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Cake

@combustiblecake / combustiblecake.tumblr.com

She/her, 30s. Lover of space and the deep oceans. Caribbean 🇵🇷. Bioware has consumed me, still multifandom.
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Your purpose in life is not to love yourself but to love being yourself.

If you goal is to love yourself, then your focus is directed inward toward yourself, and you end up constantly watching yourself from the outside, disconnected, trying to summon the “correct” feelings towards yourself or fashion yourself into something you can approve of.

If your goal is to love being yourself, then your focus is directed outward towards life, on living and making decisions based on what brings you pleasure and fulfillment.

Be the subject, not the object. It doesn’t matter what you think of yourself. You are experiencing life. Life is not experiencing you.

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pyreo

Look I haven’t even played Fallout 1 & 2 but the entire set dressing of glorious midcentury americana and the nuclear war aren’t important. They’re a smokescreen. It’s like a murder mystery where nuclear bombs are the extremely obvious nasty dude with an axe to grind who seems like the obvious culprit but you wouldn’t have a story if there wasn’t a more sinister truth.

When you actually play the thing it turns out it’s all hiding the failures of America in its historical totality. An America addicted to wars and expansionism. An America that was experimenting on its own citizens before, and unrelated to, the apocalypse. An America that utterly devalued human life as it upheld a cutesy 50s aesthetic over its rotten depths. 

There is a vast difference between the experience of picking through the centuries old ruins of a civilisation to mourn it, and kicking through the rubble to learn that a failed state ensured its own demise and there is an opportunity to take a new, different path. The ruins of America are a time capsule museum of violence from a country founded on violence and addicted to violence to the end, and it’s gone. The people though, are still here, and they can decide what to do next. There are 3 endings in New Vegas that intend to rebuild by emulating templates of the old world, to the tune of the ideology of whoever’s in charge, and they are portrayed as obsolete, incompatible, or monstrous. The fourth and most hopeful ending says that the future belongs to the individual, those who learn from the past, and the anarchists. War never changes - women do, through the roads they walk. 

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