Rewriting this post bc Tumblr apparently didn’t like it and decided to delete it. Thanks, Tumblr!
Hey you. Yeah, you. Are you a massive fuckin’ nerd? Do you love Destiny and Dungeons and Dragons? Do you wanna play as your guardian in D&D? I've worked out a build for that! DISCLAIMER: This won't work for every campaign and every setting, and you should talk to your DM about it beforehand to make sure it’s compatible with the game you’re in. Once you’ve done that, you can start building your character! You're going to be at least level three in this character, because you're going to be multiclassing. Your base class, the class that you're going to want for your first level, is cleric. I chose this for the "religious" aspect of having been granted your powers by the Traveler as well as for the fact that clerics are known for healing, and in the game we do get the mechanic that allows us to revive others. You'll want to be a light domain cleric. Your second level is where you choose your in-game class. Are you a hunter? Put a level into rogue. Are you a warlock? Sorcerer. Titan? Fighter. For your third level, you're going to want to pick ranger, specifically the horizon walker subclass. The horizon walker subclass won't kick in until you've got three levels in Ranger, but you'll want to have the basis for it anyway. For your race, you can obviously be a human, or if you want to be an exo, you could choose warforged. For an Awoken character, I think an Elf would work pretty well!
For your background, you can honestly choose whatever you want. I picked folk hero because I feel like that fit with the status that guardians have, but if you want to get skills and proficiencies that your guardian might have had in their first life, feel free to choose another background that gives you the skills you want! You could probably even talk to your DM and have them pick a background for you but not tell you what it is, to kind of play into the "not remembering your past life” aspect of Destiny. So now you have your base character, but you're going to want gear. Again, talk to your DM about what works with their campaign, but once you have your guidelines, go nuts! I tend to use hand cannons, bows, and swords most often in game, so I gave my guardian character a pepperbox pistol, a shortbow, a shortsword, but I also gave her a glaive bc glaives are awesome. Now for spells! As a cleric, you will already have light, burning hands, and faerie fire. In addition to these, I chose guidance, sacred flame, and spare the dying as my cantrips, plus cure wounds, guiding bolt, and healing word as my first level spells "But Jedi, how do ghosts work?" you ask, and folks, I hear you. I hear your questions constantly. They come to me in my dreams like a prophet receiving visions from an angry god. Again, I will disclaim that you should check with your DM before implementing this, but here's how I'm thinking about handling the ghosts. Remember how I said I had chosen healing word and cure wounds as my first level spells? Well, flavor wise, those wouldn't be cast by my character, they would be cast by my ghost. They still would use a spell slot, but in describing them, they’d come from your ghost. If you reach zero hit points and you fail your death saves, that would mean that your ghost was destroyed and you're permadead. Time to roll a new character. It’s not perfect, but I spent a lot of time thinking about this, so let me know what you think and let me know if you use this to play your guardian in a D&D campaign!