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Haunted-Hijinxer

@haunted-hijinxer / haunted-hijinxer.tumblr.com

Heya! I'm Thren and shortly after falling into this fandom I took it into my head to reskin a CoC scenario to BatIM and things escalated from there! BatIM sideblog. (she/her) Blog icon by InkDemonApologist Cthulhu AU Masterpost &nbsp &nbsp &nbsp &nbsp My Art Tag
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Hehehe, I can finally post the birthday art I did for @inkdemonapologist now that the chapter it's from has gone live!!

Some of the little Sammy details from that chapter destroyed me... also couldn't help thinking of this line from Sammy about how Prophet shouldn't have to be alone in relation to a lyric from a song (Shayfer James – Where We Belong) that's got Prophet associations in the Cthulhu playlist and contains the line, "We'll be alone...where we belong."

Also waaaaaahhh check out the incredible brushed up inked and colored version she made??? Link below the cut so I can update it if needed--

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The Cthulhu boys don’t really have a concept of LGBT Pride, and have few words for what exactly they are, but this 1930s animation studio full of queer folks finding a way to be who they are and make a life with the ones they love anyway has just… meant so much to me this past couple of years, I wanted them to be able to celebrate it too. Happy Pride, you guys!

(flags under the cut!)

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a couple quick doodles of Thren's Minecraft AU guys that I realised I hadn't tried drawing yet! The Minecraft AU versions for Peter and Susie were both designed by @haunted-hijinxer

Minecraft Peter isn't a player at all -- he's a cartographer Villager that accidentally gained awareness of the world beyond his snowy mountain Village, beyond his programming... and now sometimes travels the world with Jack for help with his mapmaking!

Minecraft Susie is a player who got really into potion-brewing and dubious science experiments that have led her to spend a lot of time in the nether, where she's started to, uh, look a little different...

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WAS REMINDED I NEVER POSTED THIS TO TUMBLR

Susie is also in Minecraft AU!

Minecraft Susie ended up with some ghast traits, and is an appreciator of a little good old fashioned mad science, especially potions! She's made the most of her Player advantages, venturing into dangerous places like the nether to gather rare ingredients needed for her potion crafting, which she uses to trade for other things she needs. She's mostly a solo operation lately, though back when she was getting established, she might have called on other players, especially those with an affinity for knowledge and secrets to help plan her first excursions.

Her specialty is health regeneration potions, as they're both generally in high demand, and extra useful for a lady who likes to take a risk herself now and then. And as one of the main ingredients for those is ghast tears, perhaps it's not surprising the strange affliction grafting mob traits onto players ended this way for Susie.

Susie doesn't let it get her down, though… especially as she now often floats a bit above the ground..! And having a few extra limbs is a big help when crafting, it turns out. Yes, part of her face may have gone rather ghast-y... but who's going to critique your looks when you're brewing the potions that will keep them alive and also incidentally can spit fireballs? Besides, she finds the streak of white it put in her hair rather striking. And if her preferences have shifted to favor the stifling heat of the nether, well, that just means she can make her whole home a greenhouse to grow more warm-weather potion ingredients like melons and netherwart!

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Anonymous asked:

I love the CoC au so much, and, if i may send a prediction for the next campaign….

Grant, minding his business, literally just trying to do his job:

The Masked Messager, looking at him: …yknow what would be really funny-

Considering all the jokes we've made about Joey's willy-nilly spending leading to Grant becoming the final boss of the campaign this prediction is hilarious Anon, glad we're on the same page!

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The tabletop Call of Cthulhu game we've been running with Bendy characters is not currently over, no! We've been on a long hiatus due to a handful of big life events among the group. (And also because there were a lot of things we were excited to iron out through RP in the in-world time-span before the next scenario that we're still working on! The resulting collection of writing snippets are up on AO3, some with art!)

That said, the next scenario is planned to be the last one. So please feel free to send the lads best wishes for coming through this final gauntlet mostly whole and at least a little bit sane!

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Anonymous asked:

Now for the follow up question, what was the worst ending you had planned for Cthulu AU Season 2?

Hahaha, oh boy…! For a lot of these most of the ‘worst’ endings I’ve considered are the ones baked into the scenario, though occasionally the specifics of the group or additions I’ve made can add to them.

I've got some from the book and some specific to our playthrough under the cut!

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Anonymous asked:

What do you think would be Escape Sammy and CoC Sammy's opinions on one another? (Just asking because I've recently been through the Escape AU again, and that I REALLY enjoy the Cthulhu AU. You all seem to have a lot of fun with it!)

Oh my gosh….

So first off, before you even get into anything supernatural, this would look concerning to Escape Sammy. Cthulhu Sam is still at JDS and clearly close to Joey; I think Escape Sammy could connect the dots that they’re in a relationship, and he knows that when he was with his own Joey, he also defended his overcontrolling lover and insisted everything was fine. Given time alone with Cthulhu Sammy, he’d try to warn him based on that alone – Joey isn’t good for you, escape while you can, flee the Studio.

The more he learns, the worse it seems –

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Anonymous asked:

Hi! I just found your BATIM/Cthulhu AU a couple of days ago and!!! I am so glad you guys are sharing this with us folks here on tumblr because I LOVE IT SO MUCH! If I can ask, what was, in your opinion, the most stressful/tense moment(s) of Season 1 and Season 2?

