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Mirke's Menagerie

@mirkemenagerie / mirkemenagerie.tumblr.com

Sounsyy's XIV Blog. Reblogging Art & Posting Lore. Sidebar Art by @hutarin >> OOC | IC Prompts | NSFW is Tagged kofiwidget2.init('Buy Me a Coffee', '#46b798', 'A006267U');kofiwidget2.draw();

mirkemenagerie update

Lore Index

I’ve had my own lore compilations thread on the RPC for some time, and now I’m porting the Index over to @mirkemenagerie. So you will now be able to scroll through an itemized list of my lore posts here:

While still finding all lore-related reblogs under the Lore Tag here:

Hope you all like the changes!

Mirke’s Menagerie Lore Index

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Aether & Magic

Deities & Primals

Races of Man & Beastmen

Guilds, Classes, & Jobs

Ul’dah, the Jewel of the Desert

Limsa Lominsa, the Navigator’s Veil

Gridania, the Sylvan City-state

The Holy See of Ishgard

Sharlayan, the Old World

Ala Mhigo

Garlemald

The Near East (Ilsabard & Thavnair)

The Far East (Othard & Hingashi)

Ancient Allag

Meracydia, the Southern Continent

Mamook, the New World

Miscellaneous

The First: Norvrandt

How exactly on an aetherical-level does Monk's Chakra work? Are they permanently opened for the individual or does the individual gain the ability to open and close them? A few quotes from Erik state that it increases the user's life-force so does that mean that the opening of the valves allow for aether to flow more freely which allows for the existence of more aether in the body? What does "light" and "dark" aspectation of chakra exactly have to do with each of the 14?

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I don't know that I can answer this question in a satisfying way, but I'll start from the bottom with "light and dark" and try to work my way up. To start, XIV's magic system is heavily inspired by real world alchemy and various alchemical theories and principles.

More below the Read More cut.

Heads up folks! I'm closing down sign ups due to the overwhelming response! However that doesn't mean I don't want to see your faces on March 29th! We need to cheer on all these brave hunters as they run through Ala Mhigo!! Mateus Server! Crystal DC! 3 PM Central Time! We just had Daylight Savings! Plan accordingly!

You can also join the discord for an event notification!

Hey Hunters -- have a playlist. >:)

Hey folks!! Just a soft reminder -- if you signed up for this, you're in! There are no quotas, this is not a tournament. If you signed up to hunt, you're hunting!! See you this afternoon!!

Heads up folks! I'm closing down sign ups due to the overwhelming response! However that doesn't mean I don't want to see your faces on March 29th! We need to cheer on all these brave hunters as they run through Ala Mhigo!! Mateus Server! Crystal DC! 3 PM Central Time! We just had Daylight Savings! Plan accordingly!

You can also join the discord for an event notification!

Hey Hunters -- have a playlist. >:)

thinking again about TvTropes and how it’s genuinely such an amazing resource for learning the mechanics of storytelling, honestly more so than a lot of formally taught literature classes

reasons for this:

  • basically TvTropes breaks down stories mechanically, using a perspective that’s not…ABOUT mechanics. Another way I like to put it, is that it’s an inductive, instead of deductive, approach to analyzing storytelling.
  • like in a literature or writing class you’re learning the elements that are part of the basic functioning of a story, so, character, plot, setting, et cetera. You’re learning the things that make a story a story, and why. Like, you learn what setting is, what defines it, and work from there to what makes it effective, and the range of ways it can be effective.
  • here’s the thing, though: everyone has some intuitive understanding of how stories work. if we didn’t, we couldn’t…understand stories.
  • TvTropes’s approach is bottom-up instead of top-down: instead of trying to exhaustively explore the broad, general elements of story, it identifies very small, specific elements, and explores the absolute shit out of how they fit, what they do, where they go, how they work.
  • Every TvTropes article is basically, “Here is a piece of a story that is part of many different stories. You have probably seen it before, but if not, here is a list of stories that use it, where it is, and what it’s doing in those stories. Here are some things it does. Here is why it is functionally different than other, similar story pieces. Here is some background on its origins and how audiences respond to it.”
  • all of this is BRILLIANT for a lot of reasons. one of the major ones is that the site has long lists of media that utilizes any given trope, ranging from classic literature to cartoons to video games to advertisements. the Iliad and Adventure Time ARE different things, but they are MADE OF the same stuff. And being able to study dozens of examples of a trope in action teaches you to see the common thread in what the trope does and why its specific characteristics let it do that
  • I love TvTropes because a great, renowned work of literature and a shitty, derivative YA novel will appear on the same list, because they’re Made Of The Same Stuff. And breaking down that mental barrier between them is good on its own for developing a mechanical understanding of storytelling.
  • But also? I think one of the biggest blessings of TvTropes’s commitment to cataloguing examples of tropes regardless of their “merit” or literary value or whatever…is that we get to see the full range of effectiveness or ineffectiveness of storytelling tools. Like, this is how you see what makes one book good and another book crappy. Tropes are Tools, and when you observe how a master craftsman uses a tool vs. a novice, you can break down not only what the tool is most effective for but how it is best used.
  • In fact? There are trope pages devoted to what happens when storytelling tools just unilaterally fail. e.g. Narm is when creators intend something to be frightening, but audiences find it hilarious instead.
  • On that note, TvTropes is also great in that its analysis of stories is very grounded in authors, audiences, and culture; it’s not solely focused on in-story elements. A lot of the trope pages are categories for audience responses to tropes, or for real-world occurrences that affected the storytelling, or just the human failings that creep into storytelling and affect it, like Early Installment Weirdness. There are categories for censorship-driven storytelling decisions. There are “lineages” of tropes that show how storytelling has changed over time, and how audience responses change as culture changes. Tropes like Draco in Leather Pants or Narm are catalogued because the audience reaction to a story is as much a part of that story—the story of that story?—as the “canon.”
  • like, storytelling is inextricable from context. it’s inextricable from how big the writers’ budget was, and how accepting of homophobia the audience was, and what was acceptable to be shown on film at the time. Tropes beget other tropes, one trope is exchanged for another, they are all linked. A Dead Horse Trope becomes an Undead Horse Trope, and sometimes it was a Dead Unicorn Trope all along. What was this work responding to? And all works are responding to something, whether they know it or not

An incomplete list of really useful or interesting reads from TvTropes.

please note that yes many of these are concepts that exist elsewhere and a few are even taught in fiction writing classes but TvTropes just does an amazing job at displaying the range of things that can be done with them

legitimately so much of the terminology I use to talk about storytelling, and even think about it in my own head, i learned about from TvTropes

this is just a really short list of examples I encourage people who write or otherwise create stories to browse around on this site it’s so useful

Informed Attribute is one of the ones I reference most often as an editor. 

Theory of Narrative Causality is one of my personal favorites, because it's kind of fun when a story acknowledges that things are happening in the story because that's what makes it a good story.

Also Applied Phlebotinum, because sometimes you don't need to know how something works, it just does, and that's all that matters for the purposes of the narrative.

Machine Translation: Player-kun…. Why would you defend King Greedō? He knows nothing but greed and ignores his own people’s suffering. That’s not how a king should be!

Official Translation: Hey… tell me, why are you defending King Avaricean? He’s no king… All he loves is the sound of gold dropping into his coffers, as he leaves his people to rot!

Twitter Localization Discoursist: as you can see, the meaning of this line was COMPLETELY lost in translation. Until I read this, I had NO IDEA that King Avaricean was supposed to be greedy

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