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@tar-baphon

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Demon Lord, Orcus

Image © TSR Inc, by Todd Lockwood.

[Sponsored by @tar-baphon. Orcus is one of the iconic D&D villains, and through the SRD and plausible deniability (he's a Roman god!), he's in Pathfinder as well. In Pathfinder, he is deliberately not a power player, and my flavor text takes that already metatextual decision and runs hog wild with it.

A note on the art: I feel like Orcus is emblematic of when D&D was seen as dangerous, and this piece absolutely feels like it should be the cover of a Black Sabbath album. It's no surprise that I was fascinated with the anti-D&D strain of the Satanic Panic when I was a kid. Also, although there has been some course correction in the 5e era, there's a trend with Orcus in a lot of art, including his official Pathfinder depiction, of making Orcus buff. Let Orcus be fat!]

Demon Lord, Orcus CR 28 CE Outsider (extraplanar) This humanoid is a corpulent giant with skin mottled like a decaying corpse. He has great black bat-wings growing from his shoulders, hooves for feet, and the head of a goat. He clutches a short staff, tipped with an oversized human skull.

Orcus, Prince of Undeath CE male demon lord of death, necromancy and wrath Domains  Chaos, Death, Evil, Magic Subdomains Demon, Divine, Murder, Undead Favored Weapon heavy mace Unholy Symbol a goat’s head with curving horns Worshipers liches, necromancers, sapient undead Minions boneclaws, deathdrinkers, demons, other undead For information on his Obedience and boons for his worshipers, see Book of the Damned

Orcus is one of the most powerful demon lords in the Universe. But not on Golarion. On that world, his is one of a number of undead cults, and not nearly the most popular. Orcus has a clear hierarchy to what undead he considers truly worthy, with those created from contagion seen as inferior to accident, and those inferior to those who intentionally seek out undeath. His most dedicated worshippers on Golarion are liches, some of whom have learned the secret of crafting a phylactery by teasing apart the Prince of Undeath’s wisdom from his threats. The followers of many other undead-focused religions, particularly vampires and ghouls, see Orcus as pretentious and unworthy of dedication, although few are foolish enough to directly oppose him.

Orcus himself knows that his star has fallen. In his extensive research into planar lore, Orcus has learned that he was once the most feared being in another universe, who went on a killing spree that left several gods dead and an entire race of lawful outsiders duped into being his pawns. That Orcus cannot accomplish this level of power in this version of reality vexes and frustrates him, and he takes his rage out on his minions as much as he does his foes.

Orcus is a genius tactician, although his temper sometimes gets the better of him. He enjoys combat as a distraction from his cosmic-level sulk, and as a way of expressing his power over others. He typically opens combat with a time stop to summon allies and cast defensive spells on himself, and then unleashes a potent death effect as soon as the duration expires. Against creatures that can resist his negative energy and poison, he uses dispelling magic. On more than one occasion, Orcus has beaten a cocky archmage to a pulp by centering an antimagic field on himself and wading into combat.

Orcus in the Great Game Orcus’ response to the brewing theomachy between Mormo and Lamashtu is cautious optimism. He desires more power in the Abyss, and Lamashtu could open the door for him to seize it. Kabriri and Zura are at the top of Orcus’ hit list, but views a direct assault on them as currently too risky to be worth the effort. If one of them were to make a move against Lamashtu and be punished for it, or if they were struck down in the scramble for power following Lamashtu’s (theoretical) demotion or demise, Orcus would happily swoop in to finish them off.  And if Mormo is capable of legitimately slaying a god, Orcus will be very keen to study her techniques.

