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Out of the Wardrobe - Into Space!

@itsyuiri / itsyuiri.tumblr.com

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Over 600 objects converted for the sims 3 from The Sims Medieval. There are items never before converted from the sims medieval (as far as can see)!

  • APPLIANCES, ENTERTAINMENT, KIDS, PLUMBING
  • BEDS, BARSTOOLS, DINING CHAIRS, LIVING CHAIRS, LOVESEATS & SOFAS
  • COLUMNS, FENCES, WINDOWS
  • DECO CURTAINS, MIRRORS, PICTURES, RUGS, SCULPTURES & MISC
  • LIGHTING
  • MAILBOXES
  • PETS
  • STORAGE, SURFACES,
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itsyuiri

Absolutely incredible! 😍

And so many objects that hadn‘t been converted before!

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reblogged

TSM to TS3 dresses part 1

These two definitely look more renaissance than medieval but okay….. we’re gonna let it slide this time. What matters is that these dresses are pretty! Here is how they look like in TSM:

image

Both are 5k polys at highest LOD, have all morphs, four recolourable channels and three presets with different recolouring options (more under the cut). They are available for everyday, formalwear and maternity. The bone assignments are a bit cringey but alas, my experience in such things is quite limited. I hope you guys like them anyway. If any of these act up in your game, please message me and I’ll try to think of something.

Download first (ComCorsetGathered)| Download second (ComCorsetLayered)

All credits for meshes and textures belong to EA, and I converted them to sims 3. Now that I’ve learned how to do it no one can stop me, so expect more conversions in the future 👀

UPDATE: forgot to add that like most TSM conversions, these need to be used with invisible shoes. You can download a pair by @danjaley​ here.

More previews and info under the cut!

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itsyuiri

Great to finally have these beauties for TS3, thank you so much! 😍😍

I’ve had these two dresses sitting in my folders as WIPs for an eternity because the bone assignment of the underskirts was killing me...

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Howdy, stranger! Long time no see!

As you can see, I’m currently in Lunar Lakes working on customizing the world to my liking – I was debating whether or not I should try to build and populate an empty world from the ground up, but I do love LL’s aesthetic so much and haven’t played in it for quite some time.

One thing I always struggle with is committing to theme; a cohesive one at that. My main issue is that I love both the grunginess of Star Wars as well as the stark contrast of cleanliness in Star Trek, which creates this weird dichotomy between these two (at least in my mind). Of course the core themes of both franchises are vastly different from each other anyway, but that’s besides the point.

So this time I’m trying to create an aesthetic that’s going to be a mix of all my favourite sci-fi things: Star Wars, Star Trek, Mass Effect, The Outer Worlds, a bit of Cyber Punk here and there and maybe even a hint of Final Fantasy VII. Not 100% sure yet... but it’s gonna be a wild ride, so stay tuned for more!

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Help! Looking for ‘lost’ Sims 3 world!

Hi there guys, does anyone happen to have a backup of Jenna Rawlins‘ world of New Nevada for Sims 3? It seems like the download link on her page doesn’t work anymore, which is quite a shame :(

Any kind of help would be appreciated! I just wanna build an alien desert world and this one would be perfect!

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I decided to change things up a bit with the way I share my conversions so here is my first comfort mega pack. You get 26 items in this conversion set. I have already planned on doing a second one so if I haven’t converted items you like yet, chances are they’ll be in the second part! 

I also wanted to thank everyone for the amazing response to the last two sets that I’ve shared. You guys are amazing and your kind words never fail to motivate me to keep on doing more conversions! 💞

More info and download under the cut.

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itsyuiri

Absolutely lovely! 🥰

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poses-by-bee

SFS is moving - Notice To Users

SimFileShare is moving! We will be moving to new hosts in the next week or two. In order to make the move go smoothly, we will be deleting files older than 6 months which have never been shared. This may also impact some files which have been shared with only one or two people. If you have any such files, please download them ASAP to avoid losing them.

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danjaley

TSM to TS3 - Ye Medieval Universitie

A while ago I got an ask wondering why there were so few historical custom science stations from the University EP. Now know why - these use a lot of special effects!

Nevertheless, I converted the Arcane Tomes from The Sims Medieval as science stations and the operating table as a brain-enhancement machine.

The arcane tomes are recolourable. The ‘rustic’ variation is supposed to use transparency, but stubbornly refused. I’m going to try again next weekend, so  might update it then. But as this is really just a decorative detail, I thought I might as well post it as it is now.

The operating tables clip through the wall when not in use, but on the plus side this means they’re animated. The uncomfortable one is cloned from a cheap machine, the one with the mattress from an expensive one. The operating tables are not recolourable.

University Life is required!

Download: SimFileShare | Dropbox

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While staying with her aunt, Sophie has taken to try her luck as a street artist over at the Joshua Peabody Memorial Park by the waterfront. She usually paints landscapes but she wouldn’t mind doing some portraits of locals and tourists as well.

Aunt Phyllis meanwhile tends to the laundry and plants on her back porch.

