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starcunning

@starcunning / starcunning.tumblr.com

a star-cunning sorcerer call me star! they/them. welcome to the shitpost pipeline, with intermittent bursts of original content.
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reblogged

Ok, question. Why not use the For You page at that point?

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starcunning

because seeing your beloved mutual's two-note flop posts is the very essence of this site, which requires you to have beloved mutuals (so you have to follow people) and is also not a thing that the for you page and algorithm can give you (because a post has to be 'successful' to go on that page).

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prokopetz

At some point we're going to have to come to terms with the fact that "Megalovania" isn't even the best boss theme in Undertale, much less the best boss theme of all time.

Megalovania isn't even the best boss theme reskin of a Vriska song in Undertale

I know you're right by my memory is bad. Can anyone tell me what those actually are respectively? What is:

The Best boss theme in Undertale?

The best boss theme reskin of a vriska song?

The bes boss theme of all time?

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starcunning
The Best boss theme in Undertale?
The best boss theme reskin of a vriska song?
The best boss theme of all time?

well, for my money it might be To the Edge by Masayoshi Soken.

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prokopetz

Though the proverbial "showdown at high noon" is largely a media invention, many famous gunslingers of the American Old West did engage in formal duels at least occasionally. The main differences from the popular media version are twofold:

  1. Formal duels were rare; most famous gunslingers duelled only once or twice in their entire careers, and a gunslinger with three or more duels under their belt would have been considered extraordinarily prolific (and also extraordinarily stupid – see below);
  2. Those gunslingers who did duel typically made a point of accepting challenges only from opponents of demonstrably inferior skill; there was something of an unspoken agreement among prolific duellists to avoid duelling each other by any means necessary, as they knew the surest way to cut short one's career was to duel someone who actually knew what they were doing!

Anyway, the reason I bring this up is because some day I want to write a semi-competitive tabletop RPG where the player characters are all rival gunslingers living the high life on manufactured drama and exaggerated tales of their legendary prowess while going to elaborate lengths to avoid having to actually fight each other.

(The mechanics for the social side of play would involve a blackjack variant with light deck-building elements and a heavy emphasis on bluffing and concealed information. The combat/duelling mechanics would just be "both sides flip a coin, and if your coin comes up tails you die", with duels where both parties eat dirt explicitly permitted.)

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petterwass

I could also see very elaborate kayfabe with fake injuries being a thing

Throwing away your shot allows your opponent to forego their coin flip, but you have no particular means of obliging them to do the same for you – get a little Prisoner's Dilemma action going. If you're trying to conceal the fact that you deliberately missed, the blackjack minigame is used to determine how well you sell it to any onlookers.

One may ask, if the gunslingers in this game have the goal of avoiding any actual gunslinging, how do they support themselves financially? Well, based on the history of the period, several possibilities naturally offer themselves (presented as a d6 table for your convenience):

  1. You're employed in law enforcement, likely as a sheriff or bounty hunter. Complication: one of the other player characters is your current target; the others don't initially know which of them it is.
  2. You're employed in some other skilled profession – for example, as a lawyer, or perhaps as a dentist. Complication: you need to spend a significant portion of your downtime actually doing your job.
  3. You're the leader of a criminal gang. Complication: your boys are also in town, and you're liable to be dragged into the fallout of their various drunken misdeeds.
  4. You subsist on publisher's fees from selling purple-prosed – and largely fabricated – stories of your adventures. Complication: your reputation is vulnerable to debunking.
  5. You perform trick-shooting exhibitions as part of a travelling show. Complication: you're unable to keep a low profile; the other player characters always know where you are and what you're doing.
  6. You rely on the patronage of well-heeled widows or other women of means; in modern terms, you're supported by one or more wealthy sugar mommies. Complication: hoo, boy.
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