!!

Notes:

  • Yes, the whole thing essentially gets cut off. I know the characters appear in the next two games, so I hope those shed further light.
  • That special bey is called the Maboroshi no Beyblade in the original text, which can be translated all kinds of ways: Fantastic Beyblade, Mystical Beyblade, Beyblade of Dreams, etc. I went with “Beyond Beyblade” because of word symmetry.
  • Kaoru and Chizan probably become student and teacher again in the second or third game. Reason I think that is because Kaoru has a team in the third game and one of that group is 99% certainly Chizan’s granddaughter.
  • What happens in the Daichi route is that Daichi meets up with Takao and the rest of the Akebono crowd for the first time. Kai later shows up because he heard there was an unknown blader in town. Upon confirming that’s Daichi, he says he thought it would be someone else and leaves. And I probably shouldn’t laugh, but the thought that Kai would hear of a new blader and go to check because, as unlikely as it is, just maybe Kaoru has come back to him, is too puppy-sad not to be funny. 

(2019; I really should try to be active again. For as long as Tumblr survives anyway.)

A bit back I decided to rewatch (S1 0.5S2)/watch for the first time (0.5S2, S3) the original Beyblade series. And my autism is plain never going to let me be a casual fan so of course I ended up reading up more, finding out there’s a trilogy of Japan-only games with some exclusive characters that have virtually no internet coverage, and deciding that despite knowing, like, 5% Japanese I should totes get a ROM (up yours, Nintendo!) and get translating during the holidays.

All things considered, it’s been surprisingly fun. Certainly helps the text is compartimentalized, so it’s easy to collect (text dump isn’t an option). Not counting the need for polishing, I’m at about 3/4th.

Highlights so far include:

  • Actually learning how to play the game. Notably, I didn’t understand (how) to use the shoulder buttons at first and the funny thing is it makes the weakest opponent of the first round the most difficult because Seichi relies on weak attacks that allow him to quickly strike again (strong attack = long recharge). Meanwhile, Daichi is supposed to be the strongest (in the Takao route), but I accidentally ripped out my headphones and that made the emulator speed up like crazy and before I was able to plug the thing back in I’d already won. By doing nothing. Go me!
  • I planned to go for a literal translation, but I got soon enough annoyed how the English came out... functional but not natural. Definitely switched the type of translation when the ABK were of one mind and the “Sou da”’s were all over the place.
  • The characterizations that come out of getting into the original text yourself are amusing (Rei in particular has a nice way of talking and it doesn’t carry over into English at all.). It’s giving me an appreciated insight in what gets lost or has to be reworked in translation.
  • I knew Kai’d be met in the fourth round. I also new the finals would be hijacked by two of the characters I’m playing this game for in the first place. Detective Kai was thoroughly unexpected. Very curious atm if this will be different in the Daichi route.

If anyone is interested in the transcripts, I estimate I’ll be done with the first game by the end of January and I’m looking through options for upload. I’d be willing to post the unpolished translations of the last two rounds (Takao Route; basically when the story gets going) in advance if anyone wants?

Last Thursday, it was three weeks since the train accident near my work, at the station I use. The day it happened, I arrived before the accident, and when I left to go home, there was a sea of plushies, flowers, candles, drawings, and people crying. The next day, they’d added tents to  protect the “gifts” from the rain.

(I considered walking to the next station (approx 20 min) because of how odd it was to get up there and take a train when four deaths were to mourn because of one, but it had been a tough day and it’s not like it would’ve made a difference. But odd it was.)

Last Thursday, I arrived to see it all for the last time. When I left to go home, it had already been removed. This is understandable: not only was the mourning ceremony the sunday before, but in order to make room for the makeshift memorial, half the road had been block off and that’s a pretty important road for the area. Plus, there’s been a fundraiser some of which funds are planned to go to a permanent monument that’ll likely be placed on that spot (it’s pretty much the only available space).

(Time will reduce what I can remember of the spot, but I’ll definitely not forget the wooden plaque with four Nijntje(Miffy)-like rabbits sleeping peacefully that was located in the right corner.)

The two survivors (the caretaker and an 11-year old girl who lost her two younger sisters) are still in the hospital. They’re recovering; another part of the funds is for hospital bills and any adjustments to their homes if so needed.

In the past three weeks and going, the news has spent a lot of time on not just covering the accident, but also on the general safety of level crossings (this one was a guarded crossing) and those of stints (a type of electric cart that has been in use to transport small children to daycare and school in the past few years). It’s still unclear how the accident happened, though for the most part the design of the stint is blamed as inherently unsafe due to a sloppy construction and unintuitive controls. (Much as I’m willing to believe it, I do object to the “scandalized retroactive ofcourse!” nature with which some people go after the stint.) As far as level crossings are concerned, there’s been renewed desire to get rid of them as much as possible by raising or lowering either the tracks or roads, but in many cases there’s no money or space to do so within any forseeable time. The company taking care of the tracks is, however, going to take immediate action to remove unguarded level crossings, which have been controversial for some years now. (Contrary enough, one of the theories for the accident’s cause is that the electronics of the level crossing interferred with those of the stint, preventing it from stopping. If so, then that accident wouldn’t have happened at an unguarded level crossing.)

