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Daydreams

@zwritesiguess / zwritesiguess.tumblr.com

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heywriters
Anonymous asked:

How do you handle a scene with many caharacters involved without confusing the reader? I am at the beginning of the novel, and six of my characters happend to gathered together, but it seems complicated to take each one of them into account while narrating.

Sorry for the wait, it took me a while to compile info. I’ve answered several questions like this before and can now lump them together just for you!

+ Please review my Ask Policy before sending in your ask. Thank you!

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+ HEY, Writers! other social media: Wattpad - AO3 - Pinterest - Goodreads

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What’s the point of punishing ourselves for coming up with new WIP ideas every three minutes when we can be proud of our creativity and comforted that we’re never going to run out of ideas? 

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daringthepen

Magic and Rules

It may be extremely easy to just put magic into a story you’re creating, or explain away things with the excuse of “magic.”  But if that is how magic is handled in your world, readers are going to find major plot holes in your story.  Magic needs rules and guidelines, even in stories where it’s not in the foreground.  Without rules, magic could be the solution to all, or you end overpowering a character because he has no restrictions on how he can use his magic.

But where do you start when setting ground rules for how and when magic can be used?  My goal in this post is to give you some ideas while you map out your world of magic.

Who can learn magic? Is magic a thing that all people can learn, or certain people who have a knack for it?  Is magic something that can be learned at all?  Perhaps it’s only readily available for those who are born with it, such as the wizards in Harry Potter.  Or magic is contained in things, such as charms, amulets, or unicorn horns.  People may have to learn how to access the magic contained in these items, but they are solely reliant on items in order to use magic.  Perhaps magic can only be learned by certain races.

How is magic learned?  In Harry Potter, wizards go to school for seven years to learn how to use magic.  Other books wizards have apprentices they train.    Can magic be self-taught?  How does a person access magic?  Through emotion, thoughts, something else?  Perhaps learning magic requires a large sacrifice.

Does the magic need to be channeled?  Once again, using the example of Harry Potter, wizards need wands in order to use magic.  Other common themes involve wizards using staffs in order to use magic.  But there are stories where wizards don’t need an item to channel the magic, such as the wizards in the anime/manga series Fairy Tail.  Perhaps magic does need an item to be channeled through, but it doesn’t have to be the traditional wand or staff.

How often can a person use magic? Does magic use up a person’s energy, and therefore a person’s magic is limited to how much energy they have?  Perhaps they have a different “energy”, such as mana, that restricts how much magic they can use?  Maybe you want to go the Once Upon a Time route and magic isn’t used in excess because it comes with a price.  Perhaps how magic is used is why people don’t use it so often.  Maybe magic is used very often.

Does magic need incantations?  Harry Potter uses incantations, whether is it is verbal or non-verbal.  There does not seem to be an incantations in the magic that the Witch uses in the Chronicles of Narnia.  Incantations are used quite often in the Septimus Heap series.  And there no incantations in Lord of the Rings.  Or maybe incantations are reserved for the more powerful, older spells.  Perhaps incantations make a spell more stable. 

Can magic be invoked by using items?  Potions is one of the common ways this is used.  But sometimes certain spells can only be invoked by using ingredients, like in the show Charmed or the movie Practical Magic.  Perhaps it’s only used occasionally, such as some spells performed in the show Sabrina the Teenage Witch.  Maybe items are used in only certain branches, such as Divination in Harry Potter.

What cannot be done by magic?  With the Genie’s magic in Disney’s Aladdin, he could not make someone come back from the dead, fall in love, or grant more wishes.  Food cannot be created out of thin air according to the rules of magic in Harry Potter.  Actual love in Harry Potter can’t be created, but enchantments that cause the victim to have an obsessive type of love does exist.  Perhaps the dead can be raised, as evidenced by stories with necromancy, but it can’t actually bring back the person completely.  Something’s missing.  Perhaps only skeletons can be brought back, or the person comes back in a zombie like state.  Perhaps you would go so far as to say that magic cannot create permanent things out of nothing.

