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frauhupfner

Hello. Maybe there is someone who can help? I’m looking for these female clothes, blouse and skirt. I think they are by Cosette but since all her pictures are gone (thanks, TinyPic) I can’t find them. :/ I also can’t find them in my old Downloads-folders, there are some clothes by Cosette but not these two. :/

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Simblr non-update XD

Urghhh spent all morning on the phone trying to sort out my mum’s mobile phone service. Guess I won’t be updating my simblr this week-end :/

On the plus side, I’ve been playing a bit when it wasn’t too HOT. Slow-paced, easy-going play, and it’s been really enjoyable! The Blurbs are blurbing along, and the Pleasant-Bradshaw madness is sort of calming down.

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earlgraytay

okay, there are many legitimate reasons to dislike disney, but can we please stop using “disney tells stories based on folktales!!11!!!” as one of them? pretty please, with cherries?

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moral-autism

Why is this not a legitimate reason? Isn’t it sad, to see all the most iconic and familiar-to-most-children forms of folk tales be under copyright?

…The problem isn’t that Disney makes stories based on folktales, though. Honestly, I don’t think the problem is even the copyright. (Though that sure doesn’t help.) The problem is that Disney has the brand recognition and the deep pockets to freeze out anyone else who tries. 

I know, it’s a subtle distinction. I’m going to use dolls as an example, because Special Interest Hell. Bear with me for a second. 

A while back, Mattel made a doll line called Ever After High. Ever After High had a gimmick- it was a doll line based on fairy tales, but instead of being based directly on the fairy tale characters themselves, it was based on their children. This meant that they could create iconic and memorable designs for the characters without being accused of ripping off Disney’s designs.  

This is an original “basic” Ever After High doll: 

The dolls are almost fully articulated- they have 360 degree head rotation, articulated shoulders, elbows, wrists, and knees. Their costume designs are complicated, often featuring multiple layers of fabric and lots of accessories. Each doll came with a stand, a hairbrush, and a bookmark that told their “story”. They retailed for $16.99. 

The dolls came in two factions: “Royals” (the children of heroes) and “Rebels” (the children of villains). Each one had a backstory and a motivation, and they had an accompanying webseries that told those stories. 

(I swear there’s a reason I’m going into Excruciating Detail.)

Even though I didn’t like the sculpts… Ever After High was a pretty good doll line, and it was moderately successful. It brought in 53 million dollars- not nearly as much as Barbie, but still a decent profit.

… Disney didn’t sue Mattel for this. Copyright never got involved. But they didn’t need to sue. They did two things that killed Ever After High dead. 

The first was that they took the license for the Disney Princesses away from Mattel and gave it to Hasbro. Since that’s, obviously, a big money-making license, that was a pretty nasty punishment. 

But the other thing Disney did, the thing that I think was what properly killed Ever After High… they massively expanded the merchandising for Disney Descendants. 

…Now, it looks like Disney Descendants was already in the works when Ever After High started coming out. I don’t think Disney got so OMGSCARED of Ever After High that they made a product directly to compete with it. And I can’t say anything bad about the movies because a) I haven’t seen them and b) I think @bpd-dylan-hall will kill me. 

But the two franchises share some notable similarities- they’re about the teenage children of fairy tale characters, who are split into two factions: “hero” and “villain”. They’re very ‘modern’, with colorful hair and flashy, iconic designs.  

This is a basic Disney Descendants doll: 

I own both Ever After High and Descendants dolls, and I gotta say: the Descendants are way lower quality. They’ve got almost no articulation- just wrists, hips, and knees. They don’t come with a stand or many accessories. Their costumes are much simpler, and most of the designs are screen-printed on. They’re not crap dolls, don’t get me wrong, and I like their sculpts more than EAH- but by comparison, they’re not very good. 

But that made one important difference: The Disney Descendants basic doll retailed at $12.99. 

Now, riddle me this: if you’re the parent of an eight-year-old girl who loves dolls, which are you more likely to get: the high-quality expensive doll with a lot of small parts she’s likely to lose, or the cheaper one with a brand name on it that you recognize? 

Disney was able to massively undercut the competition. Mattel couldn’t keep up. They made cheaper versions of the Ever After High dolls -they went for $9.99 or so, they’re absolute garbage, and collectors and kids both hated them. 

