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Ain't Born Neurotypical.

@theflyingredrobot / theflyingredrobot.tumblr.com

Laura, 29, ActuallyAutistic, White. Animation and gaming blogger. If you interact, you agree that Black Lives Matter and that trans rights are human rights.
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aesthesiamag

People Matching Artworks: An Unusual Photo Series By Stefan Draschan More info: Website | Instagram…

I was really hoping these weren’t staged and the artist just spends weeks in art galleries and days in front of paintings to make these

Well guess what… That’s exactly what he did!

Lynda Barry, 2016

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Reblog if you love AO3 and appreciate their volunteers who are working harder than God, fighting battle after battle, making sure the place that is a safe space for every fandom is staying up and running for all of us

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mangedog

this is a way better model... you'll still get transphobic & intersexist drs of course but i prefer this to male / female or even having separate questions for gender & sex.

[we can't see the full form, but i'd suggest having a "something else" option and dominant hormone question too.]

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queen-simia

as a cis woman who's had a hysterectomy and partial oophorectomy, this would be helpful for me, too! it'd be pointless to try to diagnose me for disorders that affect organs I don't have anymore, after all.

being inclusive helps us ALL. 💖

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love going on callout posts for "thinks cnc is okay" and seeing people talk about how us freaks need the electric chair. fantasizing about violence is okay as long as its not sexual, funny that

idk about you but i'm more scared of someone who opently talks about executing people because of the way they have consensual sex than i am of the guy who asks his girlfriend to say "no, dont~"

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osterby

The thing about CNC (and other scenario or story based kink) is that pretty much everyone has already been doing the nonsexual version of it since they were tiny kids.

You point a stick at your friend and say "I'm an evil alien with a bazooka! bang!" and your friend flops onto the grass and goes "on no! I'm dead!" and then you both go in the house and eat sandwiches for lunch and you enjoyed your game and no one was harmed or traumatised and no gun violence actually happened.

Everyone understands that that's just normal make believe play that's healthy and normal for children to engage in.

Adults can play make believe, too. And adults can do grownup things, like involve their reproductive organs, with their make believe play. And adults are better actors than children and might need to set up a safe word to tell the difference between a genuine "I'm not having fun anymore" and a play pretend "oh no! I'm dead!" But it's still playing make believe.

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It frightens and discourages me how pervasive "tribal" stereotypes and imagery are in the fantasy and adventure genres.

It's all over the place in classic literature. Crack open a Jules Verne novel and you're likely to find caricatures of brown people and cultures, even when the characters are sympathetic to the plight of the colonized peoples - incidentally, this is the biggest reason I can't recommend 20,000 Leagues Under the Sea to everyone, despite Captain Nemo being one of my favorite fictional characters of all time.

You can't escape it in modern cinema, either. You'll see white heroes venturing bravely into jungles and tombs to steal from natives who don't know how to use their resources "properly." You'll see them strung up in traps, riddled with sleeping darts, forced to flee and fight their way out. Hell, Pirates of the Caribbean, a remarkably inclusive franchise in many other ways, had an extended sequence of the white heroes escaping from a cannibal civilization in the second film.

And when fantasy RPGs want a humanoid enemy, the "bloodthirsty natives" are the first stock trope they jump to. World of Warcraft is one of the most egregious examples, with the trolls - blatant racist caricatures with faux-voodoo beliefs, cannibalistic diets, Jamaican accents, and a history of being killed in droves by (white) elves and humans - being raided and slaughtered in nearly every expansion.

It doesn't matter how vibrant and distinctive the real-world indigenous, Polynesian, Caribbean, and African cultures are. It doesn't matter how much potential these real civilizations offer for complex and sympathetic characterization. Anything that doesn't make sense to the white western mind is shoved under the same "savage" umbrella. They're different. They're strange. They're scary. They have to be escaped, subjugated, eliminated, ogled at from the safety of a museum.

Modern writers, directors, and developers don't even seem to realize how horrifying it is to present the indigenous inhabitants of a place as "obstacles" for non-native protagonists to overcome. "It's not racist," they say, "because these people aren't really people, you see." And if you dare to point out anything that hurts or offends you as a descendant of the bastardized culture, you're accused of being the real racist: "These aren't humans! They're monsters! Are you saying that these real societies are just like those disgusting monsters?"

No, they're not monsters. But you chose to design them as monsters, just as invaders have done for hundreds of years. Why would you do that? Why can you recognize any other caricature as evil and cruel, but not this?

This is how deep colonialism runs.

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