Does magic have categories/a way it is organized? Potions, Divination, Transifiguration, Charms, etc.  Or light, dark, chaos, order,  water, fire, etc.  Or human magic, dragon magic, unicorn magic, elf magic, etc.  And it doesn’t have to have only one way of organization.  It can have several levels, just like when science organizes living organisms. 

So these are few things to consider when creating magic.  The nature of your magic may not necessarily fit into all of these questions, and that’s fine.  But don’t be afraid to have long explanations for your magic.  You probably won’t fit it all in your story - in fact, you’ll want to be careful how you incorporate magic rules as you don’t want to infodump on your readers - but having the rules there will help you create your story and give you some answers to the why questions that might come up, such as, “why don’t they just magic themselves out?”

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Anonymous asked:

What sort of questions should I be asking my beta readers?

QUESTIONS TO ASK YOUR BETA READERS:

When I send out my chapter to be read over by my beta readers, I always include a set of questions typed out at the bottom, grouped into different categories such as: plot, pacing, character, setting, etc. 

You might want to tailor the questions depending on the genre or which chapter it is. For example, if it’s the first chapter you’ll want to ask them about how well your story managed to hook them, or if they managed to easily get an idea of the world you’ve introduced them to. If it’s the climax you might want to ask if the action scenes are fluid, and if the plot twist/s were predictable or surprising. 

Here’s some example questions that you could use:

Opening Chapter:

  • What is your first impression of the main character? Do you find them likable? Annoying? Boring?
  • After reading it for the first time, what is your first impression? Was it cohesive and compelling? Boring and confusing?
  • Did the first sentence/paragraph/page efficiently grab your attention and hook you in?
  • If you were to read this chapter in a bookstore/library would you be convinced to buy it? Or would you need to read further before deciding? Why or why not?
  • Did you get oriented fairly quickly at the beginning as to whose story it is, what’s going on, and where and when it’s taking place? If not, what were you confused about at the beginning?
  • Does the first chapter establish the main character efficiently? Do they feel believable?

Characters:

  • Could you clearly imagine what the characters looked like? If not, who?
  • Who was your favourite character and why? Has your favourite character changed? (if this hasn’t changed feel free to skip this question) 
  • Are there any characters that you do not like? Why do you not like them? (Boring, annoying, problematic, etc.) 
  • Was there ever a moment when you found yourself annoyed or frustrated by a character? 
  • Could you relate to the main character? Did you empathise with their motivation or find yourself indifferent? 
  • Were the characters goals/motivations clear and understandable? 
  • Did you get confused about who’s who? Are there too many characters to keep track of? Are any of the names or characters too similar?
  • Do the characters feel three-dimensional or like cardboard cutouts? 
  • How familiar have you become with the main characters? Without cheating could you name the four main characters? Can you remember their appearance? Can you remember their goal or motivation? 

Dialogue:

  • Did the dialogue seem natural to you?
  • Was there ever a moment where you didn’t know who was talking?

Setting/world-building:

  • Were you able to visualize where and when the story is taking place?
  • Is the setting realistic and believable? 
  • How well do you remember the setting? Without cheating, can you name four important settings?

Genre:

  • Did anything about the story seem cliche or tired to you? How so? 
  • Did anything you read (character, setting, etc.) remind you of any others works? (Books, movies, etc.) 

Plot/pacing/scenes:

  • Do you feel there were any unnecessary scenes/moments that deserved to be deleted or cut back?
  • Do the scenes flow naturally and comprehensively at an appropriate pace? Did you ever feel like they were jumping around the place? 
  • Was there ever a moment where you attention started to lag, or the chapter begun to drag? Particular paragraph numbers would be very helpful. 
  • Did you ever come across a sentence that took you out of the moment, or you had to reread to understand fully? 
  • Was the writing style fluid and easy to read? Stilted? Purple prose-y? Awkward?
  • Did you notice any discrepancies or inconsistencies in facts, places, character details, plot, etc.?