Mattel hasn’t officially canceled Ever After High. But the show’s not coming out anymore, the dolls aren’t on shelves anymore, and we haven’t heard anything about either since 2017. Disney won, and they won hard. 

If Disney didn’t have the kind of money they do, if Disney didn’t have the kind of clout they do, this wouldn’t have happened. I mean, sure, all doll lines end eventually, that’s the way of the world, but Disney deliberately undercut the competition. Depending on how much dolls cost to make and ship, they might even have been making them at a loss.

But Disney could afford to do it because they’re Disney.

The only time anyone’s ever really been able to successfully make a fairy tale franchise without getting shot down by Disney was Shrek, and that’s because Disney didn’t want to touch the aeShrektic with a ten-foot pole. They were scared they’d ruin their image. Any other time anyone does anything with fairy tales (or princesses, or talking cars, or talking fish, or pirates, or…)  Disney can make their own version and sell it at a loss, driving their competitors out of business. They have more money than God. They can afford to lose money on one theme park, let alone one toyline or one movie.

The problem with Disney is that it’s a monopoly. and like any other monopoly, Disney can freeze out anyone who tries to compete with them. I think if you trustbusted Disney- left them with their animation studio and maybe their theme park division, but took away Pixar and Marvel and ESPN and all their television outlets and all the other crap they own- they’d have a harder time undercutting everyone else.  you’d see more stuff based on folklore and fairy tales, and it’d have more than a snowball’s chance in hell of being successful. 

“But capitalism rewards innovation!”

No. Capitalism rewards capital.

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pooklet

apologies for careening into this long post with even more long but i wanted to chime in with another note on this whole saga because i too a) hate capitalism and b) live in doll hyperfocus hell and, dude, it gets worse.

disney did not just kill ever after high with disney descendants/taking their literal toys and going home by rescinding mattel’s disney princess license, they also arguably killed unrelated doll lines, including my personal favorite, monster high. here’s how:

when mattel lost both disney princesses (directly) and ever after high (indirectly), they lost a big chunk of their single-digits demographic and began scrambling to find a way to recover it through existing properties that disney could not freeze them out of. at this point, their biggest moneymakers in the doll category were, in order, barbie and monster high. of the two, monster high was the newer, more niche, and the one they were more willing to gamble, given that barbie was and still is their flagship property.

what this meant for monster high was a massive and disastrous makeover. i won’t go into too much detail about the monster high line in Ye Olden Days or we will be here forever, but like ever after high (which was originally a spinoff of monster high), the dolls were known for their high articulation, detailed outfits and accessories, the effort that went into each distinct character, and their mid-tier price point. even their “budget” doll lines had never cut back on articulation before, just on the clothes and accessories. but now that they were trying to regain their footing among the parents of kids younger than the tweens to whom monster high had initially been marketed, they decided the thing to do would be to reboot the series with the girliest character as the new main character, more cutesy, big-eyed, smiley face molds, way less articulation, cheaper clothes, very few or no small parts, and a much cheaper price point.

basically, they figured that older kids and collectors would still be happy with higher tier collector barbies, and that they had nothing to lose throwing monster high under the bus, if it came to it. they were half right in the sense that driving monster high into the dirt didn’t sink them, but they hadn’t counted on the fact that monster high had been bringing in revenue to which they would otherwise not have had access. that being from adult collectors who specifically liked monster high’s horror origins. we didn’t just like fancy, expensive dolls, we were coming from a position of already being familiar with the properties that monster high was riffing on, and enjoying the “creepy” part of their creepy/cute asethetic.

everyone, and i do mean everyone, despised the monster high reboot. adult collectors hated it, kids either hated or just outgrew it, and the parents who had disliked the line for being “too scary” or “too mature” were not won over. the lead designer who had invented and grown the line from the ground up, garrett sander, quit mattel. monster high, in its objectively awful new incarnation, floundered on for like maybe a year before it was quietly shelved.

don’t get me wrong, these were all mattel’s own shitty decisions, disney didn’t force them to kill monster high. but the position that they found themselves in, of trying to fill a revenue vacuum created by the loss of disney princesses/ever after high, was due entirely to disney deciding to undercut the competition in what they saw as “their” market. and mattel is a HUGE company! they are not some underdog indie toy-maker, and they engage in these same shitty practices when it comes to actual indie toy-makers that jeopardize barbie‘s profits. but disney is bigger, and richer. enough so that they can strangle other billion-dollar companies if they step one toe out of line.

