With the prestige class that turns fast healing into regen, a changeling warshaper can keep their illithid boyfriend safely fed by themselves.
.
With the prestige class that turns fast healing into regen, a changeling warshaper can keep their illithid boyfriend safely fed by themselves.
.
✨ive got 16 CHESSEX sets and assorted WIZ dice of all kinds. I can do mismatched sets or just like a handful of D10 or whatever! Send me an ask on here or dm me on twitter/discord to order! ✨
* minimum 3 dice per order
pictures of individual sets in the notes
DM me here if you’re interested!! 🌸
a shapeshifter with glamoured leather armor and a druid work together to become a cavelier or a wizard with their familiar or whatever else the situation requires
.
A powerful shapeshifter with few limitations to their power except for a heavy mental toll
It’s universally agreed that the mimic, a monster that impersonates a treasure chest and eats you if to try to open it, is the sort of conceptually ridiculous threat that could only come from old-school Dungeons & Dragons, but I suspect that a lot of folks who got into the game post-2000 - or who’ve only heard about it second hand - don’t realise just how representative it really is of the kind of dungeon-dwelling bullshit we had to put up with back in the day.
I’ve got a copy of the Monstrous Manual for Advanced Dungeons & Dragons 2nd Edition (pub. 1993) in front of me, and in this book alone you’ll find:
* Interestingly, there are no less than three apparently totally unrelated species of giant flying mantra rays in this book, though only one of them impersonates architecture.
And that’s just in the core rules for that particular edition. Various supplements for this and previous editions have included carnivorous floors, undead clothing, malevolent furniture, and - I swear I’m not making this up - a beastie that looks like a tree stump with a rabbit standing on it, and attacks you if you try to catch the rabbit (which is actually an anglerfish-like lure).
Basically, there are two things you should take away from this:
1. The variant mimics you see on Tumblr are no more ridiculous than what you’ll find in the actual source material; and
2. In old-school Dungeons & Dragon, literally everything is trying to kill you.
Let’s not forget the Bag of Devouring, which is a beastie pretending to be the most useful/neccasarry item in the game (bag of holding) and doesn’t even reveal itself until after it has eaten all your stuff and part of your arm
Ah, yes - the Bag of Devouring. The perfect intersection between “disguised monsters that want to kill you in ways that make no sense” and “seemingly helpful magic items that want to kill you in ways that make no sense” - that latter could be a whole post on its own!
(I’m like 99% convinced that the entire SCP Foundation universe is just somebody’s “D&D Modern” AU.)
Okay, I’ve gotten multiple requests for the “seemingly helpful magic items that want to kill you in ways that make no sense” post, so here goes. Again, I am literally just reading out of the Advanced Dungeons & Dragons 2nd Edition Dungeon Master’s Guide - this isn’t like a “best of” compilation spanning the game’s entire product line or anything, it’s all right there in the core rules.
Notable entries include:
That’s by no means exhaustive, but I’m going to have to stop there because there are just so darned many of the things.
The list of “seemingly helpful magic items that want to kill you in ways that make no sense” looks like it came straight out of Oglaf.
Oglaf is literally just Advanced Dungeons & Dragons 1st Edition as played by moderately drunk college students. I don’t mean literally-for-emphasis - I mean that’s actually, 100% what happens. It could be revealed tomorrow that the whole comic is just the author’s gaming journal and I wouldn’t bat an eye.
What I get from this is: a) The influence of Dungeons & Dragons in other fictional works is really pervasive. b) Dark Souls is nothing else but a D&D campaign with a particularly sadistic GM.
Totally. D&D is, like, weirdly influential once you start digging into it; in the grand scheme of things, it’s a game that practically nobody actually plays, yet there are entire genres of popular media directly based on it. Not just in the West, either - look into the history of JRPGs or fantasy anime some time. The 1980s Satanism freakout notwithstanding, I wouldn’t be at all surprised if there was an actual deal with the Devil somewhere along the lines to account for it.
i’m here for the undead brick wall idk about y’all
a dr jeckyll and mr hyde esq character whos alter ego does awful and bad crimes while the other is a sweet and wonderful person
shapeshifters that are limited to one type of shape: like they can only turn into humans, or horses or smth
Ya’ll don’t even need Fantasy Map Generators and shit. Just Google a map of Łódź or wherever; your dumbass players don’t know about Poland
new ask meme: send me what class and race you’d think I’d be as a dnd character
(No matter what you're playing!)
• new games with totally new rule sets and character sheets and dice can be overwhelming. Read over whatever material you can then relax. Youve done enough and if you're a first time player your GM will understand if you fuck up or dont know anything right off the bat, they dont expect perfection.
• Antisocial characters kill a campaign. As a general rule, avoid making them at all costs. (theyre not very fun to play anyway)
• Respect your fellow players and your GM!!! If you all respect eachother and there is mutual trust in the group its going to be so so so much better i promise!
• Its okay to suck. My first player character sucked ass! but thats just a first step. your next few steps will be much smoother, promise.
• Don’t finish your character before you start playing!! This is advice for you later players as well, you will have so so much more fun if you just come up with a few traits and a goal than if you come up with a huge and detailed backstory for your pc! Plus its hard to play a character when you have too much to keep track of. Keep it simple stupid!
• save the chatter for the end. if possible, try to avoid interjecting the story with personal anecdotes or chatter. It brings everyone out of game mode and tends to be rude. (play this one by ear though! if you have a group that does this and the GM encourages it then go ahead, but dont assume this is the case)
• Dress up games are fantastic for character creation, even if they seem silly
• When you are creating your character ask yourself: what do they want? Your character needs a long term goal to be a playable one! try to make this goal fit the theme of the campaign and the other player's characters. Some times its best to come up with this one after session one or session zero. But don’t neglect it!! it is the #1 most important part of creating a pc! (click here for a random goal generator: X )
• And finally: remember to always thank your GM!!
THIS IS A REALLY GOOD ITEM ACTUALLY
I am going to gift this to one of my players as a legendary item. No joke. This will make his year.
“Shapeshifting, but only once” is still one of the funniest concepts to me
a shapeshifter that can only shift into household objects. like a couch, or a table.
a person who can shapeshift at will but they cant control what part of them shifts
i.e. they try to shapeshift but only their butt shifts and the rest of them stays the same
happy halloween you big ol nerds!! i hope yr halloween themed games went well this year and yr future holiday games go well!!! stay spooky my shifting friends 👻
The urban myth of the black eyed children is a wonderful bit of inspiration for some extraterrestrial shifters!!