By the way, please forgive me for not having deleted the Decorator’s Best Friend in the first picture. I only noticed after I took it. Let’s just pretend that some child forgot their plushie at the park 🤣

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Whenever I’m feeling a bit down, my go-to move is to watch some good ol’ “Murder, She Wrote” -- especially the episodes playing in the charming town of Cabot Cove. When Frankie released her gorgeous custom world Mirth, I was instantly reminded of Jessica Fletcher’s hometown 😊

This is why I decided to create an elderly sim inspired by J.B. Fletcher: In my game she’s called Phyllis Hoppcraft and is a former teacher turned best-selling mystery writer and hobby sleuth. Currently, she has her niece Sophie living with her, who just finished her college degree and wanted to unwind a little in the quaint seaside town. Being the generous soul that she is, Phyllis is very supportive of her niece’s needs and ambitions, even though Sophie herself might not yet exactly know which directions she wants her life to take.

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Some random scenery shots of the absolutely beautiful Mirth (aka Cabot Cove, hehe) by the ever so talented @gruesim. Regarding the Corona outbreak, everything is pretty much going as usual for me, since I’ve been working from home as a freelancer for almost 4 years now -- so I’m used to basically living like I’m self-quarantining anyway 😅 Some colleagues have been in quite a rut job-wise, but I can’t complain on that front as of right now, fortunately. Video games and books are (hopefully) one of the few things to keep people sane for the next couple of weeks and months. Fingers crossed!

Please stay safe and healthy, everyone! ❤️

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danjaley

Functional Wells

These objects require Zoe22′s Functional Well mod to be installed.

They’re found in the catalogue under Plumbing/Misc.

The Dragon Valley well is now recolourable with Create a Style.

The ts2 well and the recolourable Dragon Valley well also come as a decorative variation, found under Decor/Sculptures.

The Dragon Valley well requires World Adventures, the waterhole Ambitions, and the pump Pets. The Fountain of Youth and the ts2 Wishing Well are basegame compatible.

Download

Functional: SimFileShare | Dropbox

Decorative: SimFileShare | Dropbox

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itsyuiri

Absolutely amazing and a welcome variety for any medieval gameplay ❤️

Thank you so, so much!

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desiree-uk

Mod notes:

What is this “Functioning Well” you speak of? It’s a well! That functions! The idea of this mod is to basically make life more difficult for your sims - Instead of being able to just use objects like showers and sinks with their invisible plumbing, your sims must first collect buckets of water from the well in order to flush the toilet, take a bath, wash dishes etc… It’s great for off-grid/ living off the land/ old timey pre plumbing era gameplay. How does it work? The well object itself is the decor object “The Old Dried-Up Well” from The Sims 3 Store, that comes with the Brunch at the Old Mill set. Except it’s no longer a decor object, or dried-up! Your sims can and need to actually collect water from the well in the form of buckets. Each bucket is like one unit of water, and different interactions require a different number of units (or buckets) of water to be used. (See the Interaction List below for details). 

The interactions that involve some kind of “plumbing” are replaced with new versions, that check if your sims have enough water before letting your sims do the interaction. If your sims have enough water, they can use the object as normal, and the required buckets of water will be used up. Sims can either use buckets of water that are in their own inventory, or buckets can be stored in the stack of barrels object to be accessible across the household. So if you don’t want to have to keep collecting loads of buckets for each sim, you can just collect loads of buckets of water and store them in the barrels, and all your sims will be able to use plumbing objects as normal for as long as the buckets last. Note about the barrels: The stack of barrels is the decor object from WA, but works as an inventory to store buckets of water instead. It requires WA for now, but hopefully soon I will try and make it base game compatible. If you don’t have WA you can still use the mod, but each sim will have to have buckets in their own inventory to use plumbing objects. It’s also only active sims that need buckets of water to use stuff, so the rest of town shouldn’t be walking around with terrible stink clouds around them all the time. Technicalities

Collecting water from the well: To start with, you’ll need to collect water from the well, otherwise your sims will be living a pretty nasty life! The well has one interaction, “Collect Water”, which is available to human sims aged child and up. I have no animation experience, I’m afraid, so all that happens is that sims will walk up to the well and do a “swipe” animation, and a bucket will appear in their inventory.You can do this as many times as you want and have as many buckets in your inventory at once as you want. Using the barrels: The stack of barrels allows all sims in your household to access buckets of water to use plumbing related objects. It has two interactions - “Add Water” moves all the buckets of water from your sim’s inventory into the barrels’ inventory. “Check Water Amount” tells you both the total number, and available number of buckets in the barrel. The total number is both the buckets that are free to use for interactions, and buckets that sims will need for their current interaction, but haven’t actually been used up yet. See below for more of an explanation. Doing the replaced interactions: If you have enough buckets, you will be able to use the replaced interactions. Once the interaction starts running (your sim begins walking to the object), the number of buckets required will be “locked”, which means they won’t count as buckets available to use for other interactions. Once the actual animation starts, the buckets are then destroyed or “used up”. This means that if you cancel an interaction before your sim has actually interacted with the object, the buckets can become available to use for another interaction, and at the same time, sims can’t start interactions if the only buckets that are there are ones that are already being used for another interaction. Sorry if this is confusing - it’s not crucial to understand, just an explanation of how it works