If Canada don’t GET THE FUCK …

Avatar
chaos-dog

There are now more than 90 people dead. You can bitch and whine that’s it’s hotter where you are, but you have to understand that it’s the elderly, homeless and small children who don’t have air conditioning and are susceptible to health problems. How fucking despicable can you be to just laugh at people dying because temperatures are hotter where you are. Our infrastructure was built to withstand -30 C°, not the heat. It’s not about how Canadians are “weak”, it’s literally just shitty circumstances.

Not to mention that people who are accustomed to cold climates have a physically more difficult time coping with temperatures that their bodies aren’t used to. Also a lot of people who have never had to cope with hotter temperatures aren’t as familiar with heat exhaustion or heat stroke, don’t know how to manage the heat safely , etc!

That last point.

Denmark is currently in its hottest summer ever recorded, and the number of people I’ve talked to who have only now discovered what a heat stroke is amazes me, because I grew up in the South of France where summers are hot as fuck every year - my brother-in-law went out for a bike ride without a hat and with a half a liter of water for three hours and came back and was sick because of it. 

The idea that he’d get sick because of the sun didn’t even OCCUR to him, because in his 30+ years on this green ball swirling through space, it’s never been an issue for him.

In the South of France, most cafés have mist sprayers and all shops / malls are air-conditioned. In Denmark, most cafés do NOT have mist sprayers (but heat lights!) and the shops are not always air-conditioned.

Most of the warehouses have been out of portable air-conditioners and fans on an off since May because people are hot and have no air-condition installed. The buildings are built to keep heat IN. Not out.

No air con, buildings designed to keep heat in, not even ceiling fans, no drinking fountains, windows that don’t open in buildings, and we expect people to work in those buildings, in their full uniform which has no ‘hot weather’ option - I mean what employer is going to provide short sleeves and shorts for that one week every three years where it gets above 25/80 degrees? - windows that don’t open on public transport, and often no shade while waiting for said public transport, we have heaters and insulation and draft excluders, we buy black cars and dark clothes, we buy sunscreen for our holidays in Spain, then forget where we put it, when we find it and apply it we sweat it off again because we’re not used to the heat, we walk places rather than drive and even if we drove, our cars don’t have proper air con and we don’t have covered parking, school playgrounds and public parks have no shade, people don’t have pools so kids play out all summer in the heat. We don’t have ‘American style’ large fridges or freezers with ice makers and they break down when competing with hotter than usual ambient temperature, most of us don’t even own cool boxes - or if we do it’s at the back of the shed full of spiders.

So yes, we have to be told it’s going to be hot. And we have to be warned to check our elderly neighbours and to help them take the blankets off their bed or to swap to a summer duvet, to suggest they have a cold drink instead of a pot of tea and take off their cardigan.

Because we only know people who got sunstroke on their holidays abroad.

And we have never in our lives known anyone who died from the heat.

To anybody who thinks it’s funny when people die, you can go fuck off a tall bridge. 

I live in Phoenix. It’s going to be 115F/46C degrees today. This is nothing unusual for this time of year. And yet every year we lose people to the heat. I can’t imagine what super temps must be like when you are not used to it. England, Quebec, and most of Europe’s home were designed to keep heat in. Not let it out. So instead of giggling like evil children over someone else’s horror, try being a little more understanding at the very least of what they are going through.

Standard Finnish summer is usually around 20Celsius. 25C is considered hot weather! This summer has been over 30Celsius.

We’ve had rain maybe three times in two months where I’m at and I’ve had my first sunstroke, the whole country is under forest fire warnings, fish are dying in the lakes and many lakes grow poisonous algae that makes it dangerous to swim in. Oh and pretty much every store has far long ago ran out of fans so we’re stuck in boiling apartments that’re built to keep heat in. (If the immediate effects aren’t bad enough, as a gardner I’m super worried for long term. The wells are drying, water table is being drained faster than it can recover, and if the winters don’t match up, we’re going to see pests we’ve never dealt with before. A good portion of agriculture relies on cold winters to kill most pests, but now they’ve been creeping north fast. If things aren’t dealt with in time we’ll be facing a pretty steep drop in food by next year when we get shitty crop and south is burning so bad we can’t even import food.)

This is a global problem that needs to be addressed fast, not giggled and sneered at.

Also worth noting that in many areas, it isn’t JUST hot, but it’s also EXTREMELY humid. Where I live in Southern Ontario, we’ve had a number of days where it’s been over 40C with the humidity factored in. People who experience this will tell you - it isn’t the HEAT that gets you so much as the HUMIDITY (like heat is bad but the humidity makes it so much worse). If you live in a desert sort of climate, you might be used to high temps, but it’s a dry heat. Bodies deal with that better. But when it’s humid, the body’s natural cooling mechanisms DON’T WORK. If it’s humid, your sweat will not evaporate to cool you, you just sweat and sweat and it goes nowhere and doesn’t cool you off particularly effectively. And this works in the reverse too - all you people scoffing at how you can deal with high temperatures? Come here in winter, I’m sure you’ll be literally out of your element. I had a roommate this past year who was on exchange from Hong Kong where it can get extremely hot, and she couldn’t tolerate the cold at all. By early October she’d already pulled out her warmest clothes. The coldest weather she was used to experiencing was around 5-10C, she couldn’t even fathom anything below zero. We adapt to what we’re accustomed to. Heat disproportionately affects the elderly, ill/disabled, and small children. Our infrastructure is not designed for heat and a good chunk of housing has no AC - we have minimum temperatures that housing can be in the winter but no maximum temperatures for housing in the summer, AC is seen as a luxury in many cases if you’re renting. Humidity can also make the heat far worse, since the body can’t effectively cool itself in high heat high humidity climates. This is serious. This is killing people.

