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Pan bloglodytes

@panbloglodytes / panbloglodytes.tumblr.com

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hypexion

The thing about Murders at Karlov Manor is that from a story perspective, it couldn't have been set anywhere but Ravnica. And it especially couldn't have been set on New Capenna.

The story of Murders is ultimately about the fallout of March of the Machine on both Ravnica as a city, and on Kaya personally. The motivations for the high-profile deaths that litter the set are tied directly to elements of the Phyrexian invasion. The manner of murder is specifically set up to overcome the barriers Ravnica as a setting provides to a murder mystery. And Kaya only gets involved because of her questionably defined but always present relationship with Teysa Karlov.

Ravnica also comes pre-built with a host of established characters, who conveniently all hate each other. This enabled readers to theorise about whodunnit, as each daily chapter provided more information and more intrigue. People considered all kinds of threads: Could Jace be involved? Might Azor be pulling the strings somehow? How does Judith plan to survive her crazy plan? Lazav?? By the time Proft said "I know who the killer is", you too could get it. (then for some reason they delayed the reveal chapter so they could reveal the killer in a spoiler stream. even when the story is good, the management is bad)

If you move the story out of Ravnica, the whole thing falls apart. You lose everything that makes it work. A new plane would be functional, but a lot less engaging. Fiora is about political scheming, even more so than Ravnica. And New Capenna...

New Capenna is not a particularly well constructed setting. It works as a sparse background for a Magic set, but when you start poking at it, it falls over. Like, one of the nicer ways to describe New Capenna is "discount Ravnica", because you are comparing it to one of the game's most successful settings. And that's what New Capenna is - a city controlled by a number of distinct factions, built out of specific colour combinations. But the New Capenna factions are not as good as the Ravnica ones (and the Obscura are literally just the Dimir). There is crime on New Capenna, but there is no authority against which that crime is committed, which makes things rather hollow. Ravnica, as strange as its laws are, has laws, along with people to enforce them. (note: I am aware of the Doylist reason why New Capenna has no police. Watson is still crying.)

Ravnica being well-developed allows it to function as a backdrop for a different idea. New Capenna's issues do the opposite. In fact, any return to New Capenna would need to reckon with how the setting got completely turned over by the return of the angels. You can't just say "well the crime has punishment now, onto the mystery". You have to actually engage with the big change, or you're just dragging New Capenna into a deeper hole.

conclusion: When the Magic story is good it's because the writer looked at the setting and characters they were given and used them together well. This is only possible if you have a setting and characters that can be used well. Ravnica has that, the crime plane does not.

These are all great arguments for why if you wanted to make a murder mystery film and set it on one of the Magic: the Gathering worlds, Ravnica may indeed be an excellent choice. But this is not the same thing as creating a set of collectible cards that convey the mood and sense of a murder mystery— which is why I think this set is a horrible mess.

The thing is that you could make it work in a narrative form: in a narrative you control what the audience sees and when. You can make it so by the time we see the bits of the setting that look like a modern police procedural, we’ve forgotten the parts where it’s a 1920s Agatha Christie story, or a late Victorian Sherlock Holmes story, or a Ravnica story. The dark bits exist when you want them to and the funny bits do as well. That’s fine.

It’s not fine when you have them all happen at once in a pack of trading cards, for the same reason that it wouldn’t be fine if a film showed you all these things at once. Everything pulls in different directions— without one consistent setting and tone for the set, it all blends into a strange and dissonant mess.

It also… you can’t tell a twist narrative when a person receives all the scenes out of order? This should be obvious. The killer in the set’s mystery is revealed on a common. The suspects in the mystery aren’t indicated to be suspects on the cards where they appear. You can’t actually tell a murder mystery in this given form because you can’t control when information is received! The whole thing is fundamentally misconceived.

For all we’ve been told that we have to already care about the suspects in a mystery… I think it’s fairly clear the opposite is true. Nobody gives a shit about what Reverend Green is doing once your game with him is over. What is important is to have clear archtypes, which is what real murder mysteries and workable settings in murder mystery games tend to do. The cash-strapped young heir, the twitchy ex-military type, and so on.

I think having a set based around those would have worked a lot better than this? Something like Wilds of Eldraine’s goal that the player tells their own fairy tale every game. It would be much better for the player to be in control over their own mystery.

So: I think this is good reasoning, but the reasoning is applied to the wrong product. I think that’s important to stress because I got the impression that internally WotC did the same— they made decisions that would make for an excellent narrative story, but a confusing and ugly setting to be playing a game in. And I think that means they fairly clearly made the wrong decision, here. It doesn’t feel like this set put the game itself first and foremost.

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In 2010, there were Doctor Who fans who hated Tennant's regeneration story. In that episode, regeneration is presented as death, which fans thought would turn viewers against the new guy.

In 2023, there are Doctor Who fans who hate Tennant's regeneration story. In that episode, regeneration is presented as life, which fans think will turn viewers against the new guy.