Additional questions:

  • What three things did you like? What three things did you not like? 
  • Can you try predicting any upcoming plot twists or outcomes? 
  • Was there ever a moment when your suspension of disbelief was tested? 
  • Is there anything you’d personally change about the story? 
  • Was the twist expected or surprising? Do you feel that the foreshadowing was almost nonexistent, or heavy handed? 

Feel free to tailor these to your needs or ignore some of them if you don’t think they’re useful. Basically, your questions are about finding out the information about how others perceive your own writing and how you can improve your story.

-Lana

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firemoon42

Ways to un-stick a stuck story

  • Do an outline, whatever way works best. Get yourself out of the word soup and know where the story is headed.
  • Conflicts and obstacles. Hurt the protagonist, put things in their way, this keeps the story interesting. An easy journey makes the story boring and boring is hard to write.
  • Change the POV. Sometimes all it takes to untangle a knotted story is to look at it through different eyes, be it through the sidekick, the antagonist, a minor character, whatever.
  • Know the characters. You can’t write a story if the characters are strangers to you. Know their likes, dislikes, fears, and most importantly, their motivation. This makes the path clearer.
  • Fill in holes. Writing doesn’t have to be linear; you can always go back and fill in plotholes, and add content and context.
  • Have flashbacks, hallucinations, dream sequences or foreshadowing events. These stir the story up, deviations from the expected course add a feeling of urgency and uncertainty to the narrative.
  • Introduce a new mystery. If there’s something that just doesn’t add up, a big question mark, the story becomes more compelling. Beware: this can also cause you to sink further into the mire.
  • Take something from your protagonist. A weapon, asset, ally or loved one. Force him to operate without it, it can reinvigorate a stale story.
  • Twists and betrayal. Maybe someone isn’t who they say they are or the protagonist is betrayed by someone he thought he could trust. This can shake the story up and get it rolling again.
  • Secrets. If someone has a deep, dark secret that they’re forced to lie about, it’s a good way to stir up some fresh conflict. New lies to cover up the old ones, the secret being revealed, and all the resulting chaos.
  • Kill someone. Make a character death that is productive to the plot, but not “just because”. If done well, it affects all the characters, stirs up the story and gets it moving.
  • Ill-advised character actions. Tension is created when a character we love does something we hate. Identify the thing the readers don’t want to happen, then engineer it so it happens worse than they imagined.
  • Create cliff-hangers. Keep the readers’ attention by putting the characters into new problems and make them wait for you to write your way out of it. This challenge can really bring out your creativity.
  • Raise the stakes. Make the consequences of failure worse, make the journey harder. Suddenly the protagonist’s goal is more than he expected, or he has to make an important choice.
  • Make the hero active. You can’t always wait for external influences on the characters, sometimes you have to make the hero take actions himself. Not necessarily to be successful, but active and complicit in the narrative.
  • Different threat levels. Make the conflicts on a physical level (“I’m about to be killed by a demon”), an emotional level (“But that demon was my true love”) and a philosophical level (“If I’m forced to kill my true love before they kill me, how can love ever succeed in the face of evil?”).
  • Figure out an ending. If you know where the story is going to end, it helps get the ball rolling towards that end, even if it’s not the same ending that you actually end up writing.
  • What if? What if the hero kills the antagonist now, gets captured, or goes insane? When you write down different questions like these, the answer to how to continue the story will present itself.
  • Start fresh or skip ahead. Delete the last five thousand words and try again. It’s terrifying at first, but frees you up for a fresh start to find a proper path. Or you can skip the part that’s putting you on edge – forget about that fidgety crap, you can do it later – and write the next scene. Whatever was in-between will come with time.
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reblogged

Your characters have problems.

I don’t mean flaws in character design, even though they possibly do. I mean the problems your characters SHOULD have. The problems they face in your story ie. villains, conflict, war, homophobic parents, not having a date to the big dance. Y’know…like a plot.

