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Turovero: The Celestial Tower

@turoveroofficial / turoveroofficial.tumblr.com

Official blog for the RPG Maker VX Ace game by QZ Productions.
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Turovero: The Celestial Tower Version 1.3 is now available for download!

Changelog for Version 1.3:

  • Fixed a bug on the final floor preventing the player from using a Warp Gem when they should be able to use it after completing certain trials.
  • Added another visual cue to a second floor sniper puzzle.
  • Fixed a variable error causing some of the key item pick-up dialogue to reset on the fourth floor.
  • Fixed the description of the Blessed Sallet so that it no longer refers to a chestplate. I know what a sallet is, I swear!
  • Disabled characters from taking rogue actions when inflicted with the "frozen" status in the fifth floor.
  • Made the auto-battle fight during a fifth floor cutscene "unlosable" - that is, the scene will continue even on the rare chance that the character falls in battle. The self-heal effect has also been buffed to make this less likely to occur.
  • Buffed Mana Siphon so that it might be a little more useful in the earlier floors.
  • Changed some of Viveca's stats for her first battle for balance purposes.
  • Changed some of the fifth floor enemy's stats for balance purposes.
  • Decreased damage output slightly for all enemy AOE attacks.
  • Fixed the Mind Shot skill, which had been given a 50% HIT rate rather than the appropriate status effect rate. The skill will hit at a normal rate now.
  • Moved a save point inside the last portion of the third floor to avoid an unintentional point of no return scenario.
  • Changed a small amount of dialogue to provide more salient hints for one of the seventh floor puzzles.
  • Added captions upon examining certain puzzle objects on the seventh floor for clarification.
  • Moved some objects in one of the eighth floor sidequests to avoid softlocks when interacting with them.
  • Fixed a bunch of bugs in the developer's room:
  • Character dialogue will no longer display all three conversations at once; you'll need to talk to the character again to trigger the next dialogue in the sequence.
  • A variable error with Leilia's dialogue has been fixed.
  • An error where a cutscene picture will remain on screen in the art gallery after you exit has been fixed.
  • Added a small Easter Egg in the pub, contingent on... something. ;)
  • Fixed various message portrait errors.
  • Fixed various typos.
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Anonymous asked:

Hello! Just an anon dropping by to say i love this game's story and your streams. tbh ive kinda been,,, uh,,, stalking your projects since prom dreams. I played thru siggy's route but never managed to finish bc of computer problems, so finally getting to see the endgame along with your commentary is really nice >< one of the later scenes nearly made me cry and im so grateful (Also would you mind fanart submissions? because I may or may not have sketched ami the other day hehe >.>)

Thanks!! I’m glad you’ve been enjoying it :D Please absolutely submit fanart, it’s much appreciated!

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Anonymous asked:

I'd just like to say, that Turovero made a fun digital game day with my friends today! I streamed and controlled the game, while they decided on the group's actions and voiced the characters, and I voiced the NPCs! It was super fun! Thanks for making this game!

Whoa I’m so glad!!! You’ll have to update me on how the story route plays out >:D Thanks for the kind words, knowing y’all enjoyed it is a big encouragement...!!

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The Turovero Remix Charity Single is now available!!

Donation Instructions:

  • For donations $3-$10, donate to my Ko-fi HERE with a statement that it is a Direct Relief donation. Proceeds will be forwarded to Direct Relief in bulk.
  • For donations $10 and above, donate directly to Direct Relief's COVID-19 site HERE, then submit a screenshot of your confirmation via Tumblr, my Twitter, or email (flanoirbunny@gmail.com).
  • After your donation has been confirmed, I will send you a link to download the single.

Special thanks to Cristina Moreno for the album artwork!!

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