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Shushilda sims

@shushilda / shushilda.blog

SIMS 3 - SIMS 4 • machinima • animation • poses • clothes • accessories • hair • shoes • objects
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TS4 Animation poses - Singing on a bar stool

2 looped animation poses of a Sim singing with a microphone while sitting on a bar stool. This is my first experience transferring shape key animations to armature animation. Bone animation turns out to be more restrained. I did not transfer some bones (for example, I did not animate the nose and cheeks, although these parts of the face move in the shape keys).

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Anonymous asked:

Шушильда, извините за глупый вопрос, а как Вы сделали этого гигантского паука/краба для Симсовижн в Заброщенске? :D Шикарная работа, я просто совершенно не представляю, как такое выступление можно сделать в Симс)) что-то невиданное)

Спасибо 🥰 Всегда приятно читать такие слова))

Гигантский паук - это сложный аксессуар. Его отдельные части крепятся к разным костям сима. В данном случае это кости ног. В игре такое провернуть немного сложнее, чем просто в блендере, но все же вполне реально.

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reblogged
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raven-blends
Viviana Han- Sim Download This one was fun to make Blender Scene: Shushilda | DL
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reblogged

Please credit your Conversions

I've noticed a bit of a trend lately on converted/conversions objects not getting credited?

For example, a download would say "[insert objects'name here] - conversions", but the description never mentioning where it's from?

I get that often it could be from various of places, but there are a few reasons you may want to mention it anyway:

  • If it's a game, it will promote the game you converted it from. People often would google for said game and it may get them to play it. This is especially nice for indie-games as those developers often already struggle to make profits and keep their dream jobs.
  • Some people are pretty strong in the “copyrighting” game. So, typically, they'd want to know where it comes from, to then figure out if they want it in their games or not.
  • If it's a sims creator you converted it from, it would mostly come across as a nice "thank you" nod! Without them, you wouldn't have been able to convert it. PLUS! Anyone who plays multiple sims games can then also download that version. 😉
  • The same counts for places like turbosquid.com, Sketchfab.com or any free assets websites (even Deviantart has it!). That way, someone can even use it for their own hobbies (think: 3D printing, making 3D scenes, etc), but let's be honest, the creator itself would love to see it being used too.

We sometimes forget that knowing the source of a conversion, can actually indirectly help many people! If not that, it can make their day. ♥

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Hey!! all good ? I love your ccs, your ts3 ones are incredible. Do you ever intend to convert your most recent ccs to ts3 again?

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Hey. Thank you very much! ♥ Today, I was thinking about creating clothing in The Sims 3. It's frustrating to me that the bone rigging in The Sims 3 can distort the model's appearance significantly. At the same time, in The Sims 4, everything looks just like it does in the 3D editor. It's quite demotivating for me. But sometimes I want to try tackling this issue again. Especially now, I know how to smooth the rigging in Blender.

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