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The world of cute things, and stuff.

@stephdudette / stephdudette.tumblr.com

Never really left. I reblog things that show up on my feed that I like or interest me. I like too many things to list.
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my mom took this nearly 10 years ago. she was outside and just happened to have her camera when some newlyweds went by on a bicycle for two

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In New Horizons, if the game can't load an NPC due to their referenced model name being invalid, or for other reasons, the game will instead load a naked, unnamed Bob in their place as a failsafe. This was likely a dummy NPC used for testing reasons.

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reblogged

why do we have butt cheeks i dont understand why did we evolve this way

what use do butt cheeks have 

oh my god I HAVE THIS KNOWLEDGE

fun fact: butt-cheeks are one of the things that make us superior to other animals okay note that other apes do not have butt-cheeks

okay don’t quote me on this because I only did sixthform-bio and I’m sure of forgotten loads of stuff but here’s the down-low

back when we were evolving from ape to human, one of the most important things that happened was when our spine started meeting our brains at a sort of 90 degree angle instead of like 45 degrees, which meant that we could straighten up and walk on two legs which was a pretty rad development

except alas oh no our muscles weren’t built to allow us to walk around on two legs because that requires a sort of twisty motion of your hips as opposed to whatever the fuck it is everything else does AND SO ape-people started evolving with longer, narrower waists so that our bodies could twist with every footstep and we could strut along the fashionable catwalk that is neanderthal evolution

but then once this had happened, people realised that we had an advantage over other animals and we would be better at chasing and killing them but we weren’t very good at running

so that’s when we developed the glutenus maximus which is a really badass-sounding name for the muscle in your derriere which helps us to support our spine in an upright position so we don’t get tired, and helps the legs to rotate nicely so that we can run, and has a nice big fat storage around it to help us get energy so that we can run

and that, basically, is the butt-cheek

tl;dr - butt-cheeks were the result of thousands of years of natural selection so that we could run fast and slaughter things

thank you so much for such a fabulous, informative and detailed explanation on the evolution of the butt

i feel enlightened and empowered to know my butt is for such a worthwhile purpose, so thank you 

i love this butt science post so much

Also for squeezing

fun fact: that fat on the cheeks? Incredibly useful source of energy to that muscle during endurance exertion, when glycogen is more or less depleted; carries the advantage of being right there and also serving to pad the important muscles in case of injury and provide a comfortable cushion on which to sit. Fat pads do things, and while we’re most used to thinking of individual fat pads in terms of their structural uses, often they function by providing easy sources of local power for sustained use.

Humans actually have quite a lot of intramuscular fat relative to some other species–I’m used to mice, which don’t bother, for example; neither do rabbits, which are so infamously lean that dining too heavily on them can be bad for human health. Of course, neither species relies much on endurance. Fast twitch muscles, which are good for sprinting and darting, tend to be powered by glycogen availability even within species; by contrast, slow twitch and highly oxidative muscles that are used over sustained exercise are generally powered by intramuscular fat.

(I am reading an interesting thesis tonight that also notes that relative to horses, dogs have more intramuscular fat in hindquarter muscles–exactly what you would expect to see in the context of intramuscular fat as a local fuel for endurance running, since dogs are–like humans–adapted for long distance persistence hunting.)

Next time you slap that jiggly ass, stop and reflect on how important and useful ALL its components are! In a very real sense, humanity’s ass defines us nearly as strongly as our heads.

So what I’m hearing is that having a dump truck ass is literally Evolutionarily Advantageous. Even great-great-great-grandma Ungalug back in the Pleistocene woulda been hunting for a slice of that Cake. Help I’m a Miocene megafauna trying to escape predation but these Hominid ass-cheeks are dummy thick and the resonant clapping of their fatty pads keep driving them onwards beyond the limits of my exhaustion

This is the ass of a killer, Bella.

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adorkastock

Check out my evolutionary advantage.