Here are 3 ways to improve your plot

1. Your Characters Need to Make Decisions

This may sound obvious, but it isn’t always. The Problem™ isn’t just something your character has to go through that sucks—they should be faced with options, and have to make Active Decisions™ that affect the outcome of the story. This gives your characters agency—if they don’t have agency, if they don’t make decisions, your characters will be read as passive. Passive characters aren’t interesting.

2. These Choices Need To Be Hard

Give your characters inner conflict.

Hard, tough decisions to make. How to face their big problem. In figuring out what options your characters will choose, remember their

  • Motivations
  • Background
  • They way they were raised
  • Moral/Ethical/Spiritual beliefs
  • Fears
  • Loyalties

3. Figure Out The Stakes

Based on what kind of story you have, the stakes for your protagonist are going to be different.

  • SciFi novel about how the world is going to get obliterated by an evil force in 2 days? High stakes.
  • Romance novella about 29-year old Tequila Sheila who can’t seem to find a date to her brother’s wedding? Lower stakes.

And there’s nothing wrong with having higher or lower stakes—but do think about where your stakes should be for your particular story. Many stories don’t have high enough stakes for readers to be captivated; these stories need to be reconfigured, after realizing what exactly is at stake and to what degree. Understanding what your stakes are can help you figure out what kind of reading experience your book will be.

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avelera

Stuff I Learned at My Writing Workshop (That I’m Kicking Myself in the Head for Not Realizing Sooner):

-  The difference between a book that grabs you from the beginning vs. one that you’re on the fence about tossing out the window is winning your trust. It’s why it’s “easier” to read books by authors you already know, or fanfic where you’re familiar with the characters. Winning the reader’s trust as quickly as possible should be your first goal as a writer when you’re going back and editing your first draft. This can be accomplished by things like: speaking authoritatively about the subject (even if it’s utter bullshit), graceful prose, or establishing quickly in the story what it’s about. For example,“Character A had a problem. Character B didn’t love them back, so Character A was going to kidnap them so they would.” Maybe it’s not a story you want to read, but you are now firmly couched in what you signed up for in this story and the promise the author is going to deliver on before the end. 

- Characters need goals. They need goals in every moment and in every scene. Every character needs a goal in every moment and in every scene. Maybe they’re not directly pursuing that goal right this very moment but it’s probably always at the back of their mind. Romances and detective stories are the easiest to deliver on this need. Character A wants to win their love. Detective A wants to solve the case. Even when they’re having tea with grandma, their thing is at the back of their mind. Keeping your character and your story focused on this thing they want helps pull your reader along and keeps them engaged on the “So what?” and “Why are we reading this scene?” questions of why they should keep reading.

- Characters shouldn’t just have things they like, they should have obsessions. This is the one I’m kicking myself for. The scientists in Pacific Rim are eccentrically obsessed with studying their thing. Thorin in the Hobbit is obsessed with regaining his home. Katniss Everdeen is obsessed with protecting her sister. Every crazy whackadoodle fandom darling character is obsessed with something. What do they have in common? They’re intensely obsessed with the thing that they care about. We love characters who are obsessed with things beyond reason, whether it’s reclaiming their home stolen by a dragon, or building artisanal bird houses, saving your sister, or studying monsters. Everyone “likes” things, but people and characters who are obsessed with something fascinate us. Examine the characters you’re most attracted to writing in fanfic, and examine your original characters if you’re trying to build those, and figure out what are they obsessed with and how does that inform their character. That’s the thing that’s going to make readers care about them. 