Wand of Orcus (major artifact) The Wand of Orcus is the Prince of Undeath’s scepter of office, and it never leaves his side. Lesser versions have appeared in the Material Plane, often created by Orcus or one of his high-level clerics. The real Wand of Orcus is a Huge +5 anarchic, unholy heavy mace. In the hands of a demon, it grants a +4 profane bonus to Armor Class. The first time the Wand of Orcus strikes a living creature in a round, that creature is subject to a slay living spell (DC 30). Weight 24 lbs.; CL 25th

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tar-baphon

My boy be finally ready to run ops on the party. Though in all seriousness he turned out great and I'm excited to see how the party in the River Kingdoms will respond now to a fully operational Orcus.

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Can't win sometimes

I have this former player I still keep in semi regular contact with, I will refer to this individual as Poe not because I ever expect him to stumble upon this but as a matter of protocol. I still try to be supportive towards them in their ttrpg endeavors even though he is no longer in any of mine and it is currently Poe's goal in life to run a PF1e AP but do to the town we are having this innate ability to produce flakey players primarily its an ongoing struggle for him. He keeps starting to put a group together only for it to fall apart either right before they start or 2-6 sessions in. Since we've remained in semi regular contact we still bring up that sometime we would like to be part of the same group again. I'm actually rather sincere about that. Well a few hours ago he brought up sometime he would like to participate in a gestalt campaign, long story, I informed that some of the players in one of my groups have played in gestalt short campaigns before and wanted me to run one for them at some point. I informed Poe that I was considering it but I needed to think of the right premise for one and that I do have a few possible campaign ideas but nothing I've decided on for sure.

Poe's response was to complain why don't I run an AP in gestalt and that all he's every played through is homebrew campaigns and he feels he's been missing out by never completing an AP or playing in one long term. I explained my reasons for not running APs I told him I love the lore and setting of Golarion but the APs don't interest me enough to be able to ever picture myself running one for a long period of time. I explained that with the amount of time, effort, love I would have to put into changing an AP enough to get it to a point where I could desire running it I might as well save myself on some those expenditures and just make my own because to make an AP my own would be as much effort or more then just doing a homebrew. I explained it would be even more so to convert an AP to handle gestalt. While I don't have an issue with people running or playing in APs, I've played in 3 well... sorta 5 myself all inconclusive lol, I don't get the mindset of how your missing out by not doing so.

Am I missing something or in the wrong here? I was honestly hurt when he told me he would prefer that I run something that's been published, he's not my only friend whose said they prefer published content but the other friend said that's because published work has what he refers to as "safety rails" sigh.

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onion-souls

WotC got caught stealth-editing a lot of their PDF back catalogue again, and some of the changes are just bizarre. Mentions of racism, even as fantastical as the Beholders' extreme xenophobia, and slavery and slavers, were erased. So what are the bad guys even doing in this high-fantasy pulp adventure world, embezzlement?

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thedurvin

Illithids using brain parasites to turn people into indentured servants

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tar-baphon

So they work at McDonalds?

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Bots are plentiful and active

Reminds me of work honestly lol.

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Friday continued.

I had previously put off actively considering getting a 4th group because I had hoped I would be able to salvage my at the time once a month PF1E group I was in with some friends of mine. It was clout chaser group lol, the dm who gathered us at the time was obsessed with completing APs and we were his latest attempt. That was years ago pre-covid lol. Since then we have yet to actually complete an AP ironic I know. One player ended up leaving the group do to entering into a fairly... virile time in his life, he also played an extremely succubus thirsty paladin I should discuss at some point, we switched APs twice one dear do to a near tpk and one player being excessively salty about it. That lead to the current AP we are playing or were that hasn't met up in almost a year now. We briefly had a new member that showed for two sessions and that led to this. Drama I think is a good term for it. Two party members had fluctuating work schedules another got his second kid and got busier on the whole and the DM after a dog initiated divorce went into a midlife crisis which he dived head first into being a v-tuber and PF2E. I kept hoping that if I left at least two Saturdays open there was a chance we could "regroup" and I was willing to run if that would get everyone back together... but with one of the players getting into a biweekly on Saturdays online gestalt game it looks like my hope will remain unfulfilled. Hence me now looking into filling that sloth Saturday.

