delacianI’ve ported my procedural cyberpunk city generator to Unreal Engine 4! You can watch the full video of the generation here.Source: delacian#project sprawl#procedural#cyberpunk#city
delaciandelacian.tumblr.comTrying out some fog to add a better sense of depth to the city.#project sprawl#procedural#city
delaciandelacian.tumblr.comA peek at the social AI based simulation of a bar I’m working on.#project sprawl#simulation#social ai
delaciandelacian.tumblr.comThe city generator's starting to produce some nice cityscapes.#project sprawl#procedural#city
delaciandelacian.tumblr.comI've been working on the look of the game. I'm still not quite happy with it yet but I like the direction.#project sprawl#procedural#city
delaciandelacian.tumblr.comI’ve started modelling procedural skyscrapers to populate the city.#project sprawl#procedural#architecture
delaciandelacian.tumblr.comThe procedural modelling tool can now operate simultaneously on the sides of geometry.#project sprawl#procedural#architecture#modeling
delaciandelacian.tumblr.comThe procedural architecture modelling tool is pretty close to being functional.#project sprawl#procedural#architecture#modeling
delaciandelacian.tumblr.comAn early glimpse at the procedural architecture modelling tool I'm working on for Project Sprawl.#project sprawl#procedural#architecture#modeling
delaciandelacian.tumblr.comI've added elevation to the city generator.#project sprawl#procedural#city
delaciandelacian.tumblr.comI've implemented a new method for road network generation. It's giving much cleaner results than the old one.#project sprawl#procedural#city
delaciandelacian.tumblr.comExperimenting with generating more organic road layouts and land use assignment.#project sprawl#procedural#city
delaciandelacian.tumblr.comAdded support for coastlines and lakes to the city generator.#project sprawl#procedural#city