Avatar
Reblogged

Princess Shokora is a fantastic character and everything you need to know about her is right there in Wario Land 4. In this article I’ll go through every appearance she has - as chronologically as possible - and talk about the merits of the character that are evidenced through the game’s content and presentation.

#0 – 14-YEAR-OLD SPOILERS

Before I get started on anything else, something has to be established so that the rest of the article makes sense to those unfamiliar:

These three are the same person. They’re all Princess Shokora, the former two being her in her cursed state, the third being her true form. Just making sure of this now so that the rest of this article is cohesive. The Shopkeeper in the centre there is shown on-screen to turn into the cat, and the cat is shown turning into Shokora. This frees me up to explain the rest.

As for how this happened, I’ll let the game’s instruction manual explain.  This is the only time in this article where I’ll use a source from outside of the game’s content itself:

“Cursed sleep” isn’t exactly correct. Princess Shokora was actually cursed to take on another form, but I take this as inaccuracy on behalf of the newspaper, who must not have known about the exact nature of the spell. Regardless, Princess Shokora was cursed by the Golden Diva. With those details out of the way, let’s proceed.

#1 - SHOKORA THE STRAY

Let’s start with the intro. Here is every shot in the skippable pre-title cutscene.

Now, for specifics…

There she is! Right off the bat, Shokora’s in the first frame in the game,  appearing in an alleyway. In general, it’s worth noting that before Wario Land 4, Wario’s base environments were more fantasy-oriented, living  in castles, burgling pirate islands and flying around in a small biplane. Here though, it establishes that Wario now lives in a city. What this means for Shokora is told in the next shot:

Cardboard boxes, trash cans and other stray animals such as this dog. Shokora’s been living rough! Life as an alley cat has probably worn her down, as we can tell by how angry she looks in the next shot that she’s in, after Wario begins driving his car.

This particular sprite of the black cat isn’t used anywhere else in the game, so it isn’t as if this was the only walk made for her and the expression was more justified in another circumstance. No, the angered look to her implies how she feels as a whole, given that there isn’t anybody or anything for her to interact with. Her typical mood is implied through this scene-exclusive graphic.

I’d say this demonstrates a fear of being run over by a car, but… Well, I think every living being has that, really, let’s move on.

A newspaper then blows into Shokora’s face…

…Which she then reads. If she’s able to and willing to read the article, and stops to do so, this immediately states that despite now having the body of a cat, Shokora still possesses her own human mind, and has perceived the world like that for as long as she’s been a cat, which makes her homelessness all the sadder as she would retain the memories of what her life was like before the curse. That in itself is evidenced here:

She’s shown reading the article, and two pictures are included of relevant characters. Though they aren’t named or given stated occupations, their character designs and the topic of the paper’s article set their roles. The top photograph is of Dr. Arewo Stein, and based on his comically-styled ‘mad scientist’ appearance, you can deduce that he is the man behind the pyramid’s discovery. Any inclinations of this are confirmed when players see him wandering around the Pyramid’s interior and areas with a magnifying glass.

As for the painting at the bottom, obviously coming into this article you know it’s Shokora, but even without that much, given her clothing you can piece together that whoever it is, she’s meant to be the ruler of the Pyramid that the article mentions. The fact that the article talks of the pyramid’s actual discovery tells that it’s been around for a very long time.

When you bear in mind that Shokora was the ruler of this pyramid that was only recently discovered and contains legendary treasure, and that she’s still alive, you realise that she’s spent life as a stray cat for a depressing length of time.

#2 - MS. GAME & WARIO

Here is the game’s prologue, as I suppose it can be called. This is shown after a new save file is created and isn’t skippable.

Wario begins by finding the pyramid in the jungle and celebrates his discovery. He then enters the pyramid and goes through a corridor to find the black cat.

Shokora leads him through to the next room…

…and down this hole, ensuring him that the way is safe. This friendly approach and direction assures the player that the black cat is their ally. If you know and bear in mind her true identity, it becomes apparent that Shokora doesn’t protest Wario’s exploration of the pyramid, most likely in hopes that he will help her overcome the Golden Diva, who is referenced for the first time in-game in the next shot.

Take notice of the kabuki masks on either side of the chute’s entrance. While the player won’t yet know it, these mark the first of the Diva’s recurring appearances.

Here we also get the pleasure of listening to the first of Wario’s many 'WAAAAAAH!’s whenever he’s flung to another location. Wonderful.

This next shot shows a giant wall carving with an open mouth and a large tongue…

…which acts as a safe slide for Wario to enter the pyramid’s depths. This detail is actually pretty important considering who led him here, as you’ll see later.

For now, Wario has made it inside the game’s HUB world and can begin his adventure in the Entry Passage.

