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faith of gods

@faithofgods / faithofgods.tumblr.com

{ aven | they/them }
a tale of memory, identity, and the tangled meaning of divinity
spoiler tag is ' fog spoilers '
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faithofgods
Anonymous asked:

why would sol be upset if we ask if they slept through the night or not??

So these kinds of asks frustrate me a lot

While I'm sure it wasn't your intention, by sending me this, all it tells me is that you didn't bother with playing through the game and would rather just be told directly the context that happens within it instead of discovering, seeing, and understanding it for yourself

I love talking about the characters, I love going into motivations and intentions, all the reasons they react certain ways, how it's built up throughout the story, but I will not do the work for other people. It feels disingenuous to have that constantly asked of me as the creator, and it comes across as though the effort that's put into the game, these characters, and in laying out the pieces and building up the subtext behind their actions is not worth an equal effort in exploring any of it on your own

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I’ve let this sit for a couple days deciding whether or not I wanted to say anything, but as someone who has spent a lot of time + loving attention engaging with this story + these characters, I do share in the frustration expressed here.

There is a pattern on IF tumblr of expecting authors to essentially give Spark Notes-style explanations of content that can either be easily discovered by playing the game or is intentionally left ambiguous as part of the narrative. This pattern is obviously much bigger than the individual ask above, but as an example, I want to talk specifically about how this question is not only given clear context in the game, but I would also argue that the ‘answer’ is directly tied to one of the biggest plot points in the story thus far.

Here’s what I mean

(spoilers for released Faith of Gods content):

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Anonymous asked:

I totally get it can be frustrating to answer motivation asks, but for some people.... You literally can't know unless its clearly explained. I'm autistic and social cues/context are very confusing unless someone is very blunt. Yes, things may be very obvious for MOST people but sometimes it can help to ask for clarification so you can understand.

Sorry that your readers might actually wanna make sure they understand things. The tone of your answer just rubbed me a bit wrong because it's really exhausting to constantly be told to "pay attention to context" when sometimes as a neurodivergent person, you're trying your best and still need clarification.

I am also autistic. People asking for clarification of things they've read is not the issue, because I do understand that tone and subtext can be difficult and it's something I can struggle with as well (though there is a separate argument to be made about 'missing context' and 'context that is purposefully missing as a narrative device')

The problem is when it's very clear that someone is not making any effort in actually engaging with and reading the story—ie by using my exact phrasing when sending in an ask about something that has been covered on this blog an exhausting amount of times

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Anonymous asked:

why would sol be upset if we ask if they slept through the night or not??

So these kinds of asks frustrate me a lot

While I'm sure it wasn't your intention, by sending me this, all it tells me is that you didn't bother with playing through the game and would rather just be told directly the context that happens within it instead of discovering, seeing, and understanding it for yourself

I love talking about the characters, I love going into motivations and intentions, all the reasons they react certain ways, how it's built up throughout the story, but I will not do the work for other people. It feels disingenuous to have that constantly asked of me as the creator, and it comes across as though the effort that's put into the game, these characters, and in laying out the pieces and building up the subtext behind their actions is not worth an equal effort in exploring any of it on your own

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Anonymous asked:

"The differences appear any time the word cut or carved is used. You will get one or the other depending on the current state of your relationship with Sol"

Can you explain it a lil better? What is the current state if in the door it's carved? (Mine is carved)

Generally speaking, you can get an idea of the state of things by looking at the relationships tab in the stats menu but

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09/20/22 — Game update 02.5 — Chapter 2, part 5

Word count with code: ~ 279k 
Word count without code: ~ 221k

Hello! The update is finally here!

It’s an exciting and nerve-wracking one because we’re back on the common route! So everyone gets to experience this new content. There are about 58k words added to the story with this update.

The update finally introduces Felice to the story. It took me a lot longer than expected to write this scene because I decided to add a little investigation scene after it. It wasn’t planned for, but I felt like it made sense that the MC would want to know more. In the end, I don’t regret adding it because there are a lot of fun little moments to hunt down in all the different branches.

It also allowed me to experiment with skill challenges which were fun! As an FYI, none of the challenges are randomized, it’s just a matter of having the right amount of points in a given skill. I’ve done things a little differently in each branch and whether you are successful or not might not be entirely obvious. The “fail” options have some interesting outcomes, either way, so just go with what feels right for your character!

I added a toggle in the settings page so you can choose to see what choice is a skill challenge or not. It works just like the show traits toggle.

One last note, this update has a scene that is a little more sensitive than usual so make sure you check out the content warnings if you need to. You can access the content warnings either through the first page of the game or through the settings.