like, dolls are my special interest, yes, but i think it is, objectively, an incredibly interesting example of the flaw in thinking that capitalism encourages competition. you cannot compete with a monopoly.

fwiw, seven years down the line, mattel is attempting a re-reboot of monster high that is meant to appeal to the adult collectors that they drove away, with a faithful return to the original designs and quality. they started with what was an obvious stress test of super limited, expensive collectors edition doll versions of stephen king properties, which is about as adult-aimed as it can get while still being fashion dolls, and it was a massive success. so we’re looking at a full reboot in 2022, complete with tv show and movies. there’s rumors that they are also trying to court garrett sander into coming back and designing for them again but that’s more hope than substance. either way, time will tell whether this reboot has any staying power.

but hey, you know what they’re not trying to reboot? yeah, ever after high.

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Anonymous asked:

Hi! Aspiring Sims 2 modder here. I'm asking a bunch of my favorite modders. Do you have any advice for beginners on working with BHAVs? Any tutorials you recommend or easy projects to start with? Useful background info? I know there's a lot of trial and error involved, but I was wondering if there's a better approach to learning about them than just looking at other people's mods and trying to figure out what on earth those BHAVs mean. Thanks again for all that you do!

Hello! Always exciting to see people who have become interesting in modding! I can try to help but honestly not sure how good I'll be at it. I'm mostly going to tell you what worked for me and some ‘modding life advice’.

Honestly what helped me the most? Breaking it down. If you find a tutorial you can follow successfully...rewrite it to fit how your own mind keeps track of how to do the steps. For example, this is how I learned to do overlay boxes...and I broke down an 18 page tutorial (when copied over from a blog post and mind you there were pictures included) down to just two pages of step 1 - whatever. Most tutorials are old and haven’t been rewritten for current years, but most are doable as the functions don’t change much. Also, compare them. If you find more than one tutorial on the same subject, see what same steps they’re following.  Picking apart other people’s mods can also help you understand those tutorials. Or see they found a better way to do the same thing. An example here...the code I use for @sunmoon-starfactory​ inventory detection, can be very different from what @mortia-laura​ use. Both achieve the same goal (detecting and deleting/adding to a sim’s inventory), but go about it in seperate ways. If I recall, my way is longer (at least on the data entry side) but I’m more comfortable with it because it’s what I know. Neither is wrong.

Another thing? Understand your limits. It's no secret that I get help from other people on some modding aspects because my brain literally cannot wrap around them. I'm talking things like primitive arguments and other things I deem "math". Which is mostly numbers. I don't deviate from what numbers I don't know, I don't stress out. But add in something new there? Learning curve for sure. Basically, know that you're not going to master everything. Few creators rarely do, and that's okay. Find your niche, improve it, and be happy with it. Of course if you want to branch out after you're comfortable, go fo it!

That being said, have a support circle that does understand what your yourself don't, and ask! I know it's scary to ask other "big name modders" out there sometimes...but honestly, most aren't scary. Personal example...I never imagined @midgethetree would have helped me. She's so smart and seems way above my pay grade if you will, but she's actually super nice (and knows how to explain things to me like I'm five...which I like! I learn best in simple steps!) and is always there to just hear me whine sometimes. It's usually about a misplaced zero where there should be a one. I also know I can count on @davinaojeda, @fireflowersims, @mortia, @veetiesims2, @nixedsims, @gayars, and so many more. To add on to that, find a supportive discord to help connect with others. Most of the ‘new’ or ‘updated’ information seems to be passed around on those.

Now here’s the most important thing and I’m writing this with myself in mind also as I recently suffered a bout of it. Whatever you make, make sure it’s how you want it. There are going to be a lot of opinions thrown at you. Some helpful and some that perhaps make the project such a giant monster it makes you want to rage quit. You won’t please everyone. You can’t. You can try, but it’s going to drive you crazy. So always take a step back, ask yourself why you’re making something and then answer if it meets your original intention. If it does and you’re happy, stick to your guns. Don’t let people push you into something you have no interest in or don’t want to do. The Sun&Moon Woodworking set gave me this problem...it was huge to begin with and was stressing me out and making me anxious because I knew I couldn’t please everyone. Got some advice on how to make it seem manageable, and that’s when I solidified my idea of what products it makes. Upon release, I got A LOT of messages from people who were asking for ‘more types/amounts/can you change it so this item comes from it’. It made me feel like I’d failed to deliver what people expect...but stepping back, it produces exactly what I want it to for my game. That’s what matters. I made something to enhance my game, it does what I want it to do, and sorry if others aren’t happy it doesn’t do more but that’s how it is. If you feel like it, add options for people who don’t agree with your choices (looking at Livestock here...heck even I use the force options!), and if they can’t be happy even then...well that’s just going to have to be their problem. Or if you know how to properly instruct people take what I call the Midge Approach, and explain how to change a particular behavior of the mod.