So, thus far Shokora has found out that Wario’s heading for the pyramid, and has proactively made her way there to help guide him through it. This assigns her with a role wherein she’s taught Wario as a character by sharing her knowledge, but seeing as this sequence is an automated cutscene and is inevitable, this aspect to her doesn’t really concern the player.

…Except it does.

Look, there she is!

These inscriptions not only give the player instructions on how to play the game, but are also placed as contextual aspects of Wario’s world. This not only serves as an indication of Shokora tutoring Wario, but it’s also relevant to the player as, in the process, Shokora is also tutoring them. She doesn’t do this through dialogue or in any way that interferes with the player’s control over Wario, just simple diagrams to explain certain necessary functions that wouldn’t otherwise be self-explanatory, meaning there’s no typical tutorials in any other level in the game. 

Shokora ensures that the player is armed with the knowledge to fairly step to any challenges the game presents, and this is themed through Wario being able to read messages left to him on the pyramid’s walls. This is simply brilliant. No animation is played to make Wario stop and turn to Shokora’s hieroglyphs, or anything like that. Wario’s learning happens at the same rate as the player, as their very act of interpreting the graphics equates to a character’s action in their story, and it happens seamlessly.

Of course, either from prior knowledge or the note at the start of this article, you know that it’s Shokora’s cursed state that’s conveyed in the inscriptions, but a first time player would be forgiven for it shrugging off as a simplistic character designed solely for easy tutorial conveyance, or a Mr. Game and Watch look-alike as a cute reference to Nintendo’s history. 

It’s when access is granted to the Entry Passage’s boss that this teaching point becomes concrete, and it’s also where it becomes apparent that Shokora wears many hats.

#3 - PRINCESS SHOPORA

Once the Hall of Hieroglyphs is completed, the player moves Wario further into the Entry Passage, where more of the game’s core elements are shown. Here’s where we first get to see how much of a fucking badass Shokora is.

The first thing you come to next is the Mini-Game Shop, which contains three Mini-Games for you to play, as accessed by these… Rocket-robot-arcadey things. You pay coins gathered to the levels to play them, and playing well nets you Frog Medals.

Next along the corridor is the Boss door.

…With this Item Shop just before the boss’ domain, which is there to sell you items to damage the bosses before the clock starts, in exchange for Frog Medals.

Not bad, eh?

As you can see, it’s run by Shokora. This particular one is for Spoiled Rotten only, and features only the weaker four of the Items, which are all weapons with a rainbow pattern. They are the Apple Bomb, Blast Cannon, Vizorman and Bugle.

While you’re in here, Shokora can also give you a free smile.

…Which she’s delighted to do, clearly! I think this speaks for how happy she is to finally have a companion, someone aiding her in her own battle against the Golden Diva. Her enthusiastic dialogue and offer of a smile to him is a good indicator of how grateful she is for his support, which once again backs up how lonely she’s been in the past.

She even seems pretty miffed when you don’t want anything.

Sometimes, before you enter the shop, the black cat will be standing outside, and then run into the shop. Since there’s no trace of the cat once you’re inside, and the only other person in there is the shopkeeper, this is the first clue that they’re one and the same. While we’re here, about that sign…

Believe it or not, this very sign confirms many details about Shokora.

It serves as evidence that Shokora is indeed responsible for the hieroglyphs of the previous level, take note that here she’s demonstrated that she can draw a likeness of her cursed self by way of this sign. Granted, it shows that she’s capable of recreating that likeness, thus giving the hieroglyph observation some backbone.

As well as that, take note of the multiple bright colours this sign has…

…and how much it resembles the rainbow motif on these weapons in the shop. I take this as a sign that Shokora is inventing her own weaponry, as her sign and items have the same decorative theme going on and thus qualifies her as an expert technician. And that she likes rainbows.

In addition, take note of how the sign resembles this unused graphic for another sign:

As you can probably guess, this was supposed to advertise the Mini-Game Shop we saw earlier, but selecting to enter the room on the map brings you straight inside, rather than setting you along a hallway for you to then enter it through a door that this sign would be above. I think this was the only reason that this sign wasn’t used, as it had no place.

Nevertheless, the fact it’s in the exact same style as the other one implies that the Mini-Game Shop, or Game Corner, is also Shokora’s work, which then logically means she’s the creator of the Game-bots as well. In fact, let’s take another look at the room.

Notice how the dialogue box is in a similar style to the speech bubble in the Item Shop, and how the manner of speech is pretty similar to how the shopkeeper speaks. I would say that all of the robotics and inventions in the pyramid’s HUB that are outside of the levels are all Shokora’s own handiwork.

Hell, if you’d been around as long as she has, you’d have time to brush up on your skills, right?

Before we move on, just a quick note that Shokora as the black cat can also randomly appear in the pyramid’s main map HUB. You can’t interact with her when this happens, but it does help the impression along that she’s always in here with you, in the same way as Dr. Arewo Stein is, as mentioned before.

Now, let’s talk about the Shop once it’s expanded.

