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There's a lot of stuff that I'm unable to get into BIRDCAGE that will find its way into other related media. I'm trying not to stress too much about showing and talking about things that won't be in the game and think of it more as different elements that all build up the image of the thing in your head -- like how a painterly cover for a SNES game gave you a starting point to imagine what the game was going for.

Anyway that's a long way of saying mechs exist in BC extended lore bye

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OLD CITY BLUES 15 Layouts/Script

This is included if you download the pdf/cbz file, but I couldn't fit it into a single post for the tumblr version, so here it is separately.

Hope you enjoyed the issue if you read it!

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been working on the arcade mode for the game -- basically a different arrange of the game with some of the slower/more gimmicky stuff removed

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Arnica Landsberg, Thorn Knight. Based on a sketch of a character from 2016:

I'm trying to approach this fantasy project from the opposite of how I did OCB, which was plot-first and then vaguely defined characters fit in where they were needed. There's a small overall plot direction for this but to start off I'm coming up with a cast of characters each with their own motivation and letting it define what the overall thing will be.

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