So when you do start modding and people ask you questions like this (which is still weird for me honestly) remember that you are not indebted to anyone (unless you take a commission of course but that’s different), you own no one anything, and in any particular way. No two simmers play their games the same and you can’t account for it all. Create for YOU first, and share when you’re happy with your results. Don’t feel bad if you don’t answer messages that make you angry because you suddenly feel like you didn’t do what other people wanted. Yeet them and continue to create what makes you happy. Create to make your game better, don’t create for the sake of people pleasing or popularity.

I know this post isn’t full of links and such to old/new tutorials but I still feel these are important pieces of “background information” to have when you get into this modding scene. I still struggle to remember some of this stuff and have to remind myself. We’re all our own worst critics and judges already, no need to let other people add to that.

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Perso

I don’t usually post personal stuff on here but my dog isn’t doing very well. She collapsed yesterday while Mum was walking her. I was at work. Two neighbours kindly helped her back on her feet, and they managed to walk back home.

She couldn’t climb up the stairs. The neighbours tried to lift her (not an easy task, she’s not pocket-sized) but she was in too much pain. She wouldn’t even go on the blanket they’d laid out for her.

Mum waited with her outside until I came home. The vet we called got us to give her some Ibuprofene (a one-off, and it really shouldn’t be given to pets without a vet’s say-so). With that, we managed to get her back inside just before the storm hit.

And she’s a very brave girl. Six steps, and she fell four times and she got back up. She had to stop at the doorstep because that was too much, but she got back up again after a little break. She’s incredible.

She’s with us this morning. She’s not moving much, but she got up a couple of times to move from one blanket to another. She’s active in that she looks at us and seeks our attention. 

I love her so much. I don’t think there’s much we can do. I hope I’m wrong, and that the vet will find something that’ll alleviate the pain. I’m with her today and I just wish I could do more.

I’d like to thank everyone for the kind words and hearts, it helped more than you could think.

We said good-bye to Sultane on Monday. I’ve obviously been a bit quiet since last Friday. I don’t quite realise yet that she’s gone, because I was at work when my parents took her to the vet. We had called every vet in the area, and none would do home visits. It’s cruel. Neighbours had to come and help put her onto a tabletop, tie her to it, and drive her to the vet like that. Thankfully one of our neighbours actually owns a garage and used his van for that. It was a harrowing experience for everyone. We’re definitely not impressed with the local vets.

Anyway. Some better news: on that morning I also had a job interview, which went well (I warned my interviewer that I’d be distracted, and he was very understanding), and I’m now working two jobs. I started yesterday and it was amazing!

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Perso

I don’t usually post personal stuff on here but my dog isn’t doing very well. She collapsed yesterday while Mum was walking her. I was at work. Two neighbours kindly helped her back on her feet, and they managed to walk back home.

She couldn’t climb up the stairs. The neighbours tried to lift her (not an easy task, she’s not pocket-sized) but she was in too much pain. She wouldn’t even go on the blanket they’d laid out for her.

Mum waited with her outside until I came home. The vet we called got us to give her some Ibuprofene (a one-off, and it really shouldn’t be given to pets without a vet’s say-so). With that, we managed to get her back inside just before the storm hit.

And she’s a very brave girl. Six steps, and she fell four times and she got back up. She had to stop at the doorstep because that was too much, but she got back up again after a little break. She’s incredible.

She’s with us this morning. She’s not moving much, but she got up a couple of times to move from one blanket to another. She’s active in that she looks at us and seeks our attention. 

I love her so much. I don’t think there’s much we can do. I hope I’m wrong, and that the vet will find something that’ll alleviate the pain. I’m with her today and I just wish I could do more.

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