#4 - ENTER THE BLACK DRAGON

This is the Item Shop for every boss after Spoiled Rotten, featuring four new selections: the Black Dog, Large Lips, Big Fist and Black Dragon. What’s interesting about these is that whereas the other four are weapons, these are  powerful transformations that Shokora takes on to fight the boss. As a demonstration, here’s the Black Dragon up against Cractus, guardian of the Legendary Crown.

All of the bosses have weaknesses to a particular transformation, hence why they’re all given the same price. It’s up to the player to decide which form is likely to fare best against which boss. In this case, for example, Cractus is a plant, so it makes sense that the Black Dragon’s fire breath is most effective against him.

The basic thing to take away as it that, given enough Frog Medals, Shokora can take on lethal forms and absolutely pulverize those bosses. Given that the transformations are not a physical item to be given on her behalf, I deduce that the Frog Medals themselves have magical qualities that give her the ability to shapeshift and build weapons. Frog symbols have certainly demonstrated magical capabilities in this game already, such as every time you enter or exit a level.

Indeed, the Frog statues are what create the warp holes to and from the Golden Pyramid. Based on this, I’d say that Shokora needs those Medals out of necessity rather than greed. Money is literally power in this game, and I’ll elaborate on that later on.

And that actually leads me onto another point about why Shokora is such an effective and important character.

It can’t be denied that she’s a total badass; she copes with living rough, builds and handles weaponry, has experience as a rocket scientist and shapeshifts into extremely powerful.forms. But here’s the distinction and what’s important to the player:

She needs you.

Let’s take a look at another boss fight to examplify this point.

This is Cuckoo Condor, the boss of the Ruby Passage and guardian of the Legendary Earrings. As you can see, he has two forms in the fight, Form 1 on the left and Form 2 on the right. They are very different from oneanother in how they’re fought and require different skills learned in the game. If one of them was included but not the other, it would make the fight a lot more shallow and a lot less engaging.

Now, if you choose to battle Cuckoo Condor without enlisting Shokora’s help, he turns from Form 1 to Form 2 when seven pegs of his health bar remain. This is exactly halfway through the fight, as he begins with fourteen pegs in total. Now, let’s take a look at what happens when you have Shokora transform into a Big Fist for the battle.

Now, that’s a massive wallop she just gave him, but what exactly did it do?

That’s right! Shokora can lay down an intense amount of hurt, but she’s never quite strong enough to finish them off. That’s your job.

Look at Cuckoo Condor; He’s left with two pegs, and remains in Form 1. Which means you still need to figure out and execute the attack on Form 1…

…before you’re given Form 2 for the final peg! Game design at its finest, ladies and gentlemen.

Regardless of how much more time you have left on that clock upon your victory, everything you learn is exactly the same as you would’ve had you gone without Shokora’s support; You figure out the measures you must take and you put them into practice.

What this means for Shokora is that, despite how powerful she can be, the one to make all the difference is Wario, the avatar of the player.

Now, just before we get to the game’s finale, I think we should discuss the Sound Room.

#5 - DJ CHOCOLAT

Music is a very important part of Wario Land 4. The soundtrack speeds up and slows down, distorts, diverges, it really does tie itself up in knots, proving to be one of the most dynamic and impressive soundtracks in the history of video games. How is it important to Shokora, though? Let’s see…

These music CDs you can find throughout the levels are WL4′s equivalent of hidden treasures from the past games, having the most in common with those of the first Wario Land. As you can probably guess, they actually function based on their form, and will give you a piece of music to listen to as a bonus if you manage to find one. You can do this by going to the game’s Sound Room, on the main map.

First of all, recognise where it’s located? That’s right! This is where Wario fell in from at the beginning of the game, having slid down the wall carving’s tongue. So, this is where Shokora led him in through, and also where you go to listen to the CDs you find… Keep that in mind.

Welcome to the Sound Room! As you can see, all the game’s CDs are lined up here in rows to represent the passages you found them in. You might think the first time around that this must simply be a Sound Test to listen to the level tracks, but you’d be mistaken. In actual fact, they’re short, experimental songs mainly dabbling in everyday sounds, reworked tracks from the game such as the Puzzle Room theme and Shokora’s boss intro, and a variety of genres. Most of them create a sort of narrative, as you listen. If you’ve never heard them before, just imagine if fever dreams were nothing but audio. They’re absolutely terrific to listen to and are one of the best takes on treasure, serving as both a trophy and an unlockable.

When you start listening to one, you are given the song’s title, album art, and a TV in the top right that plays random two-frame GIFs. Each song features its own animation of someone dressed up as Wario clowning about, and all of them share a common pool of other bizarre things.

…Such as this goofy, bobbing dog head. But the real reason I bring this up is the fact that Shokora someitmes appears in that screen…

…mixing the tracks. This detail is amazing, as it consolidates Shokora’s savviness with technology, but also demonstrates another interest of hers: Making music! If you’re to examine the two animations’ implications, and remember that this room is in the way Shokora let Wario into the pyramid, you can deduce that all the CDs are actually her own creations, not even to speak of the relevence some of the tracks hold in particular.

To properly make some points, I’m going to skip around to different parts of the game.

Wario Land 4 keeps track of high scores, in that it’ll keep a record of how many coins you’ve managed to collect on each level. If you manage to collect over 10,000 coins, you’ll earn a Gold Crown for the level.