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writers

  • write that sentence, that dialogue, that scene that terrifies you
  • don’t delete shit, just move it to another document
  • have a “bits and pieces” document for all the odds and ends you can’t fit anywhere else
  • think of the color of a person’s eyes, imagine something reflected in them, now write that scene
  • fiction doesn’t have to be 100% accurate, don’t research yourself to boredom
  • i’m being serious there’s a thing called suspension of disbelief and it’s magical (yes that’s me making a joke)
  • write something that makes you cry
  • write something that makes you laugh
  • write something you can’t explain to other people
  • write something you won’t remember until you read it the next day
  • don’t read about the publishing industry until you really, really need to. all it will do is make you unbelievably tired
  • listen to music from open world RPG video games, you’re welcome
  • always take a small journal or some paper and a pen with you
  • write by hand in a journal every once in a while
  • put the ending of your story in the beginning and see what happens
  • listen to input from other people. yes you’re the writer, but they’re the reader and they want to help you make something spectacular
  • said is not dead dude like wtf
  • the thesaurus is shiny and lovely and a great resource but don’t let words get in the way of your story telling, you don’t need to write prose as poetry for it to be beautiful
  • just finish the draft first, worry about perfection after
  • yes, you do have talent
  • yes, you can do this. you already are
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bogbodybitch

Every time I hear “said is dead” I think of those magic treehouse books

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reblogged

How to create scientifically realistic creatures!

Hi everybody! I was studying for my biology finals when I suddenly noticed, A LOT of it could be used for writing. Especially science-fiction and fantasy where authors often create new species. I decided to create a post all about it, in the hopes of helping some of you out!

How to get started

“What makes a scpecies scientifically realistic?” When they fit in their environment. This applies to all creatures living in relatively stable environments. If, say a magician, has just created a new species and just puts it in the forest, it might not fit in there. It will either have to adapt itself (through evolution) or it goes extinct. It might even change the environment in some ways! So the environment is the key factor to how a species lives.

So, before you go around creating some species, you first need to think about where they live. I highly advise you to build an environment for them as the first step and then actually create the species. It does not have to be complicated at all, as long as you get some of the basics down.

You might think about so called “abiotic factors”. Those are basically environmental factors, that aren’t based on life. This includes:

  • How intense is the light? (Is there a lot of light throughout the day?)
  • How much water is there?
  • What is the temperature?
  • Where is the water? (lakes? in the air? in the ground?)
  • What does the ground consist of? (stone, sand, soil, etc.?)
  • Are there seasons/what changes during the seasons? (are there any seasons at all? What are they like?)

And the list goes on. Please keep in mind that you do not need to know any exact numbers or whatever. It’s enough if you know a little bit about it (e.g. there is very intense light from sunrise to sunset). You also don’t need to have every single one of these factors thought out, in the end it would get too complicated. Now, these factors directly influence how the plants/animals live in this area. I will be talking about more specific things that happen later (only with the animals!). What to do with these informations now? Think about it; Have you ever seen full grown, green trees in the desert? Have you ever seen a flower in winter? This way you can roughly get an image of your plants/animals in your head.

Then there are biotic factors. Those are factors that are based on life. Some examples:

  • What other species live in the area?
  • Who hunts who?
  • Are there plants?
  • What kind of/how many plants are there?

There are obviously a lot more of those. Especially when it comes to concurrence, it can have an influence on how many individuals of the species there are. Keep in mind that just because a population has a lot of predators, it doesn’t mean that there are only a very small amount of their prey living. They might be perfectly adapted to having so many predators.

Based on this knowledge, you can roughly think about how your species behaves, where it lives and so on.

Traits of animals on the earth

So, now that we know the environment of the species, it’s time to actually create it! I have decided to list a few traits that species living in certain places on earth show and that are very common.