Well, that’s the thing, isn’t it? In 2010, the idea that regeneration means death in some sense infuriates many people— so by 2023, The Doctor no longer believes it. The face is just a face. He doesn’t know why it came back.

It’s only at the end, once The Doctor has gone off on new adventures, that the face realises otherwise. The Doctor is one entity who keeps on going, and The Doctor is many people, who do die. Two things can be true at once. But the face only gets to know this once it understands why it came back— in order that it could be saved.

I think at the end when Tennant says he’s happier than he has been in his life, or something like that, he is alluding to this. Not “his lives”— his life as Ten and Fourteen, which he now understands to be one and the same. That’s the whole idea behind all these stories; bigger truths behind seemingly incompatible things. I thought it was all very good

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I really liked the Biregeneration, but I interpreted it in quite a specific way:

The Tenth Doctor is strange among the Doctors because he behaves the most like he’s a completely distinct individual— and because he seems more aware of how much power the Doctor truly has. I think he’s the most human Doctor because he is the most likely to try and use that power for good: then to get corrupted, and to fail. And he sacrifices himself in a messy and horrible way.

The Fourteenth Doctor is not like this: he acts like he is just a part of a much bigger life— he sees the face as just a face. But the twist is that this isn’t really true: there really is a person within that face, a person who isn’t able to be the Doctor, who died in a horrible way and was forgotten. This story is about giving that person another chance, at life, just like Donna. It’s about the Doctor leaving both of them, not about them carrying on eternally.

I choose to believe all those trips to Mars and so on the family talk about at the end do not really happen, and that this Doctor will not go on any adventures again. Once Ncuti has taken the Doctor away from David, I think you can see David’s performance change: he’s a bit shrunken, now, there’s less of a swagger. The face has a chance to live without the responsibility or the mythos. That’s why it came back: it came back so it could be saved. The TARDIS gives hope to anyone, Doctor. Even you.

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im so dead tired of self aware genre fiction. i dont want the snarky knight or the brooding spaceman to joke about how overplayed something is. gimme back unashamed affect. gimme dudes speaking in thees and thous and starship captains making poignant speeches and shit and stop fucking worrying about being seen by critics or the general public as shlock

“oh haha isnt sci fi so silly lol look at me i know im writing sci fi but my characters are joking about how cringey this all is so like its fine right” i would bite your head off if i could, coward

I remember when I saw The Princess Bride being blown away at how sincere it was— so many things are edgy and subversive that seeing things played so straight felt revolutionary to me somehow. Of course it wasn’t, it was because I’d seen all the films in non-chronological order. But I’d love to see more sincere things anyway

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A long time ago now I wrote a Doctor Who fanfic that became a series, and both of these things were called Be Afraid.

I’d had a lot of ideas for Doctor Who stories that were too dark to be real ones, and the world itself seemed so dark I didn’t know what a children’s story should even be. When Jodie was announced as the Doctor I thought she seemed very safe somehow— and so I wrote a lot of stories with a not very 13ish 13th Doctor. I now realise I was writing an inner Timeless Adult for my terrified inner Timeless Child, but that revelation took some time.

But the whole thing ends a bit ambiguously, because at the time I didn’t feel able to do anything else. I wanted to write something that felt true and which wasn’t crushing, and back then it wasn’t something I knew how to do. But I did think of a definitive ending I could write if I felt in a place to do so. It’s not a happy one, exactly, but I don’t think it’s entirely sad either— and knowing that Doctor Who is still in the hands of people who worry deeply about similar things made me want to write it at last, just before the real 13th Doctor goes away. So here is an ending to this series that is indeed an ending for its characters, where all of them are able to let things go.

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Kind of shonky illustration for my fanfic THE ENDS OF EARTH

I’ll share this again in case people find it helpful now. It’s a Thirteenth Doctor story set in London at the height of the Cuban Missile Crisis, about the Doctor and Yaz confronting the fullness and the terror of the past in slightly different ways. But it is a hopeful story. I hope.

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Plot twist: The forces that rise against the Doctor and their Master refers to the Land of Fiction, and the Doctor’s regeneration story involves fighting an army of classic characters from the last hundred years of the BBC

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There was a “describe your fanfic in the style of Doctor Seuss” prompt on Reddit, and what the hell:

//

The Who was not from Whoville

As once she had thought

They’d said she was a Time Lord,

Instead, she was not!

All her mind was afray

Painted dull police-box blue

So she went off, away,

To Nineteen Sixty-Two.

But soon she would find

That strange year where she’d hide

Was the one where the Earth

Should have stumbled and died.

A Cold Cuban Crisis. A committed crime.

To save our whole world, once the Doctor broke time.

Two Doctors. Two Armies.

The future and past.

It is now sixty years since our world breathed its last

But still, now it lives, and still now you do:

So perhaps the real question is this: Doctor Who?

At the end of all things, what are we really worth?

Why would anyone fight for the ends of the Earth?

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