If you manage to do this with all 18 levels, a new option will open up in the Sound Room.

Yes, Karaoke! This feature allows you to sing along with one of the game’s most memorable music tracks, Medamayaki, or Sunny Side Up. This song is actually the music played in the level, Palm Tree Paradise, and features vocals in both the level and Karaoke (though in the latter it can be switched off).

As the song plays, all 16 of the Wario cosplayer animations will play at random, and the little cat on the album art will move its mouth to sing, if you have the vocals switched on. The song is in Japanese, but I have a rough translation of it here that has it flow properly in English:

Ukulele echoes, As we roam our new home. On barefoot we go, Searching for the moon in whole, We find it split in half.

We can sketch out a map on canvas, With a drop of a rainbow, Let’s colour it in. And if we don’t return for sunrise, Stop the clocks and we’ll leave them together for good.

I want your sighs and worries to dissolve in the sea, I want your voice forever carved into in a stone. When the moon comes floating by in your bowl of soup, Hold your head up, the clouds printed like leopards will smile

I’ll let you draw your own conclusions about the lyrics themselves, but once more, consider that Sunny Side Up is in the Sound Room at all…

…and also that one of the CD songs, The Moon’s Lamppost is a remix of it in reverse, with a contrasting title.

Long story short, there’s plenty to indicate that Shokora is the DJ behind everything in this musical room, but I could still use some evidence linking a song directly to her, and not just her cursed shopkeeper form, if we’re being picky. Once again, bank that for the time being.

For now, with all this talk of music, I’d like to briefly return to the intro cutscene, and the song that I neglected to mention the first time around. It too features vocals, and these lyrics are in English. You can hear the song here.

The important lyrics here are the first ones, as put by the female vocalist:

You wanna test it now? Your time is over, I’ve had enough. Here I come, Look out, here I come!

Now, what could that be referring to? Well, time to find out!

#6 - THE SHOWDOWN

I’m going to go into a lot of detail about the final part of the game, so buckle up.

The point of beating all of the bosses is to nab the treasure that they guard, each a piece of royal jewellery. Given that I’ve been talking about a princess the whole time, I think you can immediately understand the significance of this, regardless if you’ve played the game or not.

Here’s what happens each time you beat one of the bosses:

The boss’ treasure levitates before you, alongside however many chests you managed to save, based on how quickly you beat the boss. They then fly into the the central pyramid, and light up the corner of the passage you just completed.

When you manage this with all four passage bosses, this will happen:

The central pyramid will rise, and reveal an entrance, leading to the Golden Passage, a final level that puts all of your skills to the test. This helps to further establish that the treasure has some real power behind it, in this case the ability to raise a crypt. This broadens the ‘money is power’ motif that the game has set in place, which is the main reason Wario feels so at-home in the scenario the game presents.

Once the Golden Passage is completed, it’s time to face off against the evil one behind Shokora’s curse, the selfish hoarder of the legendary treasure, the Golden Diva herself.

Right away, with the boss icon the recurring kabuki mask that’s been seen throughout the game on the Jewel chests now makes sense.

It’s also the same that was featured on Shokora’s entrance to the pyramid, too.

Now, for the fight, I’ve enlisted Shokora’s help, having her use the Black Dog transformation, because this will confirm something I’ve seen mislabelled as speculation.

This is it. This is what the intro song was referring to: The Golden Diva’s time is over and Shokora’s had enough. This is the confrontation that could only happen with Wario’s help. Wario was Shokora’s chance to finally make things right.

The Diva enters through a shroud of mist, in a room full of gold, jewels and the treasure chests salvaged from the other boss rooms. She’s wearing all the treasures of the bosses, too.

Shokora strides in and stares her enemy down, as usual.

She becomes the Black Dog…

…and starts chomping away at the Diva’s face. The Golden Diva’s mask changes whenever she takes damage, to explain the change.

However, instead of leaving after her attack, she stands beside Wario, still as the Black Dog.

…But the Diva transforms her back into the much weaker cat.

This is important, as it proves for certain that the shopkeeper, black cat and Shokora are all the same, without any need for theory or interpretation. It might’ve been implied earlier on, but here is where the fact is made concrete. Regardless…

Even when reverted to her powerless form, Shokora’s still up for the fight.

She tries one last attack…

But it proves ineffective, and she’s captured inside the Diva’s lips, after which the fight begins. This scene is genius in how it’s constructed, with the Diva differing from the other bosses by being the only one to harm Shokora. Hell, let alone harm her, she completely imprisons her! Being shown all of this provides a greater incentive to overcome the Golden Diva and serves as fantastic character development for Wario. The story to begin with was that Wario was only in on this adventure for the sake of graverobbing, and up until now, that was the only incentive he had. Each boss gives you treasure, and nobody’s really been threatened. But this scene changes things.

This little black cat has been the player’s guide and partner throughout the game, and now, out of nowhere, they’ve been put in grave danger. Even with the vast amount of treasure that’s at stake, seen in the background, the fact that a friendly character is put at risk gives the player, and Wario by association, much more to fight for. Not only is this gaseous horror in the way of the treasure you’ve fought for, but now they’ve taken your buddy captive.

This change happens to Wario because it happens to you.