Animals living in dry places usually have a few special traits that help them survive the dryness and with it most probably also the heat. Living beings very, very rarely live in places hotter than 45°C (113° Fahrenheit). This is because the proteins in their bodies break when it’s hotter; and these destructions cannot be reversed. To add: All life depends on these proteins. In order to save as much water as possible, animals living in deserts do not sweat (or only a tiny little bit), have a very concentrated urin and there is barely any water to find in their excrements. If their body temperature normally stays the same (mammals and birds have a constant body temperature), it may be able to have a higher tolerance border without doing any harm (it would kill us humans quickly if the temperature rose only by 10%). This is a thing, so no water has to be used to cool them down. Camels have a lot of fat in their humps. This is both an energy store and a water ressource, as the burning of this fat produces water. Even their nose is designed to save water! There’s a rule in biology that animals living in hot places are smaller than their relatives living in cold places (e.g. penguins in the Antarctic and the ones living in Australia). They also have bigger body attachments (ears, tails, etc.) than the ones living in the cold. Some animals simply move to places with more water during dry periods (mostly if the deficiency is due to the seasons). Very few animals (mostly microorganisms) shrink down in size and sort of “sleep” in order to not waste any water. As soon as there’s water again, they grow back to their normal size.

Animals living in cold places are more or less the opposite. They are bigger, have very small body attachments. A lot of animals sleep during the winter, some of them can be woken up rather easily (bears) and some of them not. They usually have a thick fur or any other type of protection against the below freezing temperatures. If their body temperature drops below 0°C (32° Fahrenheit) they would die. Some animals take advantage of their bodily fluids freezing; but only those, that have a body temperature that can vary (i.e. reptiles, fish). They let their body “freeze” and just wait until winter is over. A few species specifically create fluids with a lower freezing point.

Animals living underwater often do not breathe through lungs. If they do, they have to breathe over the water surface (but they can keep their breath for quite a long time). Their bodies are in an “auqadynamic” shape, making it easy for them to move through water.

Light is the main source of energy. Plants are only able to produce oxygen and biotic material when there’s light around. And that’s what every single species needs, in order to survive (as long as it isn’t able to produce oxygen). But it plays a much bigger role. It synchronises the rhythms of all animals. When to get up, when to go back to sleep, when birds should start singing, when to release hormones, etc. It tells certain animals when summer’s coming/going, so they can move.  It tells them when to search for a partner to make some babies.

Of course, there is a lot more about this and it’s far more complicated! This is more or less all that I know, if you don’t understand something or just have another question, feel free to ask me. Keep in mind, I am not a specialist and am very sorry if I got something wrong. Now go out there and create your OCs weird pets, beasts or whatever else you want these creatures to be! I recommend sticking by these rules if you create species living on a completely untouched planet, where nature was just able to do it’s thing. In a world with intelligent beings, things may vary a bit (talking about genetic engineering, creating artificial environments, etc.). Be creative with what you know!

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On Writing: Dialogue Tips

It’s only natural that novels and short stories are usually dialogue heavy - it’s a written medium. We need the characters to talk. However, a lot of the time we have difficulty writing dialogue. 

Hopefully these tips will help some people!

How to Make Your Dialogue Better:

  • Relationships and voices matter. Unique voices matter, and character relationships will affect how they speak. Think of how strangers or friends or siblings would interact. Even friendly strangers will hold themselves back a little. Think of how Iroh and Zuko from ATLA talk, for example. Their relationship is clear from how they speak, and they have unique voices. Iroh frequently spouts wise idioms and is generally calm and serene, while Zuko is all anger and urgency. Think about how your characters feel about each other and how they might interact.
  • Summarise the boring parts. A common mistake in bad writing can be to repeat in the dialogue what was just described in the inner monologue…exactly how it was just described. You don’t need to do this; summarise it. Reword it. And you don’t need the characters to go through the usual motions of small talk every time they meet. It’s boring and a waste of words.
  • Avoid name drops and dialogue tags. At least, don’t use them too much. People don’t say each other’s name constantly in dialogue without a reason (see Captain Holt repeatedly saying “Rosa” in B99 because he didn’t want her to feel dehumanised. This was for comedy but the point stands). Dialogue tags are fine, but they should feel invisible. Try to use verbs more extravagant than “said” or “asked” sparingly, and don’t end every piece of dialogue with a dialogue tag. As long as every new piece of dialogue is on a new line, it should be clear who’s speaking, and it won’t bore the reader. This will also help vary your prose/sentence structure.
  • Create pauses through narrative. By breaking the dialogue up with narrative, the characters will pause in the reader’s mind without you having to specify that they’ve paused. This is a handy way to avoid using dialogue tags too much. It can also make the dialogue easier to read if it’s not all smushed together with no breaks. Especially if you have a long passage of one person speaking; long, rambling speeches aren’t that popular anymore (not that they have no place, but that’s another story).
  • Dialogue isn’t perfect. People make mistakes; they forget words and lose their train of thought when they speak. They change topics and get lost in the moment. This can add realism to your dialogue, and can be a fun way to show character. But don’t do it too much or the scene will go on too long without getting to the point. And try to avoid too many ‘um’s and ‘er’s - they may be common in real life but they can drag the prose down if used too much.
  • An example I have is from Big Hero 6 (a movie I love by the way, but this was bad): Tadashi: What would mom and dad say? Hiro: I don’t know. They’re gone. (this is good, this is fine) Hiro: … They died when I was three, remember? (NOOO)
  • Dialogue should show something important. There’s a common idea that dialogue has to move the story forward or get cut out. This isn’t necessarily true. However, dialogue should tell the reader something about the characters or the world they live in. This comes back to cutting out the usual mundane small talk. Dialogue doesn’t have to move the plot, but it should be there for a reason, even if it’s to show the relationship between two characters, or how they feel about something that isn’t central to the plot. It doesn’t have to move the plot forward, but there has to be some reason for the reader to see it.
  • Fantasy/Sci-Fi Writers: use apostrophes! “I am not”, “I did not”, “I do not” - this can feel unnatural if all your dialogue is like this. You don’t need to write all your dialogue like this. Don’t be afraid of the apostrophe! Apostrophes are great! It won’t make your characters seem too modern, I promise. Don’t make the dialogue too awkward or stiff. After a while, they’ll stop sounding human.

How to Make Writing Dialogue Easier:

  • Write your dialogue like a script. If you’re struggling with the dialogue in a scene, try writing it like a script and omit the narrative (aside from very basic actions). I’ve done this once or twice; sometimes it’s easier to figure out what you want your characters to say when you’re not bogged down by writing the narrative, especially in a scene where the dialogue is especially important. You can incorporate the narrative later.
  • Read your dialogue out loud. Reading out loud can help you see how your dialogue will sound to the reader. It can help you spot weird sentence structures, or if something sounds out of character or inhuman. You can also get an idea of the characters’ voices. If you have a willing friend (and you’re not too embarrassed), try to get them to read with you!
  • Colour-code your dialogue. This is a trick you can use for scenes with more than two characters. By colour-coding the dialogue, you can clearly get a sense of each character’s voice, see who’s speaking the most or the least, etc. You can use this to redistribute roles and dialogue in the scene, or maybe experiment with adding or subtracting characters depending on their contribution to the scene. It can also help you keep track of all the characters, which is generally harder in written medium when you can’t see the group in front of you.

Like these posts? See more Writing Wednesday tips Request Writing Wednesday topics here

Leave a comment if you want to be tagged in these posts!

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reblogged

Guide: How to Skip Time in Your Story

Few stories take place during a short, unbroken chunk of time. Most stories take place in small chunks spread out over days, weeks, months, or years, which means there will be whole chunks of time not covered. So, how do you skip the time between those chunks?

Scenes and Chapters

With the exception of some very short fiction, most stories are broken into scenes, each of which encapsulates a particular moment or event. In longer fiction, like novellas and novels, related scenes can be grouped together into chapters, though sometimes a chapter contains only one scene. Either way, because scenes and chapters focus on particular moments or events, or a related group of moments or events, starting a new scene or chapter is a natural way to represent the passage of time in your story. In fact, unless otherwise stated, readers will naturally assume that time has passed between scenes and chapters–which doesn’t mean you don’t still have to make the transition between them.

