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OswaNily

@oswanily / oswanily.tumblr.com

Swann | 24 yo | France. Currently playing: Build A City Challenge. Real-to-Sims builder. Recolor & Re-texture suggestions are most welcome. WCIF friendly. EA ID : TheKinaQueen.
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I now take CC commissions!!!

Long story short, I need money and i wasn’t willing to just ask for it, so for 1-3 bucks you can get some Sims 4 content! I can do anything that doesn’t require meshing (recolors, tattoos, wallpapers, etc.)!

I made a way too detailed commission page on Ko-Fi, don’t hesitate to ask if you have any questions, I have no clue what i’m doing tbh I'm just freaking out...

And if you can’t spare any money, it’s ok, I understand, it would still help a lot if you could just reblog this post so it gets attention 🧡

Thanks a lot!!! 🥰

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📩 Simblr question of the day: You can answer one or both parts of this question! 1️⃣ Part one: If you make Story posts, what do you do for scenes? Do you build them yourself, do you download lots from the gallery or do you download them from someone online? 2️⃣ Part two: If you make Gameplay/Legacy posts, what do you do for a house? Do you build it yourself, download a home from the gallery or do you download them from someone online? Additionally, do you build onto that home or demolish it and rebuild the house when needed? (E.G When another child enters the picture or someone moves in) ❎ If you do none of those for either half, what do you do? Do you use someone else's save file? (WIndbrook by Folking, Willow Creek + Magnolia Promenade by Theneighborhoodsave, Silent Pines by Silentpinessave... etc)

( freely share this SQOTD around, anon or not, and use the hashtag " SQOTD " ~ 💛 )

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Hi SQOTD anon! Hope you are well!

So, for my 100 BC, I started with houses that were already in the world and built onto them as time passed. For my BACC, I build all the lots (I mean the thing is called build a city). Same for my UDC, obviously, as there isn't many pre-built medieval lots.For my Rival Matriarch challenge, I use someone else's save, I think @maybe-emily's, and I will build onto the houses as time passes.

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Anonymous asked:

📩 Simblr question of the day: It's time to appreciate the small things! What's a small detail from one of your posts that you love? Could be a small tattoo on a sim, specific clutter in a sims' room, a little detail in a render or screenshot, whatever is applicable to you

Passing this on at anon's request to spread the SQOTD, delete me if it's a repeat

Thanks for the ask!

So I am 100% a gameplay simblr, i don't stage my screenshots at all, I just go with the flow... Saying that, I'm still really proud of the pictures from this post. Trey were only taken because they had the whim of taking pictures together. The fact that their colors are inverted was completely unintentional and I love it!

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reblogged

Rant: The early access model has kind of creatively bankrupted CC, actually.

Longer Rant: The early access model has sucked the heart & soul out of the CC scene by encouraging creators to crank out the blandest, safest, most low effort content possible as fast as possible, and it's caused CC as a whole to stagnate as the same three overused ideas and Maxis meshes get rehashed over and over and over again ad nauseum while creators continually push the boundaries of how little creativity/effort they can get away with expending while still making a buck. Creators are concerned about how much money they can make vs. if their content is actually good or if it even works in-game. And of course they are--this is just a job to them, not a creative endeavor or passion project. This isn't a community to them or even a fun game to play; it's just another market to capitalize on.

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surely-sims

Tried to keep this all in the tags but it was getting a little ridiculous and I'm feeling long winded today so lets talk about it. First, I have some very dear friends that make EA CC as well as some very dear friends that make free CC. Either way you cut it, it's a ton of work to make original content, and I completely understand wanting to monetize the hours you spent on a set. It's a hobby that's a massive time sink.

Second, You're right. And I think everyone knows it. Besides the time commitment behind making CC, there's also a massive emotional and creative commitment. Having the creative spark or drive to make something that inspired you is fantastic, and can lead to a lot of very fun ideas. But strapping yourself to a monthly patreon model and forcing yourself to recreate that spark month after month is gonna wear on you. And when you know you have a guaranteed amount of money coming in each month, and you know you HAVE to produce, you get tired, you cut corners, you play it safe.

And the community eats it up, -oh but i never//oh i only reblog//- shh shh. You aren't who I'm talking about. The added price tag and two week exclusivity creates this facade of scarcity and luxury, (even if it's not that good!!) and it gets reblogged, it get saved, it gets stolen.

And this environment is especially oppressive for free creators. The people with that spark that maybe don't create as often but when they do release something they feel passionate and excited about they feel immediately passed over. Because the community downloads, tosses a like and moves on. - oh but i always//- shh shh, I'm not talking about you.

This game was released 10 years ago by a company that shot it in the knees and told it to run. The landscape of the community has changed over the years and there's no foreseeable end for TS4 in sight. A lot of older interesting creators have dropped off because of this, but there's still a lot of people out there making things that make them happy. @lumenniveus, @hamsterbellbelle, @nucrests, @laeska, @xldkx-cc, @myshunosun, @nolan-sims to name only a small number.

I know it sucks when you spend a lot of time on something you want to share with the community and you feel swept under the rug. But we can always tell when something is made with love. And conversely the community will always call out when something is made poorly with greed.

So if you sit there complaining about how all cc is boring and rehashed now, (not calling out anyone, just the general you) maybe open up S4S, make yourself a little recolor. Try a blender tutorial. Maybe you'll find yourself becoming the next interesting person making fun things for everyone to play with. (Just maybe don't monetize your learning process)

Enthusiasm is infectious. And as @symerr said in the tags, why not get a little silly with it?

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lumenniveus

This has been simmering for a while - pun not intended- and it wants out. Now.

There is this style that blends all of those creators together into one sludge. It's soft, woody and beige. You know what a beige mom is? Like that, but for CC. It sucks the life out of everything and suddenly you are in a ball of cotton that's the color of pale peach at best. Everyone suddenly needs it. Why? Nobody knows. Sometimes I have problems telling who made what because it all mashes into one lump of clay. Answering those WCIFs is a guessing game sometimes.

For a community that is always screaming for diversity, this part of the CC community is a homogenous bland puddle of goop. There. I said it. @surely-sims put it perfectly above already. There is no soul, no culture, no personality nor style in those pieces because if it is nothing then it is safe, and if it is safe it sells. Hell, look at what the TS3 store has to offer. EA is definitely slacking as well.

Not everyone is going to want retro-futuristic, fewer want trad goth, garage glam, post punk or historically accurate! -- but the few who are hunting it down appreciate its existence.

That out of my system I blame this all on influencers. Like, the real world influencers. This patreon stuff is eerily similar to their homes and clothes and I get the feeling people eat it up so much because they want to copy that. Influencers are fake famous, so why not be copycats chasing trends just like them in the Sims?

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