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jackalgulch

AASIMAR IN JACKAL GULCH

In Jackal Gulch, aasimar are created. Members of the clergy of Pholtus each hope that during their baptism rite, they will be claimed and recognized with an Archangel's Blessing and become an aasimar. There are many theories about what qualifies one to be an aasimar, whether it is at the mere whims of each Archangel or whether they see their strengths within a mortal and give them the tools to further their prowess. Some parents try to mold their children in specific ways to fit the virtues and value of a specific archangel in hopes that their child will be baptized and blessed as an aasimar.   Aasimar that turn against their blessing, the path of Pholtus and his angels, and fall to sin become Apostates. Additionally, those who were once blessed by the fallen Zariel have become Apostates, those who were once blessed by the deceased Rachel have lost their blessings.

Ability Scores. Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1

Size. Small or Medium

Speed. 30 ft. 

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Celestial Resistance. You have resistance to radiant damage.

Archangel's Blessing. You have been blessed and chosen by a specific archangel and bear an aspect of their power. You choose Intelligence, Wisdom, or Charisma as your spellcasting ability for your cantrip. You choose which ability when you select this lineage. Each blessing is accompanied by an awakened essence of their power you can draw out known as a Celestial Revelation, which you gain at 3rd level. You can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest. Choose one of the following blessings: 

  • Blessing of Ananiel. You are blessed by the Angel of Calamity. You know the Lightning Lure cantrip. In addition, you have resistance to lightning damage. 
Celestial Revelation. When you manifest your Celestial Revelation as a bonus action, a dust devil engulfs a 10 ft. radius around you. As a bonus action on your subsequent turns, you can force creatures within the tornado to make a Strength saving throw. the DC equals 8 + your proficiency bonus + the ability modifier you chose for your cantrip. On a failed save they are pushed 10 ft. away from you. Until the transformation ends, once on each of your turns, you can deal extra lightning damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Blessing of Cadriel. You are blessed by the Angel of Valor. You know the Sword Burst cantrip. In addition, you can choose to gain proficiency with martial weapons or medium and heavy armor. If you have proficiency in both, you gain a fighting style from the Fighter class. 
Celestial Revelation. When you manifest your Celestial Revelation as a bonus action, searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Blessing of Daniel. You are blessed by the Angel of Innovation. You know the Mending cantrip. In addition, you gain two tool proficiencies. Your proficiency bonus is doubled for any ability check you make with them. You cannot gain expertise with these tools in the future. 
Celestial Revelation. When you manifest your Celestial Revelation as a bonus action, two luminous wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed. In addition, while transformed, as a reaction you can grant you or an ally within 10 ft. a bonus to an attack or saving throw equal to your proficiency modifier. 
  • Blessing of Hadrien. You are blessed by the Angel of Patience. You know the Light cantrip. In addition, you learn Shield of Faith, and at 3rd level, you learn Arc of Light. You can cast each spell once per day without expending a spell slot.  You can also cast these spells using any spell slots you have of the appropriate level. 
Celestial Revelation. When you manifest your Celestial Revelation as a bonus action, two luminous wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed.
  • Blessing of Neriah. You know the Guidance cantrip. In addition, as an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Celestial Revelation. When you manifest your Celestial Revelation as a bonus action, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. At the start of your turn, you and allies within 10 ft gain temporary hit points equal to your proficiency bonus. 

Alternatively, some aasimar after turning their back on their faith become an Apostate, the setting's version of a Fallen Aasimar. Replace the Archangel's Blessing feature with the following:

  • Apostate's Burden. You know the Thaumaturgy cantrip. Your status creates both fear and respect depending on where you walk and who you are with. You have Proficiency in Intimidation and Persuasion. Additionally, your sense of conviction is unmatched. You have advantage on saving throws against being Charmed or Frightened. 
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