The update includes:

  • Felice’s introduction to the story
  • Taking an impromptu bath
  • A mini investigation
  • The first skill challenges
  • Updated settings
  • Updated content warnings
  • Updated character sheet

Another thing to note, before I talk to you about the anniversary bonus: I removed the downloadable version of the game for now. There are some minor spoilers in the code, so I preferred to make it less accessible for now. If you have any questions on how I coded a feature in my game, feel free to send an ask!

BONUS CONTENT DIRECTORY

To celebrate the Eight Years Revolution’s second anniversary (which is today!), I decided to code a bonus content directory with Twine!

It’s a small library in which I intend to add all the snippets I’ve written on the blog for the past two years. You can recreate your character and the snippet will reflect your MC’s personality and other traits.

As of now, there are only two series of snippets available for each RO, but I plan to add the other ones in the future, when I have a little bit of free time. The ones available right now are the 250 followers celebration snippets and the “There was only one bed” ones.

Thank you, everyone, for sticking with me and my story. <3

Links

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attollogame

HAPPY 2 YEAR ANNIVERSARY!

I'm so happy to announce Attollo is now 2 years old!! In 2 years we've reached over 400k, which is an amazing feat, and we're almost halfway through the game. I started this when I was in my undergraduate, and now I'm heading into graduate school, which really shows the passage of time.

True to my word, a lore book (35 pages long) is now available to download with the DEMO. A light version of the book is also available for those who prefer that!

I'll also be discussing first editions of char throughout the day!

With the ask box open, feel free to tell me any of the following! :

  • What are some of your fav moments so far?
  • What would you like to see down the line?
  • Who’s your fav RO and why?
  • Who’s your fav non-RO and why?
  • Who’s your fav side couple?
  • What powered ability could you imagine yourself having?

Thank you again for all of your support over these 2 years, and I look forward to another productive one!! ♡♡

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parkerlyn

Happy two years of The Nameless! (and spread some love to @attollogame for anniversary twins! 😍)

The past couple of years have been a wild ride of developing this story, meeting some incredible friends in the IF community, (hopefully) improving my writing, and drawing more than I've ever done before. I'm so happy to share this world, and so honored that you've stuck with this story. We still have a long journey ahead, and I can't wait to continue it with you! 🥺🧡

Winners for the anniversary giveaway have been selected - please check tumblr messages and confirm within 24 hours, after which another winner will be chosen!

If you have any burning character (or author!) questions, I'll be doing a little informal Q&A and taking questions throughout the weekend. Or if you'd like to just send some warm fuzzies and let me know what you like about The Nameless, I'd always take those too 👉👈

I'll be posting prompt list works through the rest of September, so posting those again separately below.

Thank you so much again for all your support! Sending lots of hugs and love to you all 🧡

xoxo Parker

  1. Names
  2. Deals
  3. Sanctum
  4. Mortalis
  5. Pathosi | Illusioner | Elementalist
  6. Empty
  7. Wasteland
  8. Jewelry
  9. Glamor
  10. Stars
  11. Aurora
  12. Waterfall
  13. Fire
  14. Four
  15. Mirror
  16. Entwined

Alternatively, I'd love to know your...

  • Favorite RO
  • Favorite non-RO character
  • Favorite moment
  • Favorite bit of dialogue
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larkingame

so, i finally took the leap and launched a patreon that for the moment'll feature heavily larkin related content, but i'm hoping to expand in the future with access to some of my other work!

I’m currently a college student that’s also balancing working several job to support myself. With your support on Patreon, I’ll be able to put more time into working on my writing and less time worrying about those other pesky little aspects of life >;)

there's three separate tiers ($3, $5, $10) all of which feature bonus content access, detailed writers blogs and early access to larkin updates. below is a preview of what'll be featured for the month of september!

thank you! <3

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CLOSEDLOOP UPDATE 02 || KNOCK KNOCK (PART 1)

Good morning, Citizen! Today is the first day of the rest of your life! Make it a good one.

|| FEATURES ||

CLOSEDLOOP is rated strictly 18+. Please check content warnings before playing.

Due to updates in coding and variables used in the prologue, previous saves will be broken. Please restart from the beginning. Restart from the beginning. Restart.

  • One half of Chapter 1, roughly 31k words for a total of 38.2k with code.
  • Customize the Citizen. Select a hair style, distinguishing features or lack thereof, clothing style, name, and gender. Choose wisely.
  • Visit the Database.
  • The worst email ever written, overpriced coffee, and the thrill of being handcuffed to a briefcase.
  • A day repeating.
  • A day repeating.

|| LINKS ||

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