Looking back on it its actually kinda funny. I grew to dislike playing with them as another party member because they could be serious asshats, but I kept with the group because I liked hanging out with them. My belief had become that hopefully the situation would be more tolerable and enjoyable if I'm DMing which is something I enjoy with that system. But I guess I still won't be able to find out if that would be true so it remains speculation.

I guess patience doesn't always pay off.

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Well it may be four soon

I sometimes go a little stir crazy on Saturdays, with the way my DMing and work schedule have worked out I have the weekends off which is generally when I do the bulk of my DMing. One every Sunday and a biweekly Saturday. That's not counting my biweekly wednesday or the once a month friday game of Traveller I take part in for my monthly sidetrip from fantasy. Those empty Saturdays though I tend to either sleep through, do the occasional errand or use as my Sloth days, viva la Krune muh slimes, but it bothers me a bit to just have what half the time ends up being a "wasted" day. It wasn't so bad when mechanic garages around here were open on Saturdays at least then there was a justification for my Sloth days, but now....

So when some of my biweekly Saturday players expressed interested interest in having a Saturday group on the weeks we don't meet I reached out to one of them, because discord is still an asshat, and was like hey if you gather a group and a location to play at I'll be your guys' huckleberry. Am I ready to run four groups, not sure honestly, since my offer I've been second guessing myself repeatedly I admit that. But the campaign ideas come so easily and are plentiful, but its finding the time for more pf1e that's always the issue. So that just reinforces my predicament.

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reblogged

oh venerable sage it occurred to me last night while I was preparing a coastal encounter which would have arrived first on Golarion deep ones or skum?

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... Hmm... that's a good question. Skum are the results of aboleth experiments on human stock, so they can't predate humanity. Deep Ones could, since they don't need to crossbreed with humans specifically and can get by with elves.

Part of me wants to say the Deep Ones, since they could have existed long before the aboleth decided to take the fight to the surface world, but it's hard to say thanks to how little lore for them exists.

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tar-baphon

thank you for answering, I appreciate it, I like to use both but I’ve never really thought about in depth before until the question hit me.

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bruh 2.0

lol and I actually was able to find out something even more frustrating.

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bruh

I don't know which I find more frustrating at the moment on this last day of my 4 day break. My continued tiredness regardless of the amount of rest I've been getting, my current 16 day long struggle with Discord. Or the ongoing rivalry/feud I have going on with Meineke.

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Maybe a compliment lol

Had a player inform me during this evening’s game that this was the scariest campaign they’ve been in. Since they wouldn’t go into details I’m not sure whether they meant it as a compliment or that they thought it and I was being “creepy” but the feedback really set up the final bits of campaign interactions for the night.

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It can take roughly 30 hrs for a change to happen evidently. I’ve learned that lesson now and will keep it in mind lol.

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Tired lol.

But first step as always is improvement or improving upon what I do. Yeah lol sometimes I think I can actually manage that.

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Princess Galatea Cypress, Lady Whitemarch

“Legend of the Cryptids - Caella reg.” © Applibot Inc, accessed at the artist’s gallery here

[The yang to General Abdalla Aulorian’s yin, this character is definitely @strawberry-crocodile​‘s darling, the main NPC in the one-on-one Pathfinder game she’s running for me. The stats and flavor-text have been written with her approval. I find it delightful how we both brought a lawful evil, deeply resentful, character to the table, but they both have very different approaches and personalities despite that. Like Abdalla, I do intend to have more stat blocks of Galatea in the future, but she has changed less so far in the game.]

Galatea Cypress CR 12 LE Humanoid (human) This woman is statuesque, with blond hair reaching down to her waist and piercing indigo eyes. She is beautiful and youthful, but her face is as hard as the sword on her hip.

To Galatea Cypress, to love something is to control it. Her father, who doted on her and followed her whims until a runaway wife soured his mood. Her brother, who can be guided and manipulated like a dog. Her servants, who follow her orders on threat of punishment. And most of all, her wonderful toys, glimmering porcelain automata that obey her to the word. And anyone and anything she cannot control? Well, they can be discarded or destroyed.