🍑✨

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I'm really glad the anime kept this in. I was worried they might not. This is the turning point for I'm in Love with the Villainess, where it becomes clear it's not just a silly isekai comedy, but a story that also earnestly discusses queer issues.

It's still fairly unusual for the kind of yuri that gets adapted to anime to outright have characters say "I'm gay", so the fact Rae frankly discusses her sexuality here is refreshing-- but on top of that, the show goes on to directly challenge homophobia.

Rae's behavior with Claire before this has been inappropriate (and they really should have toned it down in adaptations to make this convo work better, but alas) and that is acknowledged here. However, Claire moving away from Rae specifically because Rae states that she's gay is what's pointed out wrong, and the stereotype of "lesbians just can't control themselves and will creep on every woman they meet" is pointed out as wrong. This is a common stereotype that persists pretty much everywhere--the idea that it isn't "safe" for women to be around lesbians--and it is valuable that it's called out here. Gay people aren't more likely to be predatory that straight people, and that's something everyone should get through their heads.

What's more, the idea of "oh she's not gay or bi she just happened to fall in love with a woman" or "it's just a love that transcends gender" isn't a super common stereotype in the US and a lot of other countries, but it is one that pops up constantly in anime and manga, because it's seen as somehow "more okay" for a character to kiss girls if she goes out of her way to say it doesn't make her a lesbian or bi/pan. (In the novel Rae does internally mention that bisexual people exist, btw, but she's just not one of them).

So Rae bluntly saying "no gender does matter to me. I'm a lesbian. I'm only attracted to women" is refreshing. "Oh she just fell in love with that one special girl, no reflection on her sexuality whatsoever" being called out as it's own form of prejudice is a pretty big deal.

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askagamedev

Especially with so many projects that were never announced probably getting canceled right now due to layoffs and studios dissolving, how risky would it be for devs to keep personal copies of their work/builds?

I always thought NDAs were generally time limited, and at least that way the work wouldn't be entirely lost for ever. Is that even something devs generally want?

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There are certain things that studios and companies can ask us not to do but have a real hard time preventing, especially if the company is going through a death spiral process. Keeping a personal copy of stuff I worked on, especially in an age of remote work, is one of those really hard-to-prevent things. If the company or studio is going under, almost everyone is losing their jobs and the motivation to maintain operational security is very low. Nobody in security cares when their main priority suddenly shifts to finding a new job. In these situations, leaked stuff happens a lot more often since there's little motivation for enforcement.

It's much harder for workers who are let go from a company that remains alive, since breaking NDA would result in being liable for a bunch of damages. However, if I don't disclose anything and just keep stuff private, the studio cares a lot less about whether I have those files. They don't really do much forensic analysis of the workstations of former employees, they mostly just wipe them clean in order to protect the company from potential liabilities from accidentally finding left-behind personal files of the former workers.

The thing about old game projects (especially for cancelled games) is that there's really only so long that the old stuff is even viable. The inevitable passing of time will decay any knowledge of the project and its workflow. If we release information and development stuff about games that were cancelled, say, two console generations ago, it is unlikely that the current IP holders and leadership would be super angry about it because so much time has passed. This is considerably different from releasing information about a game that was cancelled this year, where things are still raw and legal action is still a very legitimate threat.

The main benefit to holding on to old projects is primarily for personal education. There's a lot to be learned if one can go back and study the way things worked on an old project. How did they set things up and why? How can I learn what decisions my seniors and leads made, and why did they make those decisions? How did they solve these problems? Can I use those same techniques? There might be some element of internet influencer points if old stuff gets released to the public, but that typically gets glossed over the way trivia is treated. In my opinion, the real value in old project assets is in the educational content it can provide.

Got a burning question you want answered?

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I’m a teacher assistant for spanish grammar and the professor was explaining epícenos (single gendered words that encompass masculine and feminine beings) and he was using iguana as an example and he said: “there is only one gender… iguana” and i had to mute my microphone

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geekysteven

“there is only one gender… iguana”

Attached image is a cartoon iguana surfing with a speech bubble

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