Stage Fright
More updates from Stage Fright, the rhythm horror game to be shown at the NYU Game Center Student Showcase on Thursday, May 19th.
Find out more about the Student Showcase here and follow the Showcase’s Tumblr!
@eoy16-blog / eoy16-blog.tumblr.com
Stage Fright
More updates from Stage Fright, the rhythm horror game to be shown at the NYU Game Center Student Showcase on Thursday, May 19th.
Find out more about the Student Showcase here and follow the Showcase’s Tumblr!
Deep Roots - Rafael Mota
DeepRoots is a strategic puzzle game for mobile platforms where the player places plants and grows a complex system of roots to connect to and consume all the nutrients in the soil.
You can follow Rafael and Deep Roots on twitter as well as through the NYU Game Center Student Show Blog.
Stage Fright
Stage Fright recently changed direction visually, pivoting from 2D to 3D.
Brujeria - Sandra Honigman
More images from Brujeria displaying the unique smartphone-style interface.
You can follow Sandra and Brujeria more in-depth at her tumblr.
Stage Fright
Gif illustrating gameplay in Stage Fright, as well as some of the frightening feedback...
A July in Paradise - Reynaldo Vargas
More scenes from MFA candidate Reynaldo Vargas’s thesis game, A July in Paradise, a bilingual visual novel that explores identity, language, and the relationship between heritage and family.
Trialogue - Ansh Patel
Demo reel for Trialogue.
This is the intro level of Cognition! You are a pair of gears sketched out by a scientist who is racking his brain to create a spaceship. One day, the scientist was so frustrated at his set backs that he accidentally spilled chemicals and that gave the gears life! So now you must traverse the mess that the scientist created to power up parts of the space ship and eventually help the scientist finish up the project! The game is designed to be played on the iPad and uses single-tap movement. As you tap, whichever gear that was rotating will stop and the other gear will start to rotate around the stationary gear. In this way, you can create an interesting movement pattern and traverse the level.
We are currently designing new and interesting levels that will make use of this movement method.
Cognition
Here’s an explanation of the core mechanic in Cognition.
A number of wonderful people approached the booth and give all the projects set up a whirl. The reception was overwhelmingly positive, but there were valid pieces of criticism about level design and visual feedback that we will take to heart and continue to tweak to provide the best experience possible.
We will be showcasing the final product at @eoy16, the End of the Year Student Showcase, in mid-May. We will be releasing shortly afterwards so please stop by and check out our completed piece before it’s formally on the App store!
Cognition
Cognition documented their time during GDC.
Trialogue - Ansh Patel
More variations in Trialogue. The developer-player can alter what is, at its core, a first person shooter mechanically and visually.
One of the highlights for GDC2016 was getting to show our game to TouchArcade which is an amazing site that has reviews and news about mobile games. We signed up for an interview session and proceeded to meet them and play and talk about our game, Cognition. We are extremely excited about their responses. You can read about what they like about our game in this link!
Cognition
Congrats to Cognition for being featured in an article during GDC!
A July in Paradise - Reynaldo Vargas
MFA candidate Reynaldo Vargas’s thesis game, A July in Paradise, a bilingual visual novel that explores identity, language, and the relationship between heritage and family.
3 Nights in Chicago
Beta Trailer for 3 Nights.
Stage Fright
Stage Fright is MFA candidates Brian Kang’s and Maurício Juliano’s single player rhythm/horror game which explores musical performance anxiety. You play as an inexperienced pianist as they struggle to deal with their own insecurities, which manifest themselves as nightmares from the past.
Consume Me - Jenny Jiao Hsia
One of Consume Me’s vignettes - constructing a meal. Game design BFA Jenny Jiao Hsia’s iterated from literally balancing pieces of food to organizing meals just-so on the plate as seen above. Keeping the food’s calorie count in mind is the goal. The precarious balance in this vignette feeds into other scenes - from assessing the gut to weighing the body.
Trialogue - Ansh Patel
One of the many permutations the “player” can see in Patel’s Trialogue.
3 Nights in Chicago
Stepping in style in 3 Nights in Chicago.