April 8, 2013
"Publishers might be a necessary thing,” he said. “but it’s inevitable that they will shift the focus from games being made by people who want to make good games to people who want to make money."

Thoughtful, fascinating profile of Minecraft creator, Notch. I think we’ll see more (private) companies rising up which are not driven by the capitalistic imperatives of the past. Suddenly wealthy, young founders have different ideas about management, and are designing corporate systems that suit their own philosophies and thinking. In this case, Notch employs twenty or so people at his company Mojang, which has a flat management struture and no set working hours. “When you have the kind of success Minecraft has brought, you can just choose yourself the way you want to do things,” says Persson, which includes not rabidly pursuing the Next Big Thing. “I try to have a studio where people go to make games for the fun of it, not just because some investor has said we have to make money.” This is a small company, of course, but just imagine how this might float up to influence larger corporations, who always need to be able to attract and hire talent.

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