The player then battles the Diva and her vast array of tricks. Notice the look of complete worry on the second mask.

…And eventually, her final mask breaks off, revealing her true appearance. This is where her patience evidently begins to wane, as instead of weaponry, the Diva starts slamming into the ground to break it. This illustrates that she’s beginning to comprehend exactly what’s happening. After years and years of reigning over little else than this single, isolated room in the pyramid, all alone with her gold, her time is coming to an end, and in the name of the one she was so desperate to keep held down, no less.

Fantastic storytelling via simple animations. Take notes.

Once the player hits her head enough times, her treasure will float into the air as she bursts, leaving nothing but her lips, where Shokora was held. Wario gives her a final attack, and seals her fate once and for all.

#7 - SHOKORA IS FREE

Now, the beginning of the ending sequence is something I find very interesting. Just after all the chests are counted in, and Wario poses in celebration, the pyramid begins to fall apart. Arewo Stein drops in from the ceiling and Shokora seems adamant on them getting the hell out. The way that the screen fades to black gives the impression that Wario is faced with a dilemma…

…Being Wario, though, he negotiates the situation through an insane display of power! Given her expression, Shokora here’s either determined to escape, or questioning to herself if he’s out of his mind.

Shokora expresses concern for Wario, and Stein gets his own back before running off. Shokora scolds him for this and keeps waiting for Wario. Just as she did in the beginning, once he catches up to her she leads him right back out.

Wario and Shokora manage to escape the pyramid, just before it crumbles into the ground…

…and together, they share a hearty laugh, probably just happy to still be alive.

Recognise it? Indeed, Shokora’s theme in her final moments is none other than Sunny Side Up, reworked into a triumphant and beautiful arrangement.

The four boss treasures are returned to the little black cat, and this twist I’ve rumbled throughout the article finally occurs…

…as she begins to take on human form. The black cat and the shopkeeper are both Princess Shokora.

She was with you the whole time.

After she has transformed, Shokora kisses Wario and thanks him, her compassion expressed through a little heart.

To this day, this scene brings a smile to my face.

Probably the most well-known aspect to Shokora is her four different possible forms, one of which she takes on depending on how many chests you managed to recover during the fight with the Golden Diva. Granted, this features works well to reward those who played well and poke fun at those who didn’t, but what’s particularly interesting is what’s her true form. Remember the newspaper article?

This picture (presumably a painting from her own time) features Shokora as she appears in the standard Good ending, the second-best that’s possible. So why then is her true, Best ending form not shown? Well, there’s nothing that can pinpoint the reason other than not spoiling the surprise of the Best ending, but I do have a plausible explanation.

This picture is of Shokora as she was last known, before the curse was placed upon her by the Golden Diva. When you consider the other forms, and the order they’re in, with her as a baby being the Worst ending, I theorise that these forms showcase her appearance at different ages. As for the Best ending’s form, I will explain that shortly, but first…

Moments after expressing her gratitude, Shokora’s spirit ascends into heaven, so that at long last, she may finally rest in peace.

Once Shokora has departed, Wario lays there for a while, in awe of what just happened.

Soon though, he stands up, looking invigorated…

…and leaves, with his treasure in tow.

Shokora’s treasure? No, Wario’s. Not even Wario’s, really… yours.

#8 - MEMORIES

Princess Shokora is not just a damsel in distress, nor is she the means to an excuse plot. She’s not a parody or a joke, and she’s not even the things I mentioned, such as a tutor, a robotician or a musician.

No, Princess Shokora is an incredible character, and far, far more than the sum of her parts.

This is something you can truely realise when you know what’s inside of those chests.

These aren’t treasures because they’re made from gold and jewels, and have a value in currency. These are treasures because, long ago, they held significance in somebody‘s life, and that person is Princess Shokora. The more of these you manage to recover, the more of Shokora’s life can be remembered, hence how progressively grown she is shown to be.

But if the picture in the newspaper shows the latest account of her in life, would that not make her true form?

No.

Through your ability as the player, you become the sum of Shokora’s efforts. The form she takes on in the game’s Best ending, accessed only by recovering every single chest, stands for all the time she’s spent under the Golden Diva’s curse. All the time she’s spent on the city streets as a stray cat, learning to make music from her surroundings and preparing herself to battle her captor alongside you as an ally, that is what makes this version of Shokora the true one. It’s your capability to learn from what she taught in the very first level and succeed where she could not. It’s your ability to master the game.

Wario and the player are what complete her.

Shokora’s memories are sealed inside those golden treasures, so why did she accept a successor so willingly? Why did she allow and even assist Wario in taking every treasure, that she’s only just rightfully gotten back?

Well, it’s because Shokora must understand what a phenomenal video game is bound to do.

It will leave you with memories.

Anonymous asked:

On the topic of things being "revisionist", it's worth noting that seasons 4 and 5 were written as one big season, and they usually plan most things (outside of some major important long term stuff) a season at a time

Is this about that thing where there were supposed to be three seasons but then then S2 got split up into S2 & S3 and S3 became S4 & S5? I keep that in mind, but as far as the total picture goes right now (and I want to stress I haven’t watched any of the new eps yet and cannot make fair judgement) I have a hard time believing the crewniverse aren’t responding to negative reactions in the past. I mean, it’s not major work to add a line “correcting” who made the zoo. Wasn’t there some story (if anyone has a source?) either about how Sugar personally toned down YD’s debut from what it was initially going to be?

