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Failed Perfectionist

@hylianheartthrob / hylianheartthrob.tumblr.com

William. 25. Any. Not sure what people put in this thing, so fuck it.
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Have you played DALLAS : The Television Rolepalying Game

By James Dunnigan

Playing through scenarios, mostly as a character from Dallas. Seduction is an actual stat (along with Coersion, Persuasion, and Investigation, as well as Power and Luck)

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prokopetz

This dumb thing has always been a personal favourite of mine. It was the second tabletop roleplaying game ever to be based on a popular media license (the first, of course, being Star Trek), and features a number of notable game-mechanical innovations for its era, including the earliest known example of a formal "social combat" framework, as well as a rudimentary form of troupe play, in which each player takes on the roles of multiple characters drawn from a common pool.

(Unfortunately, the Venn diagram of prime-time soap opera fans and tabletop RPG players in 1980 had effectively zero overlap. Eighty thousand copies of the game were produced, of which only a few hundred were ever sold; the publisher subsequently went bankrupt.)

Weird part is, given the popularity of social combat games now, this would probably do numbers. Maybe not the biggest numbers, but it wouldn't do bad.

It would probably require considerable adjustment to appeal to modern social RPG fans; the existing rules are both explicitly heteronormative (Seduction rolls only affect characters of the "opposite sex") and sexist (female characters almost universally have lower stat totals than male characters). Still, it definitely has some ideas worth examining.

(These foibles do have their own amusing quirks, though. For example, organisations – which can be taken on as secondary player characters via the aforementioned troupe play rules – lack Seduction-related stats and don't interact with the Seduction mechanics, except for the Senate Investigative Committee, which inexplicably has a Seduction Resist score. How this interacts with the gender restrictions on Seduction targeting is not addressed.)

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ponydora

The advice for playing characters is fascinating.

Yeah, that's a big part of why adjusting the game's baked-in gender politics is more challenging than it might initially appear. Male characters, who tend to have higher stat totals, also tend to be assigned episode-specific victory conditions which require them to attack other men, while female characters, who tend to have lower stat totals, also tend to be assigned episode-specific victory conditions which are more compatible with good alliance-building. It's actually a really interesting and effective game balance mechanism, but the moment you start fucking with it even a little bit you basically end up having to rejig every single published scenario.

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queencryo

Easy. Replace every instance of 'male' with 'alpha', every instance of 'female' with 'omega'.

no other changes needed.

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i stopped the dental technician while he was applying fluoride to ask what the fuck the flavour was supposed to be. And he was like oh I was wondering that too. It says it's walterberry.

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beesmygod

Item: Walterberries, a delicious snack that cleans teeth and freshens breath. HOWEVER for every ten berries a creature eats, roll 2d10; if you roll the same number on both dice, the creature is afflicted by an hour of mild One-Who-Knocks-Ism, a condition marked by grouchiness, snarling catchphrases, and a hunger for blue raspberry rock candy. Creatures unfortunate enough to experience multiple hours of the condition are at risk for hair loss, alignment shifting towards Evil, and +1 on Skill Check (Alchemy) for every hour spent.

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it's the way they simply mention marcille's eyelashes breaking off when she was petrified and ryoko kui bothering to NOT line the eyelashes in her left eye in every pannel she appears after in that chapter

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