Second From the Top
Vessifrus, the Boiling Mischief
Subject: Vessifrus, a flamekin fighter, seemingly bruised, provocating elves with a malicious grin. Some elves already knocked out can be seen around.
This mythic has a lot going on, but I do like where it’s going. I think that activated ability is really cool. If your opponent has a 4/4, then they really don’t know if they should activate or not. They might be able to, but it comes with a pretty big risk. Even scarier, Vessifrus could end up fighting another creature controlled by the same player! This card has a lot of risk, but the reward is pretty good, too. If you keep winning clashes, or if your opponent keeps playing small creatures, then this can keep the board clear for a very small investment. I think what I like most about this card is the story it tells in its activation. It has a real “showdown at noon” sort of vibe. Both players stare each other down, and while one player does have an advantage, it’s not a sure thing, and there’s a lot that could go wrong. However, the card is not without its faults. First is first strike. While I think it’s okay on the card, and I understand wanting to put a combat ability on a creature that likes combat, first strike doesn’t interact with fighting, even though some players think it does. At mythic, and probably in a supplemental set, that’s maybe okay. Next is the blue. Blue just doesn’t seem appropriate for this card. Is it just for tribal purposes? Or clash synergy? The only blue part of the card text is the scry, but every color gets scry, especially scry 1. Lastly, there’s some weird templating issues. Technically, two players who don’t control Vessifrus could clash, which seems odd, but I think is forgivable. Fighting another target creature, however, can’t really be done. Targets are chosen before the spell resolves, so you would have to pick it before the winner of the clash is determined, but the clash (I believe) is intended to determine who picks what it fights. You’d need it to be a reflexive trigger. Something like “When a player wins a clash this way, that player may…” and so on. There’s also the weirdness of “do I get the counter even if I don’t want to fight anything” which seems to be no at the moment. So, what I’m saying is, I am pretty sure I know how this card works as written, but I’m not sure if it’s what’s intended. If it is, then no complaints! But I think there’s some minor changes that would need to be made to rectify that. But, with all that said, I still think this is a really cool card, just with some minor complaints and fixes.
Before I say anything else, I’ll say that the templating on the first ability should not use the word draw because draw is exclusively form the top. It’s easily understandable, but it should say “you may instead put the second or third card from your library into your hand.” So, the card itself? I think it’s really neat. It is very close to some famous cards of magic’s past, like sensei’s divining top or sylvan library, but it’s different in a way that I think is kind of fun. It interacts very well with other top of library effects. For example, you can leave a card on top for your Skill Borrower or Mul Daya Channelers to interact with. The big problem with this card is the big one with top and what got it banned: it’s very slow. Like, really slow. Basically, you’ll want to use this ability after every draw, so you know which one you want. Luckily, unlike top, if you need to change which card you want to draw next from the three, you don’t need to reactivate. Unless you have poor memory. I think this fixes some issues with some of the cards like this, but introduces a few more. I think it comes out on the side of better, but it’s close. Oh, and there’s no way a card this complex and that slows down the game so much should be uncommon. So yeah, cool card, great entry for this week’s contest, just some minor complaints.
I like this card, though I think it might be doing a bit too much. First, I’ll bring up the first thing I noticed: it goes infinite with any permanent that has tap: scry. Granted, there’s not a ton of those, but it will automatically let you go through your entire deck until you find the card you want and leave it on top. But this is a 7 mana mythic, so maybe a two-card combo that doesn’t instantly win you the game is okay. In general I think the untapping is not super necessary, tapping is already good and it would clear up some text, but again, 7 mana mythic. I think my biggest issue is I don’t like how the last ability makes the center ability, the scry 3, not really a scry 3. Every time you scry 3, you’re going to have to think “is putting any of these cards on top instead of a random card better than getting a free ice or untap?” It’s going to be rare for that question to be no unless there’s no permanents in play for the trigger to hit. Speaking of which, I think it would have been really cool if it were an attack trigger. It would mean you’d have to at least risk this guy getting into combat (though barely, since he can tap their blockers), but it would also just help the game progress. As I see it, this is a control finisher, one that, if resolved, will take control of the game. Cards like that are best when they encourage actually closing out the game instead of durdling around until you can control MORE of the game. Dream Trawler, for example, draws a card when it attacks, and prognostic sphinx actually does scry 3 when it attacks. Plus, then you could untap the leviathan itself, which would give you a target for the trigger if you didn’t have one already, and makes you think about whether your opponent has a trick that would make you want to tap one of their blockers rather than untap your guy. So, while I think this guy is a solid concept, and I like it as a simic legend not based around lands, I think there were some design choices that could have been done differently to make it a more exciting and engaging card. But I still gave it a runner-up spot because I can’t stop thinking about it.
Hoo boy, that sounded like a lot of critique, but seriously, I liked all of those cards! This just happened to be a week with a lot of cards with multiple minor issues rather than one big one or none at all. You’ll see what I mean in a bit when I share the commentary. Until next time, seeya!