Anonymous asked:

what do you mean by revisionist?

PD’s zoo apparently not being her zoo, for instance. Keep in mind that this is something I’ve only heard of and might be mistaken in. I might go see the new eps next weekend or so, so then I’ll know. 

Anonymous asked:

oh man that was a good amethyst ep

I’m not currently watching SU and can’t bring myself to it until I’ve finished The Legend of the Three Caballeros. Because that shit’s good (give one or two complaints/missed opportunities) and I’m not risking ruining the enthusiasm streak by watching SU inbetween. Having standards fresh in mind is also probably not a recommendable way to engage with SU, because even if it’s good now that’s still too late (and revisionist, from what I’ve heard).

Avatar
Reblogged
Avatar
thosedarncriticals

Let’s start a list of unexplained plot points I’ll go first!

  • Whatever the Crystal Heart is
  • The time thingy and why that wasn’t used earlier by the Diamonds so they could just go back and prevent Rose’s “shattering”/win the war
  • Why Lapis was on Earth to begin with
  • Why that even when the Crystal Gems encountered Pink Diamond at one point they didn’t recognize the voice of their leader
  • Why one gem’s corrupted form is just a pillow/why the sand pillow gem hasn’t been freed yet
  • Why a bunch of gem shards could possess Frybo instead of turning into a bunch of limbs
  • Why wasn’t Pearl horrified by said gem shards
  • Why Rose bubbles a bunch of shards and doesn’t go looking for more even though there should’ve been plenty more after the Diamond attack(ok nevermind she’s selfish but still)
  • Is Onion an (half)alien or was that just an ableist joke?
  • What was up with that moment between Onion and Topaz?
  • What happened to the Rubies other than Navy and Eyeball (and even then I want to know Navy picked up Eyeball)?
  • What about those coordinates mentioned in “Future Boy Zoltron”?
  • What about that hole in Russia? (Honestly, remember when we theorized that was where Pink emerged from because her moonbase painting made it look like she was emerging? The crewniverse sucks at storytelling.)
  • WTF is the Geode?
  • WTF is in the chest?
  • What were the gem shard experiments and who performed them when?
  • Is the Slinker still lose in the base? Does Lapis have the Roadrunner?
  • Does Jane still exist?
  • Does Steven Jr. still exist?
  • What gems belonged to Pink’s court and where are the ones that aren’t quartzes?
Anonymous asked:

man, you know the new SU reveal really recontextualizes Rose and Bismuth's disagreement

Honestly, my regard for this show is so low that my foremost thought of that particular episode was:

“Bet they were thrilled about saving themselves those five seconds on animation work.”

I don’t even know where to begin with anything more in-depth. Like, this revelation is, once more, nothing even close to a revelation. Just another case of that one very likely option that until this moment was worth praying for not to be the one. I’m convinced the crew itself doesn’t comprehend just how badly this reflects on everything they’ve told and been trying to tell.

Avatar
coolhelpusposts-deactivated2018
#justicefornoura

TW: Rape, Forced marriage

From what I learned is that a Sudanese tribal man who had 16 year old daughter made a marriage deal with another man when she turns 19. 3 years later (in early 2017), the girl ran away to her aunt’s house for fear of being forced to marry which then made the father tell his daughter that the marriage was canceled. 

She came back and immediately realized that she was duped. 

After the wedding, the man tried to force himself on noura for a five day period and by the 6th day, he called in his cousin and family members to pin his “wife” (more like captive) down while he raped her.

The second time the man tried to rape her she killed him and ran to her family’s home. When she told them what happened, her family disowned her and her father took her to the police station. 

The court accepted noura’s accounts, but since marital rape isn’t illegal in Sudan, noura was charged guilty on homicide. 

The family of the rapist husband will officially make their demand on the 10th of may between blood money or execution. (Their lawyer already made it clear that they will demand her execution.)

The victim’s lawyers said they will ask for a retrial, while her family still shows no support and have since moved to a town far away to distance themselves from her. 

Source (arabic): 

An email was set up by a supporter (@bsonblast on insta) for anyone who wants to send noura a message of support. The letters will be printed and given to her. 

It’s JusticeForNoura@gmail.com

Avatar
Reblogged

Hey question

When the whole “Connie’s eyesight” discourse was going on, why were people angry at Steven again? He didnt actually do that on purpose or try force anything onto Connie. So what did he need to be called out for?

It was far more the narrative than Steven that was the problem, but all the same Connie was very, very clearly upset and Steven (explicitly; “I don’t even know” *runs off*) didn’t care because all that mattered to him was that it turned out he had healing powers after all.

Honestly, every time I rewatch that particular scene I’m just baffled Steven was writtten like that. I don’t get anyone can watch it and not be confused (at least while knowing now there’s no follow-up to it).

Why the fuuuuuuuuuuuck is that PSA so much better drawn, funnier, more clever, and all-around entertaining than the entire show since, like mid-S2?

You know what, if this is the last I see of Amethyst’s character arc and Jasper in general, I can live with that. It’s something, at least.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.