Although Galatea is a skilled duelist, she typically fights with her rapier only to toy with an opponent or to put something out of her misery. She’s used to getting her hands dirty; in a fit of pique when she was fourteen, she stabbed her father’s prized stallion to death. Still, she prefers to stay in the back ranks, using spells to debilitate and distract enemies until she can finish them off, or one of her allies can do it for her. Galatea’s most treasured minions are her squad of porcelain soldiers and her right hand monster, the sahkil Baetrachulltchum (but call her Betty). Galatea would not hesitate for a second to sacrifice any or all of her followers in order to save her own life.

Galatea is the eldest daughter of one of the most powerful families in the Whitemarch province of Taldor, giving her the titles of Princess and Lady Whitemarch. Because of her gender and the Taldan legal code, she has no claim to her family estate, and has always felt deeply bitter towards her younger brother. She currently schemes for ways to usurp the power of her house, or at least redirect its wealth and prestige to supporting her projects alone. She is terrified of death because she has a sickening certainty about where her soul will go when she dies. As such, she is experimenting with combining construct and living creatures, with the ultimate goal of living forever in a magnificent porcelain body. Most of her humanoid testees/victims have not survived her ministrations, but rumors of a captured Chelish officer, a tiefling woman who survived a great fall with only a shattered ankle, have given her the idea for her next experimental subject.

Porcelain Construct (Simple Template) Galatea’s favorite medium for crafting constructs is porcelain. These creatures are beautiful and easy to control, but are somewhat more fragile than the average construct. “Porcelain construct” is a simple template that can be added to any creature with the clockwork subtype. A porcelain construct loses its vulnerability to electricity, and does not need to be wound. It gains vulnerability to sonic damage, and is treated as a crystalline creature for the purposes of shatter, shout and similar spells and effects. A porcelain construct uses the Craft (ceramics) skill instead of the Craft (clockwork) skill, but otherwise has the same cost and construction requirements.

Fixed the lack of banned schools. Thanks to @tar-baphon for pointing that out! Her banned schools are Divination and Necromancy

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tar-baphon

no prob

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I've been on a bit of a Runelord kick lately and this question has been on my mind a bit. The Runelord of Pride Xanderghul was said to have accessed divinity while doing his Peacock Spirit cosplay. The pathfinderwiki even mentions he obtained the status of demigod so out of curiosity what sort of demigod status do you think he acheived? Like an Asura Rana perhaps considering his alignment and he worked with Asuras or something unique?

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Asura is good. But I like rakshasa better. Fits the Peacock Spirit theme, a peacock headed wizard rakshasa noble. Maybe with a snake tail hidden among the feathers.

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tar-baphon

Now that sounds badass and appropriately runelordy thank you.

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Out of curiosity do you think that Golarion's Caliban and hagspawn from 3.5 ed could coexist in the same setting or would they prove to be redundant?

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Yes! I wrote the caliban, so I should know. At least, I mostly wrote the caliban. It was an RPG Superstar entry I wrote, and then a lot of the content from that year ended up in Tears at Bitter Manor. The gorget of living whispers was mine too, and they ended up giving it to the final boss!

My original flavor text had nothing to do with hags. I wanted the calibans to be the children of parents who were "blessed" by Lamashtu. The inspiration was various hybrid cryptids from the mid-to-late 20th century, like the Lake Worth Monster, Honey Island Swamp Monster and the Goatman (hence the axe). In the original stat block, the caliban's share deformity ability could also affect mental ability scores (so you could have a scholarly caliban parasitizing his intellectual rivals, or one who wants to be beautiful stealing abilities from pretty faces). The third flavor change that Paizo made was making them all male; again, as a way of making them relate more to hags than Lamashtu.

The art is perfect, though. No notes.