Aaaaa, thank you! I'm so glad people are enjoying reading about our weird tabletop AU adventures!

And MAN, that could go a couple of different ways... It's the nature of the game to try to set up situations that will be a fun kind of tense for the players, but those are often different from the parts that might be tense as the DM/GM/Keeper?

For the players, they'd know better than me what has stuck with them as tense! But I like to think the finales did a decent job. The Masked Messenger's final sudden attempt to compel their subservience with the 'shut your mouth/eyes/ears' commands -- some of which they would have succumbed to if they hadn't managed to bolster each other! -- seemed pretty tense. And the second scenario's finale had a lot of high-stakes things all coming to a head at once, especially with Joey's 11th-hour insanity-induced bid to bind himself to the Stone!

I also suspect the times player characters have been kidnapped have been tense for them! Having your characters threatened with being fed to a crocodile, or realizing the expert they're talking to is actually pretty unhinged and also now waving a gun, or that their lives and/or sanity may be hanging in the balance based on how well they can play piano is pretty stressful! Funnily enough, about half of those kidnappings I hadn't actually considered happening, which made it tense for me as well because it had me thinking on my feet! The time Prophet first appeared and ran off into the night in his pajamas as well as most of Joey's more iconic plans have been tense for me for the same reason; I may have known the general constraints of the NPCs and environment involved, but suddenly I too had no idea what was coming next!

Thankfully this is generally a fun kind of tense for me as well, since I know my players will be, if anything, flattered if I have to call for a pause in the game to plan in response to their creative actions, haha!

Another set of moments from season 1 which I think are memorable and also get into that player/DM difference are the hallucinations from season 1. Looking back, most of those frightening visions were a manifestation of the group's repressed memories leaking through. They weren't currently real or dangerous, unless the group's confused reactions somehow put them in danger. Joey was not actually being chased by an inky abomination, Sammy was not actually turning into a goo person. As a DM knowing this, it was still a lot of fun! But less tense, as little was unknown. But to the players having no idea what was happening to their characters or how much of the danger was real, the stakes probably seemed very high!!

Meanwhile I feel like the resolution to these hints and foreshadowings fell on the opposite end of that spectrum. After the trio had hiked up to the star pools and Sammy and Joey had already vanished and Henry was sitting next to a tree alone while the players tried to make sense of what had just happened, I think for the party it might have felt like a time when the tensest moments had already passed. Catastrophe HAD befallen them, and for the moment they were just confused by this latest bewildering occurrence, with nothing actively threatening them any more.

But for me, holding my breath and on the edge of my seat waiting to see which clue would be the one to make it all click, this was perhaps the tensest part of the entire game!! The moment when Maf went from a confused, "…What…?" to "…..Oh my god, I AM crazy…!" is squarely one of my all time favorite moments from tabletop gaming.

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rereading the recently posted Joey + Susie logs has been making me think about their friendship a lot.

While Susie was originally brought in by Sammy for the Alice part, Joey was unsure of the choice because even if he says Sammy has full control over the department he can't actually keep his fingers out of anything when it comes to his stories and characters. So he took Susie, who was at the time still trying to switch herself over to what the public wanted to see in a theatre actress, out for an ~audition dinner~ to find out if she'd really be just as committed to the characters and story as he was. Of course they immediately hit it off and Joey did not ruin his fresh new relationship with Sammy and Susie was cast immediately as Alice Angel, and Joey and Susie started forming a friendship over their loves of fashion, dance and partying.

But also Joey might have been the one to influence Susie to return to the short hair she loved to have, when he got very dramatic about being the person you want to be even if you need to fight the world for it.

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Anonymous asked:

How does the lurker feel about being in bendy form? Does he ever wish he had a unique body, one that he can truly call his?

It might be a bit of an odd perspective, but I don't think the Lurker sees the Bendy form coming from a character Henry and Joey made and it being "his" as mutually exclusive? Just as many people can look alike, or many people can have the same job title, he considers himself "a" Bendy more than stealing the form of the one and only true Bendy.

He WAS however initially worried that the JDS crew might expect him to be some version of the Bendy from the cartoons, just as the Masked Messenger before them had expected him to take on forms to bring to life the nightmares of other Hosts, distorting their expectations. But the boys made it clear to him early on they didn't expect him to be that. From his perspective, they gave him a form even though it was precious to them, and told him he could be whatever he wanted with it. He was expected to be neither the cartoon Bendy nor some specific distortion of it... Just his.

Initially I also don't think he'd even considered the concept of an identity he made completely and entirely for himself. The idea of being given one as a starting point and then being allowed to shape it or change it if he wanted was about as wonderous as he could imagine. As time went on it's possible he might have come to yearn for such a thing... if he had felt pressured into a specific Bendylike roll. But he never was. I think he feels he's been able to invent everything about himself that matters to him.

In fact in some ways, I think he's even more attached to the form because it was given to him so freely despite it resembling something that came from them. After all, that makes it just the sort of form he would have wanted for himself anyway; one that reflects him being part of their family.

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A Discussion of Henry's No Good Very Bad Loop(CoC AO3 Update)

With the latest crisis with the Muses and the Cult of the Yellow King finally ended, the JDS boys still have a feature to finish! But Henry finds himself haunted by that final confrontation in the cult base, the one he can hardly remember, save for a few alarming flashes and the bone deep feeling that he did something horrible... Maybe Bendy would know more.
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