Interactions that are replaced

All the interactions that are replaced in this mod to require a number of buckets in order to be used: Wash Hands > 1 Wash Dishes >1 (Clean Up interaction is replaced to call the new wash dishes interaction) Spongebath > 2 Flush Toilet > 1 (Use Toilet, Clean Toilet, Repair Toilet, Vomit (in toilet) are also replaced so sims will only automatically flush afterwards if they there is a bucket of water available to use) Take Shower > 3 (For your very flammable sims, please note that they will need 3 buckets to Put Out Self, just like a regular shower. Same with Shower WooHoo  ) Take Bath > 4 Take Bubble Bath > 5 ScubaAdventure > 5 Bathe Large Dog > 3 Bathe Small Pet (cat or small dog) > 3 The numbers of buckets required for each interaction are tunable - see Tunable Values below. There are some plumbing objects that are not affected (sims will be able to use these without needing any buckets of water). Some I may add in the future, others likely not (see below for Future Plans) Hot Tubs, Dishwashers, All-In-One Bathrooms I feel aren’t so important because they probably wouldn’t fit the playstyle anyway…maybe I’m just lazy? The Outdoor Shower and Public Shower from the Store aren’t affected because they don’t count as regular showers, but I may add these in to also require buckets. Installation To install, just put the package in your mods folder. Please note that objects already in the game before this mod is installed won’t be affected. You need to sell and buy new ones if you want sims to need buckets to use them. I’d recommend starting an off-grid save after you have installed this mod, or if you have a save started, don’t build your house until after the mod is installed. That way you won’t have to replace all your sinks and showers etc to get them to function properly off-grid. I would also recommend taking the mod out if you are playing a save that’s not off-grid, so nothing strange happens Conflicts/Issues This is a full script mod, and doesn’t override any core files or resources. However, on load it does replace the interaction definitions of the interactions listed above. So if you have a mod that also does that (though I don’t know any that do), either mine or the other mod likely won’t work. One thing to note is that because this mod changes the interaction definitions, if you have mods that adjust the ITUN files of one of the interactions that are replaced, it won’t have an effect. You can edit my custom ITUN files to your liking though, they are in the package file. If you do find a conflict, let me know. The only other thing I have found is that if you have nraas WooHooer installed, the shower WooHoo won’t work even if your sims have enough water. They do the social interaction and just stop. It does work if one sim is already in the shower though, so nothing too disastrous Resources Used With this mod, there are three objects: The well, the bucket, and the barrels.The well is the The Old Dried-Up Well decor object from the sims 3 store. [You don’t need the one from the store to use this mod] Polycounts same as original: High LOD 990, Low LOD 413The bucket’s mesh comes from one of the decor objects from Pets, that has two buckets stacked. The smaller one rotated to be upright is the one in my mod. Polycounts: High/Low LOD 364, (it just has the one LOD as cloned from bubble bath) I used the Metal Eroded Texture by Giles Hodges for the bucket.The stack of barrels is from the decor stack of barrels from World Adventures. Polycounts same as original: High LOD 1596, Low LOD 540 I also used the already exported and unprotected dlls by Inje A thank you to ani and her mods, namely the woodcutter and anvil mod, which greatly helped me figure out how to approach certain parts my mod. Future Plans/Ideas I’ve been working on this for quite a while now, and so I really wanted to get what I’ve done out before it drives me insane, but even though it’s pretty much done, there a few things I feel could function in a better way. I’d also be happy to hear any ideas/preferences that you have for how this could work. Here are just some things I have thought about: Revamping the way water is represented. I know it’s not particularly realistic to have buckets as the smallest unit of water, but it was the easiest way I could think of implementing this system. I think a better way would be to have a sort of “pail of water” that you can buy, and then fill up from the well, and then interactions could use up a certain portion of water from the pail. This is something I’d really like to do but I think would be a big job! Which sims and which objects are affected. Currently it’s only active sims that need buckets of water to use all plumbing objects in the world (at least ones that the interactions have been updated properly). This doesn’t make complete sense, as they’d be using water from their home lot for objects in different locations. I may change it so only the home lot is “off-grid”, or sims will need buckets in their inventories to use plumbing objects off their home lot. Or should all sims in town be affected and go round smelly? That might be preferable for a medieval village ? A modern tank. It might be a good idea to also have a more modern looking way of storing water on your lot, for a modern off-grid style play, rather than using barrels. Eco-friendly sims. I was going to have a different number of buckets for eco-friendly sims using the shower, but in the end didn’t get round to it. This is something I could add in, and maybe other lower values for other interactions if the sims is eco-friendly. Anyway, sorry for the huge description   If you have any problems, or feedback, please let me know, and I’ll try to fix it. I hope you like it :)

desiree-uk: I’m sorry for not adding the pictures properly, I can’t enlarge them here, but take a good look at them on zoe22′s post at MTS! :)

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itsyuiri

The perfect mod for an even more realistic off-the-grid/medieval gameplay 👍

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