For a "mutant child created by hags", I would use my invunche statistics or 3.5 hagspawn, and use calibans for more general monstrous mutants.

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tar-baphon

That’s awesome and a coincidence since I use the in from that module the Sword Point Inn as a reoccurring locale in my biweekly Saturday campaign set so far in Cassomir. I don’t think the writers of that module had death cultists of the god of the Bloody Tongue in mind when they crafted that location but lol that’s water under the bridge now.

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Since I'm currently on a vampire trend I've been curious regarding this. Do you think Zura and her cult were the first vampires in the Pathfinder setting or were there other vampires before they came to be?

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Yes.

Zura is a weird reflection of Urgathoa and Zyphus. All of these characters are someone who died, and then fought back against that and recreated themselves in a weird undead sort of way. And a vampire is an especially parasitic way to be undead.

So Zurs might be the first vampire with humanoids in mind? But not the first. In evolutionary terms, Zura is the First Mammalian Vampire. But there have been other entities, things based more on fleas, ticks, leeches, even those weird vampire snails. And maybe some of them weren't even evil. Because parasitism is s major part in how ecosystems function.

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tar-baphon

Thank you for the fast response I wasn’t expecting to get it this morning. So Zura and her “bloodline” could have been the first humanoid/mammalian vampires but there could have been other types of nonhumanoid vampires before her, interesting. That’s a cool take on it and thank you again though this does makes me wonder when would the Crimson Court have popped up?

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Mind Flayer, Illithid

"Mindflayer" © Steven Bellshaw, accessed at his ArtStation here

[In designing a mind flayer, I wanted to avoid some of the pitfalls of the past. The 3.x mind flayer was very fragile, and the mind blast very disruptive, so that fights with them either resulted in the mind flayer getting pulped before it could do anything, or the entire party stunned long enough for the mind flayer to get halfway to a TPK. So I wanted to give them a bit more bulk. 5e gives them full on breastplate, but I wanted to keep the slick leather look from the 3e era. I did take the save every turn and limited uses for the mind blast from 5e. Although I'm not using the psychic magic ability for my mind flayer (because it sacrifices uses/day for versatility), I did use a couple of occult spells so they have some way to deal damage.]

Mind Flayer, Illithid CR 7 LE Aberration This lean humanoid has slick lilac skin and a head like that of an octopus. Multiple tentacles surround a lamprey-like maw. It wears leather robes decorated with skulls and other macabre accessories.

Illithids are the most common and most widespread of the mind flayers. Although some of them live in colonies close to an elder brain, the better to both share its knowledge and fertilize its eggs, many of them live solitary lives or in small communities more similar to a monastic cell. Every illithid desires power and knowledge, and they all go about obtaining these in different ways. Illithids with the same creed may come together in a circle, or illithids of several creeds may travel together in what is called an inquisition, similar to an adventuring party of humanoids. Many illithids keep multiple charmed or dominated slaves to serve them as physical labor and emergency rations.

Most illithids avoid direct physical confrontation if they can help it, instead sending their slaves to the front lines and fighting with their magical abilities. Illithids are masters of mind-influencing magic, and are capable of turning allies against each other or forcing their enemies into hazardous situations. Their most feared ability is the mind blast, which can incapacitate an entire party long enough for the illithid to close in and bore its tentacles into the brains of a victim or two. Illithids usually flee if combat turns against them, as they value their lives above all else.

Illithids are usually tall and imposing, averaging six feet tall but lean. Their skin is usually in shades of pinks and purples, although green and blue hues are not uncommon. They dress in a fashion suggestive of aristocracy—high collars, fancy robes and jewelry are typical. Their unique language, Qualith, is written only and similar to cuneiform; they speak in hissing, rasping tones when they use their mouths, but usually rely on telepathic communication. 

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tar-baphon

thank you, thank you this is going to be so useful and awesome for River Kingdoms campaign this was so well timed I know it was a random occurrence but its really appreciated regardless.

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