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Kaile Hultner

@kaile-hultner / kaile-hultner.tumblr.com

31. Nonbinary, bisexual, very tired. I write about video games. Check out my website: noescapevg.com. Bylines: PC Gamer, Eurogamer, Bullet Points Monthly, The Oklahoma Gazette, Polygon, New Normative, WhatCulture, CounterPunch
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Some idle thoughts about Pokémon Crystal

Over the past week I’ve been revisiting Pokémon Crystal for no particular reason. I’m not much of a modern Pokémon player or enjoyer these days (though I adored Legends Arceus), but something about Pokémon Generation II has always been oddly compelling to me. As a kid, it was the Gen II games and card sets that lit a fire under me; when everyone else was still obsessed with Charizard and Pikachu…

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The No Escape review of the Jimquisition review of Dragon's Dogma 2

Dragon’s Dogma 2 is a game I’ve put a lot of time into over the past week, playing marathon sessions of it last weekend and defeating the titular Dragon for the first time after what felt like shockingly little time at all. (I just looked and it turns out I’ve played about 87 hours of the game, which, lmao.) I’m now neck-deep in the middle of a no-loaned-pawns New Game Plus run, taking more time…

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Like a Dragon: Infinite Wealth and the Art of Letting Go and Moving On

[Spoilers!] Kazuma Kiryu has cancer. It was one of the first things Ryu Ga Gotoku Studio let slip when they announced Like a Dragon: Infinite Wealth. A single plot point, a universe’s worth of implications. Kiryu has been the Like a Dragon series’s focal point for twenty years, and even as they swore up and down he was done in Yakuza 6: The Song Of Life, he’s continued to pop up: in Yakuza: Like…

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I can think of no better way to celebrate Akira Toriyama's life and works right now than to play Like a Dragon: Infinite Wealth

Akira Toriyama passed away earlier this month at the age of 68. The creator of Dragon Ball and an artist behind games like Chrono Trigger, the Dragon Quest series and Blue Dragon left behind truly one of the most consequential legacies in entertainment anywhere in the world, and we’re all poorer for his absence. My relationship to his work is truthfully minimal, but I can’t deny the influence he…

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Return to Grace review: strangely graceless

It’s been a couple weeks since I rolled credits on Return to Grace, Creative Bytes Studios’ third game. It’s a nominal first-person adventure game where you play a future archaeologist on a suicide mission to Jupiter’s largest moon, Ganymede, to make contact with a long-dormant, possibly dead artificial intelligence that once controlled the entire Solar system. My initial reaction to finishing…

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Thoughts on True Detective Night Country's Finale

“It’s always the same damn story with the same damn ending. So we told ourselves a different story, with a different ending.” Spoilers, naturally. So, I finished it. Like 3.2 million people, I watched the season finale of True Detective: Night Country. I’ve spent the last 36 hours hooting and hollering and I think I finally got it out of my system, so now I think I’m in a space to offer up some…

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Revenge and Faith in The Last of Us Part II

This article is a spiritual sequel to “Can You Pet The Dog?” over at Deep-Hell. As Deep-Hell did, we want to take this opportunity to remind you that we are able to bring contributors on through the generosity of readers like you. How much faith do you put in one person? It’s the first question that comes to mind when discussing the type of faith present in 2013’s The Last of Us, a story so…

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Is True Detective Better as a Supernatural Story? Signs Point to No

Is True Detective Better as a Supernatural Story? Signs Point to No | No Escape

Spoilers ahead. You know the drill. The first season of True Detective rocked the shit out of me. Matthew McConaughey and Woody Harrelson were incredible as two scumbags with badges on different sides of the shitpile trying to solve a fucked up murder in a place the rest of the world forgot. McConaughey’s Rust Cohle, an existential philosophy-mangling miser whose love for humanity is only…

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El Paso, Elsewhere and Inverting the Monster as Metaphor

"James is the rare Black character in the medium that exists separate from an ensemble where he’s a minority." El Paso, Elsewhere and Inverting the Monster as Metaphor | No Escape

Roughly halfway through El Paso, Elsewhere you meet Draculae for the first time. At this point in the game we’ve heard quite a bit about her through protagonist James Savage’s brooding monologues and his memories made manifest as voice messages in the mutated motel the game takes place in.  Here’s what we know: Draculae is the lord of the Vampires. Draculae is trying to end the world through a…

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these photos were taken by mohammed salem and klaus thymann (click pic), showing the rise of parkour in gaza’s shati and khan yunis refugee camps. unemployment in the camps is high, and with little to do and limited resources, some have turned to parkour as a means of escape.

as abdullah enshasy, who cofounded gaza parkour team with mohammed aljkhbeer, explains, “i have witnessed war, invasion and killing. when i was a kid and i saw these things, blood and injuries, i didn’t know what it all meant.”

adds aljkhbeer“there is a big relationship between parkour and barriers that we’re surrounded by in the gaza strip. there’s the blockade, walls are everywhere. …parkour gives us a sense of freedom and allows us to endure these conditions without getting deeply depressed.” 

for a sport that is literally about overcoming obstacles and living beyond imposed physical restraints, parkour has perhaps even greater resonance in the the narrow, politically and militarily confined gaza strip, which is home to a densely boxed in population of 1.7 million palestinians.  

but enshasy notes, “at first people didn’t accept us. they would say, ‘you jump like monkeys and you climb buildings like thieves’.” but as their facebook page explains, parkour is about breaking conventional paths in life and finding your own.

(similar posts)     

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toskarin

why didn't they just leave pompeii when the volcano erupted? were they stupid?

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foone

Fun fact: they did leave Pompeii! It's estimated that the population pre-eruption was something like 20,000, and the most likely number of dead in is in the range of 1,500-4,000. So most people just did leave Pompeii, it's just that not everyone left or could leave.

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fuckinnear

I'd have still left. the human body is capable of wonderful things in the face of danger

A lot of people died in the boats tho:/

I would have paddled away quickly

I take pretty hot baths so I think I'd be able to last a little longer than the average person

The scariest thing about pyroclastic flow is that if you can see it, no matter how far away it is, there is no possible way of surviving

I've done incredible things. I think you'd be surprised.

I know a lot about the volcano. they could learn much from me.

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slurpygunch

you should teach them

I will.

everyone who has ever died from anything is an idiot. I wouldn't have done that.

perhaps this could be chalked up to poor diet? I don't think explosions alone can do that.

their brains became AEROSOLS IN THEIR SKULLS.

what?? no

correction, some of their brain cells turned to glass, unless you want to bitch about the Smithsonian's knowledge base. https://www.smithsonianmag.com/smart-news/mount-vesuvius-turned-mans-brain-cells-glass-180976073/

that just doesn't sound correct. they should verify this information

How about if instead of encouraging them we instead CHALLENGE them to survive a fictional catastrophe

Like there's no way this bozo is surviving the fires of ibis

not only could I survive that, but I could do it a second time

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ACAB includes Saga Anderson

New Year's resolution: cut back on my consumption of cop stories in 2024. ACAB includes Saga Anderson | No Escape

Last fall, with the release of Alan Wake II, I decided to play through the other games that are either officially in or helped inspire the so-called “Remedy Connected Universe:” Alan Wake (Remastered) of course, but also Alan Wake: American Nightmare, Quantum Break and I did a replay of 2019’s Control. While none of this was necessary to have a good time with Alan Wake II, I found that having the…

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