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you need to chill

@readytocomply / readytocomply.tumblr.com

stef. nyc. mcu (bucky! steve!) and film. bucky's thick thighs give me life.
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pawgliacci

Well modern camera equipment can almost see in the dark so what do you even need lighting for?

i just gotta real quick make sure that youre joking. you are joking, right?

I’m not joking. Do you understand the ISO value system as it relates to film?

im not arguing that you cant film in the dark without special lighting (obviously you can), im saying you shouldnt. im arguing with the second half of your statement. the lighting in the first picture is very purposeful and enhances the horror of the film. they didnt get into the editing room and go “oh darn, we forgot to shine a light on the guy hiding in the shadows!” jaws was made scarier because you could rarely see the shark, so your brain invented the scariest possibility. you can just… see the whole man in the second picture. having a flat shot where the lighting doesnt even draw in the viewers eye to anything (much less obscure something thats supposed to give the movie tension and anticipation) looks fucking boring and adds nothing

thats what we need lighting for

One of these is much more visually appealing than the other

Lighting in film, and especially horror is so *so* important to the tension in the scene, it’s a significant part of visual storytelling, and the cinematographer/DOP (director of photography) should’ve picked up on that.

It’s particularly embarrassing in comparison to the original material, as with digital/modern technology, you can literally see how the shot looks while you’re shooting.

This should’ve also been sorted in comp and fixed well before distribution.

As already pointed out, the lighting values have no depth to them, thus creating a very flat scene (this is one of the first design principles we are taught in design for animation/film- if I had handed in a lighting shot or concept anything like this, I would’ve failed the module).

If you take the shots and put them into greyscale, you can see this a lot clearer.

In the original Halloween shot, we can see a high range of value (how bright or dark something is)- the lighting is brightest on Jamie Lee Curtis, the viewer’s eye is drawn to her first- we can see her emotions clearly and gain sympathy for her character. Then we are drawn into the darkest value, creating dread, and this is fulfilled and heightened with the contrasting (and next highest) value of Michael’s mask.

In the modern shot, all the values are within a similar range (mid-greys), and there is no proper depth in value- making the tension within the shot fall flat (not ideal for horror).

In fact, the highest value in this shot is the fire in the background- which is where the eye is drawn to first. The background. Not the action. So instead of feeling empathy or dread, we are focusing on the wrong details.

And yes, while it could be said from a film analysis POV that the flatness of the shot ‘puts the characters on the same fighting ground/level of power in the shot,’ I’m not going to give them the benefit.

To top it off, the use of colour in the modern shot highlights the errors in lighting. Whilst sharing the blue/orange colour scheme of the original shot, everything is blue except the one area of contrast, the orange fire. So once again, we are drawn to none of the action and instead the background.

With a very small edit in compositing and lighting to match the original Halloween, the feeling (and focus) of the shot is completely changed. The shot has higher contrast and range of values- the focus is on Curtis, while Michael feels more foreboding in the darkness. The contrast puts the characters on opposite sides- good vs evil, telling a narrative in contrast to the unedited shot.

These effects could’ve easily been achieved by adding a key light on Curtis and rim lighting on Michael in production, and if necessary, editing value depth in comp to enhance the raw footage.

TLDR: Digital filmmakers still need to know traditional film and design theory- just because you have good actors, cameras and composition, does not mean you can forgo basic film craft. The aim of cinematography is to enhance the narrative, not restrict it.

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wealldraw

do you ever just

happy 10 year anniversary to this game changer thank u @joscribbles for your services

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joscribbles

can’t believe it’s been 10 years since i learned to always put my name on my art, even if it’s just a shitpost, bc u never know what’s going to blow up

anyway here’s a signed version if you wanna use it to shut up people who are trying to tell you their Opinions

World Heritage Post

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seibelsays

This is EXACTLY why Bucky Barnes is my favorite character and it brings me so much joy to finally see a little bit of it on screen.

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phdna

I feel like an extremely minor 616!Bucky moment that really sums up who Bucky is as a character is when he and Natasha are strolling in the rain and he begins to whine about it and she’s like “...seriously? That’s too much for you? You fought Nazis.” and he just straight up says “If I have to compare everything to fighting Nazis, I’ll never get to complain about anything.” and I remember stopping and smiling because that’s it. Bucky hits every trope of the grimdark hero but instead of becoming the grimdark hero he just... complains a lot about inconsequential things in ways that hurt no one. He remains sweet and genuinely upbeat as a rule, he’s just... gonna make sure the world knows when he’s Mildly Inconvenienced. He’s 100% on board with helping you move on a weekend! He’s just gonna complain about random stuff while he does it and he won’t expect you to understand half of what he’s even talking about, he just has a complaining quota to meet, like a psychological fitbit that measures harmless irritation

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unforth

Gentle reminder that very little fandom labor is automated, because I think people forget that a lot.

That blog with a tagging system you love? A person curates those tags by hand.

That rec blog with a great organization scheme and pretty graphics? Someone designed and implemented that organization scheme and made those graphics.

That network that posts a cool variety of stuff? People track down all that variety and queue it by hand, and other people made all the individual pieces.

That post with umpteen links to helpful resources, and information about them? Someone gathered those links, researched the sources, wrote up the information about them.

That graphic about fandom statistics? Someone compiled those statistics, analyzed them, organized them, figured out a useful way to convey the information to others, and made the post.

That event that you think looks neat? Someone wrote the rules, created the blogs and Discords, designed the graphics, did their best to promo the event so it'd succeed.

None of this was done automatically. None of it just appears whole out of the internet ether.

I think everyone realizes that fic writing and fanart creation are work, and at least some folks have got it through their heads that gif creation and graphics and moodboards take effort, and meta is usually respected for the effort that goes into it, at least as far as I've seen, but I feel like a lot of people don't really get how much labor goes into curation, too.

If people are creating resources, curating content, organizing the creations of others, gathering information, and doing other fandom activities that aren't necessarily the direct action of creation, they're doing a lot of fandom labor, and it's often largely unrecognized.

Celebrate fan work!

To folks doing this kind of labor: I see you, and I thank you. You are the backbones of our fandoms and I love you.

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