The key to skipping time between scenes or chapters is to make the transition by doing two things:

1) Set up the time skip at the end of the scene or chapter by hinting at what is to come. For example:

As I gazed out the window at January’s first falling snow, I couldn’t help but wonder what the new year would bring.

2) Clarify time, place and (if necessary) POV at the beginning of the new scene or chapter, playing off of the set up from the previous scene or chapter.

The first week of January was over in a blink, and then I found myself back at school, dealing with all the problems I’d left behind during Christmas Break.

Notice how the set up at the end of the previous scene/chapter flows seamlessly into the scene transition at the beginning of the new scene/chapter?

Because the passage of time is expected between scenes and chapters, it’s not always necessary to be direct about how much time has passed. Especially if the amount of time passing is unimportant or already implied.

Direct:

Melinda finally dragged herself out of bed, painfully aware that her entire career hinged on her ability to pull this meeting off without a hitch. She hated the uncertainty of what lay ahead, hating even more the only thing she did know for certain: it was going to be one hell of a shitty day.

# # #

Two hours later, Melinda stood in front of the board, coffee in hand, trying to exude confidence she in no way truly felt. The tired, stoic faces of eleven other men and women gazed back at her, plainly ready for whatever it was she was about to unleash upon them. She only wished she felt as ready as they appeared to be.

Less Direct:

Melinda finally dragged herself out of bed, painfully aware that her entire career hinged on her ability to pull this meeting off without a hitch. She hated the uncertainty of what lay ahead, hating even more the only thing she did know for certain: it was going to be one hell of a shitty day.

# # #

All eleven faces of the other board members gazed back at Melinda, stoic and tired as she stood before them, coffee in hand, trying to exude a confidence she in now way truly felt. It was clear they were prepared for whatever she was about to unleash upon them, and she could only wish she was equally prepared.

In the second example, even though you don’t specifically say “two hours later,” it’s clear right away from the context that the time and place have changed. No one is going to read “all eleven faces of the other board members” and assume that they’re waiting for her in her bathroom as she goes in to brush her teeth the next morning. As often as possible, try to reserve the “two hours later” and “when she got back to the office” transitions for when the context would otherwise be unclear, or when those specific details (how much time has passed, a specific location) is immediately important. 

And, if no time is passing between two scenes or two chapters, you can make that clear via context. For example, if one scene ends with Melinda falling asleep and then being woken up by a loud knock at her door, the next scene could continue with something like “Heart pounding from the shock, Melinda jumped out of bed to see who was at her door.” Now it’s clear no time passed in the next scene. But, since a new situation is beginning, it still warrants being its own scene.

Expository Time Skip

Sometimes you need to show a quick glimpse of something that happened but which doesn’t really warrant its own scene or chapter. In this case, you may need to illustrate the time skip using exposition within the scene. It may look something like this:

The first week of January was over in a blink, and then I found myself back at school, dealing with all the problems I’d left behind during Christmas Break. Not the least of which was the newly formed rift between me and Kristina, who was glaring at me from across the hallway as I spun the combination on my locker that first day back. I’d done my best to ignore her, shoveling my million textbooks out of my book bag, doing a quick check of my hair–which somehow managed to be both wet and frizzy with static–before grabbing my biology books and hurrying off under Kristina’s cold glare.
Later that day, at lunch, Michelina and I decided to eat lunch outside, even though it was thirty degrees and still snowing. Despite the wintry chill, it was warmer than the cafeteria with Kristina’s angry gaze constantly searching us out.

Terms such as: later that day, two hours later, the next afternoon, the following day, by the time the bell rang, when it was time to close, etc., allow you to show that time has passed without transitioning to a new scene or chapter. This allows you to cover smaller moments/events that don’t warrant their own space.

Whether you use a scene transition between two scenes or two chapters to show the passing of time, or whether you clarify the time skip through exposition, just pay attention to where you leave your readers before the transition/clarification, and where you take them. Make sure it’s clear, flows well, and wouldn’t leave anyone confused. Do that and you should be in good shape. :)

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